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Imitation: A Means to Enhance Learning of a Synthetic Proto-Language in an Autonomous Robot.
- Imitation in Animals and Artifacs
, 1999
"... This paper addresses the role of imitation as a means to enhance the learning of communication skills in autonomous robots. A series of robotic experiments are presented in which autonomous mobile robots are taught a synthetic proto-language. Learning of the language occurs through an imitative scen ..."
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Cited by 41 (8 self)
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This paper addresses the role of imitation as a means to enhance the learning of communication skills in autonomous robots. A series of robotic experiments are presented in which autonomous mobile robots are taught a synthetic proto-language. Learning of the language occurs through an imitative scenario where the robot replicates the teacher's movements. Imitation is here an implicit attentional mechanism which allows the robot imitator to share a similar set of proprio- and exteroceptions with the teacher. The robot grounds its understanding of the teacher's words, which describe the teacher's current observations, upon its own perceptions which are similar to those of the teacher. Learning of the robot is based on a dynamical recurrent associative memory architecture (DRAMA). Learning is unsupervised and results from the self-organization of the robot's connectionist architecture. Results show that the imitative behavior greatly improves the efficiency and speed of the learning. More...
Learning Motor Skills By Imitation: A Biologically Inspired Robotic Model
, 2000
"... This article presents a biologically inspired model for motor skills imitation. The model is composed of modules whose functinalities are inspired by corresponding brain regions responsible for the control of movement in primates. These modules are high-level abstractions of the spinal cord, the pri ..."
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Cited by 38 (8 self)
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This article presents a biologically inspired model for motor skills imitation. The model is composed of modules whose functinalities are inspired by corresponding brain regions responsible for the control of movement in primates. These modules are high-level abstractions of the spinal cord, the primary and premotor cortexes (M1 and PM), the cerebellum, and the temporal cortex. Each module is modeled at a connectionist level. Neurons in PM respond both to visual observation of movements and to corresponding motor commands produced by the cerebellum. As such, they give an abstract representation of mirror neurons. Learning of new combinations of movements is done in PM and in the cerebellum. Premotor cortexes and cerebellum are modeled by the DRAMA neural architecture which allows learning of times series and of spatio-temporal invariance in multimodal inputs. The model is implemented in a mechanical simulation of two humanoid avatars, the imitator and the imitatee. Three types of sequences learning are presented: (1) learning of repetitive patterns of arm and leg movements; (2) learning of oscillatory movements of shoulders and elbows, using video data of a human demonstration; 3) learning of precise movements of the extremities for grasp and reach
The Correspondence Problem
, 1998
"... The identification of any form of social learning, imitation, copying or mimicry presupposes a notion of correspondence between two autonomous agents. Judging whether a behavior has been transmitted socially requires the observer to identify a mapping between the demonstrator and the imitator. If th ..."
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Cited by 29 (7 self)
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The identification of any form of social learning, imitation, copying or mimicry presupposes a notion of correspondence between two autonomous agents. Judging whether a behavior has been transmitted socially requires the observer to identify a mapping between the demonstrator and the imitator. If the demonstrator and imitator have similar bodies, e.g. are animals of the same species, of similar age, and of the same gender, then to a human observer an obvious correspondence is to map the corresponding body parts: left arm of demonstrator maps to left arm of imitator, right eye of demonstrator maps to right eye of imitator, tail of demonstrator maps to tail of imitator. There is also an obvious correspondence of actions: raising the left arm by the model corresponds to raising the left arm by the imitator, production of vocal signals by the model corresponds to the production of acoustically similar ones by the imitator, picking up a fruit by the demonstrator corresponds to picking up a fruit of the same type by the imitator. Furthermore, there is a correspondence in sensory experience: audible sounds, a touch, visible objects and colors, and so on evidently seem to be detected and experienced in similar ways. What to take as the correspondence seems relatively clear in this case. As humans, we are good at imitating and at recognizing such correspondences. It is also clear that most other animals, robots, and software programs may in fact generally fail to recognize any such correspondences. To judge a produced behavior to be a copy of an observed one, we require at least that it respects some such correspondence. The faithfulness or precision of the behavioral match can obviously vary, and no absolute cutoff or threshold exists defining success as opposed to failure of behavioral matching. But one can study the degree of success using various metrics and measures of correspondence (Nehaniv & Dautenhahn, 2001; also see below). Moreover, it turns out that the obvious correspondences between similar bodies mentioned above are not the only ones possible. Consider a human imitating another one that is facing her: if the demonstrator raises her left arm, should the imitator raise her own left arm? Or should she raise her right, to make a "mirror image" of the demonstrator's actions? If the demonstrator picks up a brush, should an imitator pick up the same brush? Or just another brush of the same type? If the demonstrator opens a container to get at chocolate inside, should the imitator open a similar container in the same way e.g. by unwrapping but not tearing the surrounding paper?, or is it enough just to open the container somehow? The different possible answers to these questions presuppose different correspondences. If a child watches a teacher solving subtraction problems in arithmetic, and then solves for the first time similar but not identical problems on its own, social learning has occurred. But what type of correspondence is at work here? In China and Japan, the ideographic character for to imitate also means to learn or to study. By going through the motions of an algorithm for solving sample problems, students everywhere are able to learn how to solve similar ones, of course without necessarily gaining understanding of why the procedures they have learned work. In this chapter, for lack of a better term, we shall use the word imitator to refer to any autonomous agent performing a candidate behavioral match. The use of this word here does not entail any particular mechanism of matching or any particular type of social learning. In what follows, we shall describe how different matching phenomena arise depending on the criteria employed in generating the behavior of the imitator. For example, goal emulation, stimulus enhancement, mimicry, and so on, will all be cast as solutions to correspondence problems with different particular selection criteria.
The Agent-Based Perspective on Imitation
, 2002
"... Introduction This chapter presents the agent-based perspective on imitation. In this perspective, imitation is best considered as the behavior of an autonomous agent in relation to its environment, including other autonomous agents. We argue that such a perspective helps unfold the full potential o ..."
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Cited by 26 (7 self)
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Introduction This chapter presents the agent-based perspective on imitation. In this perspective, imitation is best considered as the behavior of an autonomous agent in relation to its environment, including other autonomous agents. We argue that such a perspective helps unfold the full potential of research on imitation and helps in identifying challenging and important research issues. We first explain the agent-based perspective and then discuss it in the context of particular research issues in studies with animals and artifacts, with reference to chapters presented in this book. At the end of the chapter we briefly introduce the individual contributions to this book and provide a roadmap that helps the reader in navigating through the exciting and highly interwoven themes that are presented in this book. In order to focus discussions, we explain the agent-based perspective with particular consideration of the correspondence
Investigating social interaction strategies for bootstrapping lexicon development
- Journal of Artificial Societies and Social Simulation
, 2003
"... development ..."
Bootstrapping Grounded Symbols by Minimal Autonomous Robots
- Evolution of Communication
, 2000
"... In this paper an experiment is presented in which two mobile robots develop a shared lexicon of which the meanings are grounded in the real world. ..."
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Cited by 20 (9 self)
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In this paper an experiment is presented in which two mobile robots develop a shared lexicon of which the meanings are grounded in the real world.
A Bayesian Model of Imitation in Infants and Robots
- In Imitation and Social Learning in Robots, Humans, and Animals
, 2004
"... Learning through imitation is a powerful and versatile method for acquiring new behaviors. In humans, a wide range of behaviors, from styles of social interaction to tool use, are passed from one generation to another through imitative learning. Although imitation evolved through Darwinian means, ..."
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Cited by 20 (8 self)
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Learning through imitation is a powerful and versatile method for acquiring new behaviors. In humans, a wide range of behaviors, from styles of social interaction to tool use, are passed from one generation to another through imitative learning. Although imitation evolved through Darwinian means, it achieves Lamarckian ends: it is a mechanism for the inheritance of acquired characteristics. Unlike trial-and-error-based learning methods such as reinforcement learning, imitation allows rapid learning.
A Multi-Robot System for Adaptive Exploration of a Fast Changing Environment: Probabilistic Modeling and Experimental Study
, 1999
"... . Is it more efficient to use one or several robots? Will the performance of a group of robots working in a collaborative task be enhanced if the robots can communicate with one another? What learning abilities should the robot(s) be provided with for adapting to a continuously changing environment? ..."
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Cited by 12 (5 self)
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. Is it more efficient to use one or several robots? Will the performance of a group of robots working in a collaborative task be enhanced if the robots can communicate with one another? What learning abilities should the robot(s) be provided with for adapting to a continuously changing environment? We address these three issues in a specific task, namely learning the topography of an environment whose features change frequently. We propose a theoretical framework based on probabilistic modeling to describe the system's dynamics. The adaptive multirobot system and its dynamic environment are modeled though a set of probabilistic equations. The model gives an explicit description of the influence of the variables of the system, namely the number of worker robots, the frequency of environmental changes and the environment's configuration, on the data collecting performance of the group. It is then used to determine boundaries for these system's variables within which the learning is succ...
Anchoring Symbols to Sensorimotor Control
- in Proceedings of Belgian/Netherlands Artificial Intelligence Conference BNAIC’02
, 2002
"... This paper investigates how robots may emerge a lexicon to communicate complex meanings about actions such as `I am going to the red target' using simple (one-word) utterances. The main issue of the paper concerns the way these complex meanings represent the actions that are performed. It is arg ..."
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Cited by 9 (3 self)
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This paper investigates how robots may emerge a lexicon to communicate complex meanings about actions such as `I am going to the red target' using simple (one-word) utterances. The main issue of the paper concerns the way these complex meanings represent the actions that are performed. It is argued that the meaning of these utterances may be represented without the need for categorising a complex ow of sensorimotor data. To illustrate the point, a simulation is presented in which robots develop such a communication system. The paper concludes by con rming that it is well possible to construct such a lexicon once robots have a number of basic sensorimotor skills available.

