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How bad is selfish routing?
 JOURNAL OF THE ACM
, 2002
"... We consider the problem of routing traffic to optimize the performance of a congested network. We are given a network, a rate of traffic between each pair of nodes, and a latency function for each edge specifying the time needed to traverse the edge given its congestion; the objective is to route t ..."
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Cited by 657 (27 self)
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We consider the problem of routing traffic to optimize the performance of a congested network. We are given a network, a rate of traffic between each pair of nodes, and a latency function for each edge specifying the time needed to traverse the edge given its congestion; the objective is to route traffic such that the sum of all travel times—the total latency—is minimized. In many settings, it may be expensive or impossible to regulate network traffic so as to implement an optimal assignment of routes. In the absence of regulation by some central authority, we assume that each network user routes its traffic on the minimumlatency path available to it, given the network congestion caused by the other users. In general such a “selfishly motivated ” assignment of traffic to paths will not minimize the total latency; hence, this lack of regulation carries the cost of decreased network performance. In this article, we quantify the degradation in network performance due to unregulated traffic. We prove that if the latency of each edge is a linear function of its congestion, then the total latency of the routes chosen by selfish network users is at most 4/3 times the minimum possible total latency (subject to the condition that all traffic must be routed). We also consider the more general setting in which edge latency functions are assumed only to be continuous and nondecreasing in the edge congestion. Here, the total
Gradient projection for sparse reconstruction: Application to compressed sensing and other inverse problems
 IEEE JOURNAL OF SELECTED TOPICS IN SIGNAL PROCESSING
, 2007
"... Many problems in signal processing and statistical inference involve finding sparse solutions to underdetermined, or illconditioned, linear systems of equations. A standard approach consists in minimizing an objective function which includes a quadratic (squared ℓ2) error term combined with a spa ..."
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Cited by 539 (17 self)
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Many problems in signal processing and statistical inference involve finding sparse solutions to underdetermined, or illconditioned, linear systems of equations. A standard approach consists in minimizing an objective function which includes a quadratic (squared ℓ2) error term combined with a sparsenessinducing (ℓ1) regularization term.Basis pursuit, the least absolute shrinkage and selection operator (LASSO), waveletbased deconvolution, and compressed sensing are a few wellknown examples of this approach. This paper proposes gradient projection (GP) algorithms for the boundconstrained quadratic programming (BCQP) formulation of these problems. We test variants of this approach that select the line search parameters in different ways, including techniques based on the BarzilaiBorwein method. Computational experiments show that these GP approaches perform well in a wide range of applications, often being significantly faster (in terms of computation time) than competing methods. Although the performance of GP methods tends to degrade as the regularization term is deemphasized, we show how they can be embedded in a continuation scheme to recover their efficient practical performance.
Structured Semidefinite Programs and Semialgebraic Geometry Methods in Robustness and Optimization
, 2000
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Semidefinite Programming Relaxations for Semialgebraic Problems
, 2001
"... A hierarchy of convex relaxations for semialgebraic problems is introduced. For questions reducible to a finite number of polynomial equalities and inequalities, it is shown how to construct a complete family of polynomially sized semidefinite programming conditions that prove infeasibility. The mai ..."
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Cited by 365 (23 self)
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A hierarchy of convex relaxations for semialgebraic problems is introduced. For questions reducible to a finite number of polynomial equalities and inequalities, it is shown how to construct a complete family of polynomially sized semidefinite programming conditions that prove infeasibility. The main tools employed are a semidefinite programming formulation of the sum of squares decomposition for multivariate polynomials, and some results from real algebraic geometry. The techniques provide a constructive approach for finding bounded degree solutions to the Positivstellensatz, and are illustrated with examples from diverse application fields.
Fast Contact Force Computation for Nonpenetrating Rigid Bodies
, 1994
"... A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In contrast to previous approaches, the problem of computing contact forces is not transformed into an optimization problem. B ..."
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Cited by 278 (7 self)
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A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In contrast to previous approaches, the problem of computing contact forces is not transformed into an optimization problem. Because of this, the need for sophisticated optimization software packages is eliminated. For both systems with and without friction, the algorithm has proven to be considerably faster, simpler, and more reliable than previous approaches to the problem. In particular, implementation of the algorithm by nonspecialists in numerical programming is quite feasible.
An Implicit TimeStepping Scheme for Rigid Body Dynamics with Coulomb Friction
 INTERNATIONAL JOURNAL OF NUMERICAL METHODS IN ENGINEERING
, 1996
"... In this paper a new timestepping method for simulating systems of rigid bodies is given. Unlike methods which take an instantaneous point of view, our method is based on impulsemomentum equations, and so does not need to explicitly resolve impulsive forces. On the other hand, our method is distinc ..."
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Cited by 203 (18 self)
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In this paper a new timestepping method for simulating systems of rigid bodies is given. Unlike methods which take an instantaneous point of view, our method is based on impulsemomentum equations, and so does not need to explicitly resolve impulsive forces. On the other hand, our method is distinct from previous impulsive methods in that it does not require explicit collision checking and it can handle simultaneous impacts. Numerical results are given for one planar and one threedimensional example, which demonstrate the practicality of the method, and its convergence as the step size becomes small.
Engineering and economic applications of complementarity problems
 SIAM REVIEW
, 1997
"... This paper gives an extensive documentation of applications of finitedimensional nonlinear complementarity problems in engineering and equilibrium modeling. For most applications, we describe the problem briefly, state the defining equations of the model, and give functional expressions for the c ..."
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Cited by 195 (24 self)
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This paper gives an extensive documentation of applications of finitedimensional nonlinear complementarity problems in engineering and equilibrium modeling. For most applications, we describe the problem briefly, state the defining equations of the model, and give functional expressions for the complementarity formulations. The goal of this documentation is threefold: (i) to summarize the essential applications of the nonlinear complementarity problem known to date, (ii) to provide a basis for the continued research on the nonlinear complementarity problem, and (iii) to supply a broad collection of realistic complementarity problems for use in algorithmic experimentation and other studies.
GraspIt!  A Versatile Simulator for Robotic Grasping
, 2004
"... Research in robotic grasping has flourished in the last 25 years. A recent survey by Bicchi [1] covered over 140 papers, and many more than that have been published. Stemming from our desire to implement some of the work in grasp analysis for particular hand designs, we created an interactive graspi ..."
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Cited by 179 (20 self)
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Research in robotic grasping has flourished in the last 25 years. A recent survey by Bicchi [1] covered over 140 papers, and many more than that have been published. Stemming from our desire to implement some of the work in grasp analysis for particular hand designs, we created an interactive grasping simulator that can import a wide variety of hand and object models and can evaluate the grasps formed by these hands. This system, dubbed “GraspIt!,” has since expanded in scope to the point where we feel it could serve as a useful tool for other researchers in the field. To that end, we are making the system publicly available (GraspIt! is available for download for a variety of platforms from