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Software-Realized Scaffolding to Facilitate Programming for Science Learning
, 1995
"... this paper, I present: . Definitions of scaffolding and software-realized scaffolding; . A description of Emile as an instance of a computer-based learning environment designed to provide software-realized scaffolding; . The setting for the evaluation of Emile, data collected, and analysis methods u ..."
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Cited by 52 (5 self)
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this paper, I present: . Definitions of scaffolding and software-realized scaffolding; . A description of Emile as an instance of a computer-based learning environment designed to provide software-realized scaffolding; . The setting for the evaluation of Emile, data collected, and analysis methods used; and . The results, discussion, and my conclusions.
Collaborative information environments to support knowledge construction by communities
- AI & Society
, 2000
"... Abstract: In the information age, lifelong learning and collaboration are essential aspects of most innovative work. Fortunately, the computer technology which drives the information explosion also has the potential to help individuals and groups to learn much of what they need to know on demand. In ..."
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Cited by 25 (7 self)
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Abstract: In the information age, lifelong learning and collaboration are essential aspects of most innovative work. Fortunately, the computer technology which drives the information explosion also has the potential to help individuals and groups to learn much of what they need to know on demand. In particular, applications on the Internet can be designed to capture knowledge as it is generated within a community of practice and to deliver relevant knowledge when it is useful. Computer-based design environments for skilled domain workers have recently graduated from research prototypes to commercial products, supporting the learning of individual designers. Such systems do not, however, adequately support the collaborative nature of work or the evolution of knowledge within communities of practice. If innovation is to be supported within collaborative efforts, these domain-oriented design environments (DODEs) must be extended to become collaborative information environments (CIEs), capable of providing effective community memories for managing information and learning within constantly evolving collaborative contexts. In particular, CIEs must provide functionality that facilitates the construction of new knowledge and the shared understanding necessary to use this knowledge
Intertwining perspectives and negotiation
- In: Proceedings of International Conference on Supporting Group Work (Group '99), Phoenix, AZ. Available at: http://www.cs.colorado.edu/~gerry/publications/conferences/1999/group99
, 1999
"... Cooperative work typically involves both individual and group activities. Computer support for perspectives allows people to view and work in a central information repository within personal contexts. However, work in personal perspectives encourages divergent thinking. Negotiation in group perspect ..."
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Cited by 22 (9 self)
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Cooperative work typically involves both individual and group activities. Computer support for perspectives allows people to view and work in a central information repository within personal contexts. However, work in personal perspectives encourages divergent thinking. Negotiation in group perspectives is needed to converge on consensus, shared understanding, and cooperation. Negotiation processes on their own can delay progress. By intertwining perspective and negotiation mechanisms, individual results can be systematically merged into a group product while work continues. Personal perspectives on shared information are thereby intertwined and merged into a shared group understanding. WEBGUIDE is a prototype system that integrates perspective and negotiation mechanisms; its user interface has been mocked up in detail to work out the many issues involved. We have begun to use partial implementations of WEBGUIDE to support cooperative intellectual work in small research groups.
Technological pedagogical content knowledge: A framework for teacher knowledge
- Teachers College Record
, 2006
"... Research in the area of educational technology has often been critiqued for a lack of theoretical grounding. In this article we propose a conceptual framework for educational technology by building on Shulman’s formulation of ‘‘pedagogical content knowledge’’ and extend it to the phenomenon of teach ..."
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Cited by 19 (2 self)
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Research in the area of educational technology has often been critiqued for a lack of theoretical grounding. In this article we propose a conceptual framework for educational technology by building on Shulman’s formulation of ‘‘pedagogical content knowledge’’ and extend it to the phenomenon of teachers integrating technology into their pedagogy. This framework is the result of 5 years of work on a program of research focused on teacher professional development and faculty development in higher education. It attempts to capture some of the essential qualities of teacher knowledge required for technology integration in teaching, while addressing the complex, multifaceted, and situated nature of this knowledge. We argue, briefly, that thoughtful pedagogical uses of technology require the development of a complex, situated form of knowledge that we call Technological Pedagogical Content Knowledge (TPCK). In doing so, we posit the complex roles of, and interplay among, three main components of learning environments: content, pedagogy, and technology. We argue that this model has much to offer to discussions of technology integration at multiple levels: theoretical, pedagogical, and methodological. In this article, we describe the theory behind our framework, provide examples of our teaching approach based upon the framework, and illustrate the methodological contributions that have resulted from this work.
Contributions to a theoretical framework for CSCL
- in Computer Supported Collaborative Learning (CSCL
, 2002
"... Looking at computer support for collaborative learning (CSCL) in terms of (a) collaborative knowledge building, (b) group and personal perspectives, (c) mediation by artifacts and (d) micro-analysis of conversation provides a rich, multi-dimensional starting point for conceptualizing and studying CS ..."
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Cited by 18 (3 self)
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Looking at computer support for collaborative learning (CSCL) in terms of (a) collaborative knowledge building, (b) group and personal perspectives, (c) mediation by artifacts and (d) micro-analysis of conversation provides a rich, multi-dimensional starting point for conceptualizing and studying CSCL. The notion of collaborative knowledge building defines a useful paradigm for conceptualizing learning as social practice. The social interactions and knowledge management activities in which shared knowledge is constructed can be analyzed as the result of interweaving group and personal conversational perspectives. In general, collaborative interaction is mediated by artifacts: sometimes only by transitory artifacts like spoken words or gestures, but increasingly by physical or digital artifacts and media. Empirical studies of collaborative knowledge building employing micro-ethnographic analysis of speech, gesture, artifacts and media can make the details of these collaboration interactions visible, highlighting the interplay of perspectives and artifacts in the trans-personal construction of knowledge. A theoretical framework incorporating models of knowledge building, perspectives and artifacts – and grounded in empirical analysis of collaborative interaction – can guide the design of computer-based artifacts and media as support for collaborative learning with appropriate, elaborated and unified conceptualizations.
A review of research on project-based learning
- Autodesk. Downloaded April 9
, 2000
"... This review examines research related to a teaching and learning model popularly referred to as "Project-Based Learning " (PBL). All of the research on Project-Based Learning has taken place in the past ten years and most of it in just the last few years. Since there is not a large body of PBL resea ..."
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Cited by 12 (0 self)
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This review examines research related to a teaching and learning model popularly referred to as "Project-Based Learning " (PBL). All of the research on Project-Based Learning has taken place in the past ten years and most of it in just the last few years. Since there is not a large body of PBL research, the review is inclusive rather than selective. The review covers eight topics: • A definition of Project-Based Learning, • Underpinnings of PBL research and practice, • Evaluative research: research on the effectiveness of PBL, • The role of student characteristics in PBL, • Implementation research: challenges associated with enacting PBL, • Intervention research: research on improving the effectiveness of PBL, • Conclusions, and • Future directions for PBL research.
Instructional, Curricular, and Technological Supports for Inquiry in Science Classrooms
, 1998
"... rk over a period of time. Describing problems students encounter as they engage in inquiry and finding ways to ameliorate those problems has received considerable attention recently (Hmelo & Williams, [Special Issue, JLS], 1998; McGilly, 1994, Blumenfeld et al, 1998). In this paper, we describe inqu ..."
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Cited by 10 (6 self)
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rk over a period of time. Describing problems students encounter as they engage in inquiry and finding ways to ameliorate those problems has received considerable attention recently (Hmelo & Williams, [Special Issue, JLS], 1998; McGilly, 1994, Blumenfeld et al, 1998). In this paper, we describe inquiry in more detail, discuss ways to aid students via instructional, curriculum, and 1 . In Minstell, J. Van Zee, E. (Eds.) Inquiry into inquiry: Science learning and Teaching, American Association for the Advancement of Science Press, Washington, D.C. (in press). 2 The authors would like to thank Ann Rivet from the University of Michigan for her helpful editorial comments. 11/4/98 page 2 technological supports, and then illustrate how these have been applied to specific phases on inquiry where students encounter difficulties. What Is Inquiry And Why Use It? Broadly conceived inquiry refers to the diverse ways in which scientists stu
Why scaffolding should sometimes make tasks more difficult for learners. Paper presented at the Computer Support for Collaborative Learning: Foundations for a CSCL Community
- Proceedings of CSCL 2002
, 2002
"... There has been much interest in using software tools to scaffold learners in complex tasks, that is, to provide supports that enable students to deal with more complex content and skill demands than they could otherwise handle. Many different approaches to scaffolding techniques have been presented ..."
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Cited by 10 (1 self)
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There has been much interest in using software tools to scaffold learners in complex tasks, that is, to provide supports that enable students to deal with more complex content and skill demands than they could otherwise handle. Many different approaches to scaffolding techniques have been presented in a broad range of software tools. I discuss two mechanisms to explain how software tools can scaffold learners. Software tools can help structure the learning task, guiding learners through key components and supporting their planning and performance. In addition, tools can shape students ’ performance and understanding of the task in terms of key disciplinary content and strategies, thereby problematizing this important content. While making the task more difficult in the short term, by forcing learners to address these ideas, such scaffolded tools make this work more productive opportunities for learning.
The child as learner, critic, inventor, and technology design partner: An analysis of three years of Swedish student journals
- of Swedish Student Journals. The International Journal for Technology and Design Education
, 2002
"... From autumn 1998 to spring 2001, 27 Swedish children (14, at age 5 and 13 at age 7) partnered with researchers supported by the European Union 1 to create new storytelling technologies for children. After each of the many design activities, children were asked to reflect with drawings and/or writing ..."
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Cited by 9 (2 self)
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From autumn 1998 to spring 2001, 27 Swedish children (14, at age 5 and 13 at age 7) partnered with researchers supported by the European Union 1 to create new storytelling technologies for children. After each of the many design activities, children were asked to reflect with drawings and/or writing in a bound paper journal. As the project concluded in year three, the children’s journals were analyzed and four constructs emerged from the data: learner, critic, inventor, and technology design partner. This study examines the motivation for such a research and learning experience, describes the changes in roles we saw represented in our child partners ’ journals, and suggests possible future directions for educators and technology developers.
The Practice of design-based research: Uncovering the Interplay between . . .
- EDUCATIONAL PSYCHOLOGIST
, 2004
"... Recent interest in design-based research as a research and development methodology in education has begun to clarify the goals and commitments involved in this practice. So far, we have limited views into how the work of design and the work of research impact each other in the course of design-based ..."
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Cited by 8 (0 self)
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Recent interest in design-based research as a research and development methodology in education has begun to clarify the goals and commitments involved in this practice. So far, we have limited views into how the work of design and the work of research impact each other in the course of design-based investigations. In this article, I use the experience of the passion curriculum project, in which 1 person acted as researcher and as educational practitioner to provide a close trace of the interconnections between research and design in this work. I highlight 3 key functions in design-based research: how design considerations provide a focus for developing research questions; how design moves forward on several fronts simultaneously, with some design solutions informed by research investigations and theory and others developed through engineering of locally functional solutions; and how emergent theories inform both the design of interventions and the development of lenses for investigation. Examples from the passion curriculum project expose the operation of these functions in this particular context. Design-based research approaches research in education by using intervention to provide insight into learning in real-world contexts. As a relatively new approach to research, the boundaries of what constitutes design-based research are appropriately under discussion and negotiation in forums such as American

