Results 1 - 10
of
196
Active Learning with Statistical Models
, 1995
"... For manytypes of learners one can compute the statistically "optimal" way to select data. We review how these techniques have been used with feedforward neural networks [MacKay, 1992# Cohn, 1994]. We then showhow the same principles may be used to select data for two alternative, statistically-bas ..."
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Cited by 402 (7 self)
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For manytypes of learners one can compute the statistically "optimal" way to select data. We review how these techniques have been used with feedforward neural networks [MacKay, 1992# Cohn, 1994]. We then showhow the same principles may be used to select data for two alternative, statistically-based learning architectures: mixtures of Gaussians and locally weighted regression. While the techniques for neural networks are expensive and approximate, the techniques for mixtures of Gaussians and locally weighted regression are both efficient and accurate.
Selective sampling using the Query by Committee algorithm
- Machine Learning
, 1997
"... We analyze the "query by committee" algorithm, a method for filtering informative queries from a random stream of inputs. We show that if the two-member committee algorithm achieves information gain with positive lower bound, then the prediction error decreases exponentially with the number of queri ..."
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Cited by 256 (6 self)
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We analyze the "query by committee" algorithm, a method for filtering informative queries from a random stream of inputs. We show that if the two-member committee algorithm achieves information gain with positive lower bound, then the prediction error decreases exponentially with the number of queries. We show that, in particular, this exponential decrease holds for query learning of perceptrons.
Query by Committee
, 1992
"... We propose an algorithm called query by committee, in which a committee of students is trained on the same data set. The next query is chosen according to the principle of maximal disagreement. The algorithm is studied for two toy models: the high-low game and perceptron learning of another perceptr ..."
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Cited by 243 (2 self)
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We propose an algorithm called query by committee, in which a committee of students is trained on the same data set. The next query is chosen according to the principle of maximal disagreement. The algorithm is studied for two toy models: the high-low game and perceptron learning of another perceptron. As the number of queries goes to infinity, the committee algorithm yields asymptotically finite information gain. This leads to generalization error that decreases exponentially with the number of examples. This in marked contrast to learning from randomly chosen inputs, for which the information gain approaches zero and the generalization error decreases with a relatively slow inverse power law. We suggest that asymptotically finite information gain may be an important characteristic of good query algorithms.
Information-Based Objective Functions for Active Data Selection
- Neural Computation
"... Learning can be made more efficient if we can actively select particularly salient data points. Within a Bayesian learning framework, objective functions are discussed which measure the expected informativeness of candidate measurements. Three alternative specifications of what we want to gain infor ..."
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Cited by 236 (2 self)
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Learning can be made more efficient if we can actively select particularly salient data points. Within a Bayesian learning framework, objective functions are discussed which measure the expected informativeness of candidate measurements. Three alternative specifications of what we want to gain information about lead to three different criteria for data selection. All these criteria depend on the assumption that the hypothesis space is correct, which may prove to be their main weakness. 1 Introduction Theories for data modelling often assume that the data is provided by a source that we do not control. However, there are two scenarios in which we are able to actively select training data. In the first, data measurements are relatively expensive or slow, and we want to know where to look next so as to learn as much as possible. According to Jaynes (1986), Bayesian reasoning was first applied to this problem two centuries ago by Laplace, who in consequence made more important discoveries...
Bayesian Experimental Design: A Review
- Statistical Science
, 1995
"... This paper reviews the literature on Bayesian experimental design, both for linear and nonlinear models. A unified view of the topic is presented by putting experimental design in a decision theoretic framework. This framework justifies many optimality criteria, and opens new possibilities. Various ..."
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Cited by 111 (1 self)
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This paper reviews the literature on Bayesian experimental design, both for linear and nonlinear models. A unified view of the topic is presented by putting experimental design in a decision theoretic framework. This framework justifies many optimality criteria, and opens new possibilities. Various design criteria become part of a single, coherent approach.
Neural network exploration using optimal experiment design
- Neural Networks
, 1994
"... We consider the question "How should one act when the only goal is to learn as much as possible?" Building on the theoretical results of Fedorov [1972] and MacKay [1992], we apply techniques from Optimal Experiment Design (OED) to guide the query/action selection of a neural network learner. We de ..."
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Cited by 102 (2 self)
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We consider the question "How should one act when the only goal is to learn as much as possible?" Building on the theoretical results of Fedorov [1972] and MacKay [1992], we apply techniques from Optimal Experiment Design (OED) to guide the query/action selection of a neural network learner. We demonstrate that these techniques allow the learner to minimize its generalization error by exploring its domain efficiently and completely.We conclude that, while not a panacea, OED-based query/action has muchto offer, especially in domains where its high computational costs can be tolerated.
Intrinsic motivation systems for autonomous mental development
- IEEE Transactions on Evolutionary Computation
, 2007
"... Abstract—Exploratory activities seem to be intrinsically rewarding for children and crucial for their cognitive development. Can a machine be endowed with such an intrinsic motivation system? This is the question we study in this paper, presenting a number of computational systems that try to captur ..."
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Cited by 81 (25 self)
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Abstract—Exploratory activities seem to be intrinsically rewarding for children and crucial for their cognitive development. Can a machine be endowed with such an intrinsic motivation system? This is the question we study in this paper, presenting a number of computational systems that try to capture this drive towards novel or curious situations. After discussing related research coming from developmental psychology, neuroscience, developmental robotics, and active learning, this paper presents the mechanism of Intelligent Adaptive Curiosity, an intrinsic motivation system which pushes a robot towards situations in which it maximizes its learning progress. This drive makes the robot focus on situations which are neither too predictable nor too unpredictable, thus permitting autonomous mental development. The complexity of the robot’s activities autonomously increases and complex developmental sequences self-organize without
Fast Kernel Classifiers With Online And Active Learning
- JOURNAL OF MACHINE LEARNING RESEARCH
, 2005
"... Very high dimensional learning systems become theoretically possible when training examples are abundant. The computing cost then becomes the limiting factor. Any efficient learning algorithm should at least take a brief look at each example. But should all examples be given equal attention? This ..."
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Cited by 54 (11 self)
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Very high dimensional learning systems become theoretically possible when training examples are abundant. The computing cost then becomes the limiting factor. Any efficient learning algorithm should at least take a brief look at each example. But should all examples be given equal attention? This contribution proposes an empirical answer. We first present an online SVM algorithm based on this premise. LASVM yields competitive misclassification rates after a single pass over the training examples, outspeeding state-of-the-art SVM solvers. Then we show how active example selection can yield faster training, higher accuracies, and simpler models, using only a fraction of the training example labels.
Call and response: Experiments in sampling the environment
- In SenSys ’04: Proceedings of the 2nd international
, 2004
"... Abstract — Monitoring of environmental phenomena with embedded networked sensing confronts the challenges of both unpredictable variability in the spatial distribution of phenomena, coupled with demands for a high spatial sampling rate in three dimensions. For example, low distortion mapping of crit ..."
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Cited by 50 (10 self)
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Abstract — Monitoring of environmental phenomena with embedded networked sensing confronts the challenges of both unpredictable variability in the spatial distribution of phenomena, coupled with demands for a high spatial sampling rate in three dimensions. For example, low distortion mapping of critical solar radiation properties in forest environments may require two-dimensional spatial sampling rates of greater than 10 samples/m 2 over transects exceeding 1000 m 2. Clearly, adequate sampling coverage of such a transect requires an impractically large number of sensing nodes. This paper describes a new approach where the deployment of a combination of autonomous-articulated and static sensor nodes enables sufficient spatiotemporal sampling density over large transects to meet a general set of environmental mapping demands. To achieve this we have developed an embedded networked sensor architecture that merges sensing and articulation with adaptive algorithms that are responsive to both variability in environmental phenomena discovered by the mobile sensors and to discrete events discovered by static sensors. We begin by describing the class of important driving applications, the statistical foundations for this new approach, and task allocation. We then describe our experimental implementation of adaptive, event aware, exploration algorithms, which exploit our wireless, articulated sensors operating with deterministic motion over large areas. Results of experimental measurements and the relationship among sampling methods, event arrival rate, and sampling performance are presented.
Selective Sampling For Nearest Neighbor Classifiers
- MACHINE LEARNING
, 2004
"... Most existing inductive learning algorithms work under the assumption that their training examples are already tagged. There are domains, however, where the tagging procedure requires significant computation resources or manual labor. In such cases, it may be beneficial for the learner to be active, ..."
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Cited by 44 (3 self)
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Most existing inductive learning algorithms work under the assumption that their training examples are already tagged. There are domains, however, where the tagging procedure requires significant computation resources or manual labor. In such cases, it may be beneficial for the learner to be active, intelligently selecting the examples for labeling with the goal of reducing the labeling cost. In this paper we present LSS---a lookahead algorithm for selective sampling of examples for nearest neighbor classifiers. The algorithm is looking for the example with the highest utility, taking its effect on the resulting classifier into account. Computing the expected utility of an example requires estimating the probability of its possible labels. We propose to use the random field model for this estimation. The LSS algorithm was evaluated empirically on seven real and artificial data sets, and its performance was compared to other selective sampling algorithms. The experiments show that the proposed algorithm outperforms other methods in terms of average error rate and stability.

