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16
The Correspondence Problem
, 1998
"... The identification of any form of social learning, imitation, copying or mimicry presupposes a notion of correspondence between two autonomous agents. Judging whether a behavior has been transmitted socially requires the observer to identify a mapping between the demonstrator and the imitator. If th ..."
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Cited by 29 (7 self)
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The identification of any form of social learning, imitation, copying or mimicry presupposes a notion of correspondence between two autonomous agents. Judging whether a behavior has been transmitted socially requires the observer to identify a mapping between the demonstrator and the imitator. If the demonstrator and imitator have similar bodies, e.g. are animals of the same species, of similar age, and of the same gender, then to a human observer an obvious correspondence is to map the corresponding body parts: left arm of demonstrator maps to left arm of imitator, right eye of demonstrator maps to right eye of imitator, tail of demonstrator maps to tail of imitator. There is also an obvious correspondence of actions: raising the left arm by the model corresponds to raising the left arm by the imitator, production of vocal signals by the model corresponds to the production of acoustically similar ones by the imitator, picking up a fruit by the demonstrator corresponds to picking up a fruit of the same type by the imitator. Furthermore, there is a correspondence in sensory experience: audible sounds, a touch, visible objects and colors, and so on evidently seem to be detected and experienced in similar ways. What to take as the correspondence seems relatively clear in this case. As humans, we are good at imitating and at recognizing such correspondences. It is also clear that most other animals, robots, and software programs may in fact generally fail to recognize any such correspondences. To judge a produced behavior to be a copy of an observed one, we require at least that it respects some such correspondence. The faithfulness or precision of the behavioral match can obviously vary, and no absolute cutoff or threshold exists defining success as opposed to failure of behavioral matching. But one can study the degree of success using various metrics and measures of correspondence (Nehaniv & Dautenhahn, 2001; also see below). Moreover, it turns out that the obvious correspondences between similar bodies mentioned above are not the only ones possible. Consider a human imitating another one that is facing her: if the demonstrator raises her left arm, should the imitator raise her own left arm? Or should she raise her right, to make a "mirror image" of the demonstrator's actions? If the demonstrator picks up a brush, should an imitator pick up the same brush? Or just another brush of the same type? If the demonstrator opens a container to get at chocolate inside, should the imitator open a similar container in the same way e.g. by unwrapping but not tearing the surrounding paper?, or is it enough just to open the container somehow? The different possible answers to these questions presuppose different correspondences. If a child watches a teacher solving subtraction problems in arithmetic, and then solves for the first time similar but not identical problems on its own, social learning has occurred. But what type of correspondence is at work here? In China and Japan, the ideographic character for to imitate also means to learn or to study. By going through the motions of an algorithm for solving sample problems, students everywhere are able to learn how to solve similar ones, of course without necessarily gaining understanding of why the procedures they have learned work. In this chapter, for lack of a better term, we shall use the word imitator to refer to any autonomous agent performing a candidate behavioral match. The use of this word here does not entail any particular mechanism of matching or any particular type of social learning. In what follows, we shall describe how different matching phenomena arise depending on the criteria employed in generating the behavior of the imitator. For example, goal emulation, stimulus enhancement, mimicry, and so on, will all be cast as solutions to correspondence problems with different particular selection criteria.
The Agent-Based Perspective on Imitation
, 2002
"... Introduction This chapter presents the agent-based perspective on imitation. In this perspective, imitation is best considered as the behavior of an autonomous agent in relation to its environment, including other autonomous agents. We argue that such a perspective helps unfold the full potential o ..."
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Cited by 26 (7 self)
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Introduction This chapter presents the agent-based perspective on imitation. In this perspective, imitation is best considered as the behavior of an autonomous agent in relation to its environment, including other autonomous agents. We argue that such a perspective helps unfold the full potential of research on imitation and helps in identifying challenging and important research issues. We first explain the agent-based perspective and then discuss it in the context of particular research issues in studies with animals and artifacts, with reference to chapters presented in this book. At the end of the chapter we briefly introduce the individual contributions to this book and provide a roadmap that helps the reader in navigating through the exciting and highly interwoven themes that are presented in this book. In order to focus discussions, we explain the agent-based perspective with particular consideration of the correspondence
Sensory channel grouping and structure from uninterpreted sensor data
- in 2004 NASA/DoD Conference on Evolvable Hardware
, 2004
"... In this paper we focus on the problem of making a model of the sensory apparatus from raw uninterpreted sensory data as defined by Pierce and Kuipers (Artificial Intelligence 92:169-227, 1997). The method relies on generic properties of the agent’s world such as piecewise smooth effects of movement ..."
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Cited by 22 (11 self)
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In this paper we focus on the problem of making a model of the sensory apparatus from raw uninterpreted sensory data as defined by Pierce and Kuipers (Artificial Intelligence 92:169-227, 1997). The method relies on generic properties of the agent’s world such as piecewise smooth effects of movement on sensory features. We extend a previously described algorithm with an information-theoretic distance metric that can find informational structure not found by the original algorithm. We also use the method to create metric projections of the sensory and motor systems of a robot. Data from a real robot show that the metric projections for example can be used to distinguish the vision sensors from all other sensors and also to find their functional layout. Finally we present an application of the method where the real layout of the vision sensors is found from scrambled vision data. 1.
An Information-Theoretic Approach for the Quantification of Relevance
- IN ADVANCES IN ARTFICIAL LIFE (PROC. EUROPEAN CONF. ARTIFICIAL LIFE - ECAL’01), SPRINGER LNAI
, 2001
"... We propose a concept for a Shannon-type quantification of information relevant to a decision unit or agent. The proposed measure is operational, can -- at least in principle -- be calculated for a given system and has an immediate interpretation as an information quantity. Its use as a natural f ..."
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Cited by 16 (10 self)
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We propose a concept for a Shannon-type quantification of information relevant to a decision unit or agent. The proposed measure is operational, can -- at least in principle -- be calculated for a given system and has an immediate interpretation as an information quantity. Its use as a natural framework for the study of sensor evolution is discussed.
Relevant information in optimized persistence vs. progeny strategies
- Artificial Life X: Proceedings of The 10th International Conference on the Simulation and Synthesis of Living Systems, Bloomington IN
, 2006
"... Identifying and utilizing information is central to reproductive success. We study a scenario where a multicellular colony has to trade-off between utility of strategies for investment in persistence or progeny and the (Shannon-type) relevant information necessary to realize these strategies. We dev ..."
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Cited by 10 (6 self)
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Identifying and utilizing information is central to reproductive success. We study a scenario where a multicellular colony has to trade-off between utility of strategies for investment in persistence or progeny and the (Shannon-type) relevant information necessary to realize these strategies. We develop a general approach to treat such problems that involve iterated games where utility is determined by iterated play of a strategy and where, in turn, informational processing constraints limit the possible strategies.
The Making of Meaning in Societies: Semiotic & Information-Theoretic Background to the . . .
- IN STARTING FROM SOCIETY
, 2000
"... We examine the notions of meaning and information for animals or agents engaged in interaction games. Concepts from ..."
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Cited by 7 (2 self)
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We examine the notions of meaning and information for animals or agents engaged in interaction games. Concepts from
Meaningful Information, Sensor Evolution, and the Temporal Horizon of Embodied Organisms
- IN ARTIFICIAL LIFE VIII
, 2002
"... We survey and outline how an agent-centered, information-theoretic approach to meaningful information extending classical Shannon information theory by means of utility measures relevant for the goals of particular agents can be applied to sensor evolution for real and constructed organisms. F ..."
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Cited by 7 (6 self)
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We survey and outline how an agent-centered, information-theoretic approach to meaningful information extending classical Shannon information theory by means of utility measures relevant for the goals of particular agents can be applied to sensor evolution for real and constructed organisms. Furthermore, we discuss the relationship of this approach to the programme of freeing artificial life and robotic systems from reactivity, by describing useful types of information with broader temporal horizon, for signaling, communication, affective grounding, two-process learning, individual learning, imitation and social learning, and episodic experiential information (memories, narrative, and culturally transmitted information).
Sensor adaptation and development in robots by entropy maximization of sensory data
- In Proceedings of the 6th IEEE International Symposium on Computational Intelligence in Robotics and Automation (CIRA-2005
"... Abstract — A method is presented for adapting the sensors of a robot to the statistical structure of its current environment. This enables the robot to compress incoming sensory information and to find informational relationships between sensors. The method is applied to creating sensoritopic maps o ..."
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Cited by 6 (4 self)
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Abstract — A method is presented for adapting the sensors of a robot to the statistical structure of its current environment. This enables the robot to compress incoming sensory information and to find informational relationships between sensors. The method is applied to creating sensoritopic maps of the informational relationships of the sensors of a developing robot, where the informational distance between sensors is computed using information theory and adaptive binning. The adaptive binning method constantly estimates the probability distribution of the latest inputs to maximize the entropy in each individual sensor, while conserving the correlations between different sensors. Results from simulations and robotic experiments with visual sensors show how adaptive binning of the sensory data helps the system to discover structure not found by ordinary binning. This enables the developing perceptual system of the robot to be more adapted to the particular embodiment of the robot and the environment. Index Terms — Ontogenetic robotics, sensory systems, entropy maximization
Narrative for Artifacts: Transcending Context and Self
, 1999
"... We discuss the importance of narrative intelligence (story-awareness, story-telling, historical grounding) in regard to an agent's transcendence of its immediate local temporal context to create a broad temporal horizon in which the experience and future of the agent can be accounted for, toget ..."
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Cited by 5 (2 self)
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We discuss the importance of narrative intelligence (story-awareness, story-telling, historical grounding) in regard to an agent's transcendence of its immediate local temporal context to create a broad temporal horizon in which the experience and future of the agent can be accounted for, together with the advantage that narrative provides to sociality by making the experience of others available without the risk of having to undergo the experience for one's self. Concepts and consequences for the design of artifacts are surveyed, together with a brief description of a formal algebraic framework a#ording support for narrative grounding. What's a Story For? We address what it is about narrative that makes it worthwhile for natural and artificial agents. Interest in narrative in literature, cultural studies, psychology and the arts is of course much older than in Artificial Intelligence (AI) - in some cases ancient - and has necessarily focused primarily on human notions of ...
The effects on visual information in a robot in environments with oriented contours
- Lund University Cognitive Studies
, 2004
"... For several decades experiments have been performed where animals have been reared in environments with orientationally restricted contours. The aim has been to nd out what e ects the visual eld has on the development of the visual system in the brain. In this paper we describe similar experiments p ..."
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Cited by 4 (2 self)
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For several decades experiments have been performed where animals have been reared in environments with orientationally restricted contours. The aim has been to nd out what e ects the visual eld has on the development of the visual system in the brain. In this paper we describe similar experiments performed with a robot acting in an environment with only vertical contours and compare the results with the same robot in an ordinary ofce environment. Using metric projections of the informational distances between sensors it is shown that all visual sensors in the same vertical column are clustered together in the environment with only vertical contours. We also show how the informational structure of the sensors unfold when the robot moves from the environment with oriented contours to a normal environment. 1.

