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54
Voronoi diagrams -- a survey of a fundamental geometric data structure
- ACM COMPUTING SURVEYS
, 1991
"... This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. ..."
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Cited by 472 (5 self)
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This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. The paper puts particular emphasis on the unified exposition of its mathematical and algorithmic properties. Finally, the paper provides the first comprehensive bibliography on Voronoi diagrams and related structures.
Three-dimensional Alpha Shapes
, 1994
"... Frequently, data in scientific computing is in its abstract form a finite point set in space, and it is sometimes useful or required to compute what one might call the "shape" of the set. For that purpose, this paper introduces the formal notion of the family of ff-shapes of a finite point set in R³ ..."
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Cited by 363 (27 self)
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Frequently, data in scientific computing is in its abstract form a finite point set in space, and it is sometimes useful or required to compute what one might call the "shape" of the set. For that purpose, this paper introduces the formal notion of the family of ff-shapes of a finite point set in R³. Each shape is a well-defined polytope, derived from the Delaunay triangulation of the point set, with a parameter ff 2 IR controlling the desired level of detail. An algorithm is presented that constructs the entire family of shapes for a given set of size n in time O(n²), worst case. A robust implementation of the algorithm is discussed and several applications in the area of scientific computing are mentioned.
Applications of Random Sampling in Computational Geometry, II
- Discrete Comput. Geom
, 1995
"... We use random sampling for several new geometric algorithms. The algorithms are "Las Vegas," and their expected bounds are with respect to the random behavior of the algorithms. These algorithms follow from new general results giving sharp bounds for the use of random subsets in geometric algorithms ..."
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Cited by 357 (10 self)
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We use random sampling for several new geometric algorithms. The algorithms are "Las Vegas," and their expected bounds are with respect to the random behavior of the algorithms. These algorithms follow from new general results giving sharp bounds for the use of random subsets in geometric algorithms. These bounds show that random subsets can be used optimally for divide-and-conquer, and also give bounds for a simple, general technique for building geometric structures incrementally. One new algorithm reports all the intersecting pairs of a set of line segments in the plane, and requires O(A + n log n) expected time, where A is the number of intersecting pairs reported. The algorithm requires O(n) space in the worst case. Another algorithm computes the convex hull of n points in E d in O(n log n) expected time for d = 3, and O(n bd=2c ) expected time for d ? 3. The algorithm also gives fast expected times for random input points. Another algorithm computes the diameter of a set of n...
The Quickhull algorithm for convex hulls
- ACM TRANSACTIONS ON MATHEMATICAL SOFTWARE
, 1996
"... The convex hull of a set of points is the smallest convex set that contains the points. This article presents a practical convex hull algorithm that combines the two-dimensional Quickhull Algorithm with the general-dimension Beneath-Beyond Algorithm. It is similar to the randomized, incremental algo ..."
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Cited by 320 (0 self)
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The convex hull of a set of points is the smallest convex set that contains the points. This article presents a practical convex hull algorithm that combines the two-dimensional Quickhull Algorithm with the general-dimension Beneath-Beyond Algorithm. It is similar to the randomized, incremental algorithms for convex hull and Delaunay triangulation. We provide empirical evidence that the algorithm runs faster when the input contains nonextreme points and that it uses less memory. Computational geometry algorithms have traditionally assumed that input sets are well behaved. When an algorithm is implemented with floating-point arithmetic, this assumption can lead to serious errors. We briefly describe a solution to this problem when computing the convex hull in two, three, or four dimensions. The output is a set of “thick ” facets that contain all possible exact convex hulls of the input. A variation is effective in five or more dimensions.
Simulation of Simplicity: A Technique to Cope with Degenerate Cases in Geometric Algorithms
- ACM TRANS. GRAPH
, 1990
"... This paper describes a general-purpose programming technique, called the Simulation of Simplicity, which can be used to cope with degenerate input data for geometric algorithms. It relieves the programmer from the task to provide a consistent treatment for every single special case that can occur. T ..."
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Cited by 244 (18 self)
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This paper describes a general-purpose programming technique, called the Simulation of Simplicity, which can be used to cope with degenerate input data for geometric algorithms. It relieves the programmer from the task to provide a consistent treatment for every single special case that can occur. The programs that use the technique tend to be considerably smaller and more robust than those that do not use it. We believe that this technique will become a standard tool in writing geometric software.
Voronoi Diagrams and Delaunay Triangulations
- Computing in Euclidean Geometry
, 1992
"... The Voronoi diagram is a fundamental structure in computationalgeometry and arises naturally in many different fields. This chapter surveys properties of the Voronoi diagram and its geometric dual, the Delaunay triangulation. The emphasis is on practical algorithms for the construction of Voronoi ..."
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Cited by 175 (3 self)
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The Voronoi diagram is a fundamental structure in computationalgeometry and arises naturally in many different fields. This chapter surveys properties of the Voronoi diagram and its geometric dual, the Delaunay triangulation. The emphasis is on practical algorithms for the construction of Voronoi diagrams. 1 Introduction Let S be a set of n points in d-dimensional euclidean space E d . The points of S are called sites. The Voronoi diagram of S splits E d into regions with one region for each site, so that the points in the region for site s2S are closer to s than to any other site in S. The Delaunay triangulation of S is the unique triangulation of S so that there are no elements of S inside the circumsphere of any triangle. Here `triangulation' is extended from the planar usage to arbitrary dimension: a triangulation decomposes the convex hull of S into simplices using elements of S as vertices. The existence and uniqueness of the Delaunay triangulation are perhaps not obvio...
A Pivoting Algorithm for Convex Hulls and Vertex Enumeration of Arrangements and Polyhedra
, 1992
"... We present a new piv ot-based algorithm which can be used with minor modification for the enumeration of the facets of the convex hull of a set of points, or for the enumeration of the vertices of an arrangement or of a convex polyhedron, in arbitrary dimension. The algorithm has the following prope ..."
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Cited by 146 (26 self)
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We present a new piv ot-based algorithm which can be used with minor modification for the enumeration of the facets of the convex hull of a set of points, or for the enumeration of the vertices of an arrangement or of a convex polyhedron, in arbitrary dimension. The algorithm has the following properties: (a) Virtually no additional storage is required beyond the input data; (b) The output list produced is free of duplicates; (c) The algorithm is extremely simple, requires no data structures, and handles all degenerate cases; (d) The running time is output sensitive for non-degenerate inputs; (e) The algorithm is easy to efficiently parallelize. For example, the algorithm finds the v vertices of a polyhedron in R d defined by a nondegenerate system of n inequalities (or dually, the v facets of the convex hull of n points in R d,where each facet contains exactly d given points) in time O(ndv) and O(nd) space. The v vertices in a simple arrangement of n hyperplanes in R d can be found in O(n 2 dv) time and O(nd) space complexity. The algorithm is based on inverting finite pivot algorithms for linear programming.
Arrangements and Their Applications
- Handbook of Computational Geometry
, 1998
"... The arrangement of a finite collection of geometric objects is the decomposition of the space into connected cells induced by them. We survey combinatorial and algorithmic properties of arrangements of arcs in the plane and of surface patches in higher dimensions. We present many applications of arr ..."
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Cited by 72 (17 self)
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The arrangement of a finite collection of geometric objects is the decomposition of the space into connected cells induced by them. We survey combinatorial and algorithmic properties of arrangements of arcs in the plane and of surface patches in higher dimensions. We present many applications of arrangements to problems in motion planning, visualization, range searching, molecular modeling, and geometric optimization. Some results involving planar arrangements of arcs have been presented in a companion chapter in this book, and are extended in this chapter to higher dimensions. Work by P.A. was supported by Army Research Office MURI grant DAAH04-96-1-0013, by a Sloan fellowship, by an NYI award, and by a grant from the U.S.-Israeli Binational Science Foundation. Work by M.S. was supported by NSF Grants CCR-91-22103 and CCR-93-11127, by a Max-Planck Research Award, and by grants from the U.S.-Israeli Binational Science Foundation, the Israel Science Fund administered by the Israeli Ac...
Output-Sensitive Results on Convex Hulls, Extreme Points, and Related Problems
, 1996
"... . We use known data structures for ray-shooting and linear-programming queries to derive new output-sensitive results on convex hulls, extreme points, and related problems. We show that the f -face convex hull of an n-point set P in a fixed dimension d # 2 can be constructed in O(n log f + (nf) ..."
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Cited by 60 (12 self)
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. We use known data structures for ray-shooting and linear-programming queries to derive new output-sensitive results on convex hulls, extreme points, and related problems. We show that the f -face convex hull of an n-point set P in a fixed dimension d # 2 can be constructed in O(n log f + (nf) 1-1/(#d/2#+1) log O(1) n) time; this is optimal if f = O(n 1/#d/2# / log K n) for some sufficiently large constant K . We also show that the h extreme points of P can be computed in O(n log O(1) h + (nh) 1-1/(#d/2#+1) log O(1) n) time. These results are then applied to produce an algorithm that computes the vertices of all the convex layers of P in O(n 2-# ) time for any constant #<2/(#d/2# 2 + 1). Finally, we obtain improved time bounds for other problems including levels in arrangements and linear programming with few violated constraints. In all of our algorithms the input is assumed to be in general position. 1. Introduction Let P be a set of n points in d-dimen...
Applications of Random Sampling to On-line Algorithms in Computational Geometry
- Discrete Comput. Geom
, 1992
"... This paper presents a general framework for the design and randomized analysis of geometric algorithms. These algorithms are on-line and the framework provides general bounds for their expected space and time complexities when averaging over all permutations of the input data. The method is gene ..."
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Cited by 45 (14 self)
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This paper presents a general framework for the design and randomized analysis of geometric algorithms. These algorithms are on-line and the framework provides general bounds for their expected space and time complexities when averaging over all permutations of the input data. The method is general and can be applied to various geometric problems. The power of the technique is illustrated by new efficient on-line algorithms for constructing convex hulls and Voronoi diagrams in any dimension, Vorono diagrams of line segments in the plane, arrangements of curves in the plane and others.

