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Hereditarily Sequential Functionals: A Game-Theoretic Approach to Sequentiality, Dissertation, Universität Gesamthochschule Siegen (1996)

by H Nickau
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Finitary PCF is not decidable

by Ralph Loader - Theoretical Computer Science , 1996
"... The question of the decidability of the observational ordering of finitary PCF was raised [5] to give mathematical content to the full abstraction problem for PCF [9, 14]. We show that the ordering is in fact undecidable. This result places limits on how explicit a representation of the fully abstra ..."
Abstract - Cited by 22 (0 self) - Add to MetaCart
The question of the decidability of the observational ordering of finitary PCF was raised [5] to give mathematical content to the full abstraction problem for PCF [9, 14]. We show that the ordering is in fact undecidable. This result places limits on how explicit a representation of the fully abstract model can be. It also gives a slight strengthening of the author’s earlier result on typed λ-definability [6].

Call-By-Push-Value: A Subsuming Paradigm

by Paul Blain Levy - in Proc. TLCA ’99 , 1999
"... . Call-by-push-value is a new paradigm that subsumes the call-by-name and call-by-value paradigms, in the following sense: both operational and denotational semantics for those paradigms can be seen as arising, via translations that we will provide, from similar semantics for call-by-push-value. To ..."
Abstract - Cited by 14 (0 self) - Add to MetaCart
. Call-by-push-value is a new paradigm that subsumes the call-by-name and call-by-value paradigms, in the following sense: both operational and denotational semantics for those paradigms can be seen as arising, via translations that we will provide, from similar semantics for call-by-push-value. To explain call-by-push-value, we first discuss general operational ideas, especially the distinction between values and computations, using the principle that "a value is, a computation does". Using an example program, we see that the lambda-calculus primitives can be understood as push/pop commands for an operand-stack. We provide operational and denotational semantics for a range of computational effects and show their agreement. We hence obtain semantics for call-by-name and call-by-value, of which some are familiar, some are new and some were known but previously appeared mysterious. 1 Introduction 1.1 Contribution In his invited lecture at POPL '98 [32], Reynolds, surveying over 30 year...

Full Abstraction, Totality and PCF

by Gordon Plotkin - Math. Structures Comput. Sci , 1997
"... ion, Totality and PCF Gordon Plotkin Abstract Inspired by a question of Riecke, we consider the interaction of totality and full abstraction, asking whether full abstraction holds for Scott's model of cpos and continuous functions if one restricts to total programs and total observations. The ..."
Abstract - Cited by 7 (1 self) - Add to MetaCart
ion, Totality and PCF Gordon Plotkin Abstract Inspired by a question of Riecke, we consider the interaction of totality and full abstraction, asking whether full abstraction holds for Scott's model of cpos and continuous functions if one restricts to total programs and total observations. The answer is negative, as there are distinct operational and denotational notions of totality. However, when two terms are each total in both senses then they are totally equivalent operationally iff they are totally equivalent in the Scott model. Analysing further, we consider sequential and parallel versions of PCF and several models: Scott's model of continuous functions, Milner's fully abstract model of PCF and their effective submodels. We investigate how totality differs between these models. Some apparently rather difficult open problems arise, essentially concerning whether the sequential and parallel versions of PCF have the same expressive power, in the sense of total equivale...

Innocent Game Models of Untyped λ-Calculus

by Andrew D. Ker, Hanno Nickau, C.-H. Luke Ong - Theoretical Computer Science , 2000
"... We present a new denotational model for the untyped -calculus, using the techniques of game semantics. The strategies used are innocent in the sense of Hyland and Ong [9] and Nickau [17], but the traditional distinction between \question" and \answer" moves is removed. We rst construct models D and ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
We present a new denotational model for the untyped -calculus, using the techniques of game semantics. The strategies used are innocent in the sense of Hyland and Ong [9] and Nickau [17], but the traditional distinction between \question" and \answer" moves is removed. We rst construct models D and DREC as global sections of a reexive object in the categories A and A REC of arenas and innocent and recursive innocent strategies respectively. We show that these are sensible -algebras but are neither extensional nor universal. We then introduce a new representation of innocent strategies in an economical form. We show a strong connexion between the economical form of the denotation of a term in the game models and a variable-free form of the Nakajima tree of the term. Using this we show that the denable elements of DREC are precisely what we call eectively almost-everywhere copycat (EAC) strategies. The category A EAC with these strategies as morphisms gives rise to a -model D...

Innocent Game Models of Untyped λ-Calculus

by Andrew D. Ker, Hanno Nickau, C.-H. Luke Ong , 2000
"... We present a new denotation model for the untyped λ-calculus, using the techniques of game semantics. The strategies used are innocent in the sense of Hyland and Ong [HO94] and Nickau [Nic96], but the traditional distinction between "question" and "answer" moves is removed. We first construct mod ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
We present a new denotation model for the untyped λ-calculus, using the techniques of game semantics. The strategies used are innocent in the sense of Hyland and Ong [HO94] and Nickau [Nic96], but the traditional distinction between "question" and "answer" moves is removed. We first construct models D and DREC as global sections of a reflexive object in the categories A and A REC of arenas and innocent and recursive innocent strategies respectively. We show that these are sensible -algebras but are neither extensional nor universal. We then introduce a new representation of innocent strategies in an economical form. We show a stong connexion between the economical form of the denotation of a term in the game models and a variable-free form of the Nakajima tree of the term. Using this we show that the denable elements of DREC are precisely what we call effectively almost-everywhere copycat (EAC) strategies. The category A EAC with these strategies as morphisms gives rise to a ...

A universal innocent game model for the Bohm tree lambda theory

by Andrew D. Ker, Hanno Nickau, C. -h. Luke Ong - In Computer Science Logic: Proceedings of the 8th Annual Conference on the EACSL , 1999
"... Abstract. We present a game model of the untyped λ-calculus, with equational theory equal to the Böhm tree λ-theory B, which is universal (i.e. every element of the model is definable by some term). This answers a question of Di Gianantonio, Franco and Honsell. We build on our earlier work, which us ..."
Abstract - Cited by 3 (3 self) - Add to MetaCart
Abstract. We present a game model of the untyped λ-calculus, with equational theory equal to the Böhm tree λ-theory B, which is universal (i.e. every element of the model is definable by some term). This answers a question of Di Gianantonio, Franco and Honsell. We build on our earlier work, which uses the methods of innocent game semantics to develop a universal model inducing the maximal consistent sensible theory H ∗. To our knowledge these are the first syntax-independent universal models of the untyped λ-calculus. 1

ΣΠ-Polycategories, Additive Linear Logic, and Process Semantics

by Craig Antonio Pastro , 2004
"... We present a process semantics for the purely additive fragment of linear logic in which formulas denote protocols and (equivalence classes of) proofs denote multi-channel concurrent processes. The polycategorical model induced by this process semantics is shown to be equivalent to the free polyca ..."
Abstract - Cited by 3 (2 self) - Add to MetaCart
We present a process semantics for the purely additive fragment of linear logic in which formulas denote protocols and (equivalence classes of) proofs denote multi-channel concurrent processes. The polycategorical model induced by this process semantics is shown to be equivalent to the free polycategory based on the syntax (i.e., it is full and faithfully complete). This establishes that the additive fragment of linear logic provides a semantics of concurrent processes. Another property of this semantics is that it gives a canonical representation of proofs in additive linear logic.

Total Functionals and Well-founded Strategies (Extended Abstract)

by Stefano Berardi , Ugo de'Liguoro , 1999
"... In existing game models, total functionals have no simple characterization neither in term of game strategies, nor in term of the total set-theoretical functionals they define. We show that the situation changes if we extend the usual notion of game by allowing infinite plays. Total functionals a ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
In existing game models, total functionals have no simple characterization neither in term of game strategies, nor in term of the total set-theoretical functionals they define. We show that the situation changes if we extend the usual notion of game by allowing infinite plays. Total functionals are

Innocent Game Models of Untyped

by Calculus Andrew Ker, Andrew D. Ker, Hanno Nickau, C. -h. Luke Ong , 2000
"... We present a new denotation model for the untyped -calculus, using the techniques of game semantics. The strategies used are innocent in the sense of Hyland and Ong [HO94] and Nickau [Nic96], but the traditional distinction between \question" and \answer" moves is removed. We rst construct models ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
We present a new denotation model for the untyped -calculus, using the techniques of game semantics. The strategies used are innocent in the sense of Hyland and Ong [HO94] and Nickau [Nic96], but the traditional distinction between \question" and \answer" moves is removed. We rst construct models D and DREC as global sections of a reexive object in the categories A and A REC of arenas and innocent and recursive innocent strategies respectively. We show that these are sensible -algebras but are neither extensional nor universal. We then introduce a new representation of innocent strategies in an economical form. We show a stong connexion between the economical form of the denotation of a term in the game models and a variable-free form of the Nakajima tree of the term. Using this we show that the denable elements of DREC are precisely what we call eectively almost-everywhere copycat (EAC) strategies. The category A EAC with these strategies as morphisms gives rise to a ...

Game Semantics and its Applications

by Luke Ong - ICCL Summer School 2004
"... ..."
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