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Intelligence Without Representation
- Artificial Intelligence
, 1991
"... Artificial intelligence research has foundered on the issue of representation. When intelligence is approached in an incremental manner, with strict reliance on interfacing to the real world through perception and action, reliance on representation disappears. In this paper we outline our approach t ..."
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Cited by 1203 (10 self)
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Artificial intelligence research has foundered on the issue of representation. When intelligence is approached in an incremental manner, with strict reliance on interfacing to the real world through perception and action, reliance on representation disappears. In this paper we outline our approach to incrementally building complete intelligent Creatures. The fundamental decomposition of the intelligent system is not into independent information processing units which must interface with each other via representations. Instead, the intelligent system is decomposed into independent and parallel activity producers which all interface directly to the world through perception and action, rather than interface to each other particularly much. The notions of central and peripheral systems evaporateeverything is both central and peripheral. Based on these principles we have built a very successful series of mobile robots which operate without supervision as Creatures in standard office environ...
Intelligent agents: Theory and practice
- The Knowledge Engineering Review
, 1995
"... The concept of an agent has become important in both Artificial Intelligence (AI) and mainstream computer science. Our aim in this paper is to point the reader at what we perceive to be the most important theoretical and practical issues associated with the design and construction of intelligent age ..."
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Cited by 995 (78 self)
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The concept of an agent has become important in both Artificial Intelligence (AI) and mainstream computer science. Our aim in this paper is to point the reader at what we perceive to be the most important theoretical and practical issues associated with the design and construction of intelligent agents. For convenience, we divide these issues into three areas (though as the reader will see, the divisions are at times somewhat arbitrary). Agent theory is concerned with the question of what an agent is, and the use of mathematical formalisms for representing and reasoning about the properties of agents. Agent architectures can be thought of as software engineering models of agents; researchers in this area are primarily concerned with the problem of designing software or hardware systems that will satisfy the prop-erties specified by agent theorists. Finally, agent languages are software systems for programming and experimenting with agents; these languages may embody principles proposed by theorists. The paper is not intended to serve as a tutorial introduction to all the issues mentioned; we hope instead simply to identify the most important issues, and point to work that elaborates on them. The article includes a short review of current and potential applications of agent technology.
The Role of Emotion in Believable Agents
- Communications of the ACM
, 1994
"... Artificial intelligence researchers attempting to create engaging, apparently living creatures may find important insight in the work of artists who have explored the idea of believable character. In particular, appropriately timed and clearly expressed emotion is a central requirement for believabl ..."
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Cited by 370 (1 self)
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Artificial intelligence researchers attempting to create engaging, apparently living creatures may find important insight in the work of artists who have explored the idea of believable character. In particular, appropriately timed and clearly expressed emotion is a central requirement for believable characters. We discuss these ideas and suggest how they may apply to believable interactive characters, which we call "believable agents." This work was supported in part by Fujitsu Laboratories and Mitsubishi Electric Research Laboratories. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of any other parties.
Behavior-based Formation Control for Multi-robot Teams
- IEEE TRANSACTIONS ON ROBOTICS AND AUTOMATION
, 1997
"... New reactive behaviors that implement formations in multi-robot teams are presented and evaluated. The formation behaviors are integrated with other navigational behaviors to enable a robotic team to reach navigational goals, avoid hazards and simultaneously remain in formation. The behaviors are im ..."
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Cited by 356 (3 self)
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New reactive behaviors that implement formations in multi-robot teams are presented and evaluated. The formation behaviors are integrated with other navigational behaviors to enable a robotic team to reach navigational goals, avoid hazards and simultaneously remain in formation. The behaviors are implemented in simulation, on robots in the laboratory and aboard DARPA's HMMWV-based Unmanned Ground Vehicles. The technique has been integrated with the Autonomous Robot Architecture (AuRA) and the UGV Demo II architecture. The results demonstrate the value of various types of formations in autonomous, human-led and communications-restricted applications, and their appropriateness in different types of task environments.
Plans And Resource-Bounded Practical Reasoning
, 1988
"... An architecture for a rational agent must allow for means-end reasoning, for the weighing of competing alternatives, and for interactions between these two forms of reasoning. Such an architecture must also address the problem of resource boundedness. We sketch a solution of the first problem that p ..."
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Cited by 355 (18 self)
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An architecture for a rational agent must allow for means-end reasoning, for the weighing of competing alternatives, and for interactions between these two forms of reasoning. Such an architecture must also address the problem of resource boundedness. We sketch a solution of the first problem that points the way to a solution of the second. In particular, we present a high-level specification of the practical-reasoning component of an architecture for a resource-bounded rational agent. In this architecture, a major role of the agent's plans is to constrain the amount of further practical reasoning she must perform. Bratman, Israel, and Pollack 3 1 Introduction Rational behavior---the production of actions that further the goals of an agent, based upon her conception of the world---has long interested researchers in artificial intelligence, who are attempting to build machines that behave rationally, as well as philosophers of mind and action, decision theorists, and others who are a...
Knowledge Representation: Logical, Philosophical, and Computational Foundations Computational Foundations by John F. Sowa (Book Review)
, 2006
"... Continuant Occurrent ' rContinuant Occurrent Object Process Schema Script Juncture Participation Description History Structure Situation Reason Purpose Three-dimensional matrix of twelve of Sowa's categories (p. 75). ..."
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Cited by 346 (2 self)
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Continuant Occurrent ' rContinuant Occurrent Object Process Schema Script Juncture Participation Description History Structure Situation Reason Purpose Three-dimensional matrix of twelve of Sowa's categories (p. 75).
ALLIANCE: An Architecture for Fault Tolerant Multi-Robot Cooperation
- IEEE Transactions on Robotics and Automation
, 1998
"... ALLIANCE is a software architecture that fa- cilitates the fault tolerant cooperative control of teams of heterogeneous mobile robots performing missions composed of loosely coupled subtasks that may have ordering dependencies. ALLIANCE allows teams of robots, each of which possesses a variety of hi ..."
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Cited by 346 (11 self)
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ALLIANCE is a software architecture that fa- cilitates the fault tolerant cooperative control of teams of heterogeneous mobile robots performing missions composed of loosely coupled subtasks that may have ordering dependencies. ALLIANCE allows teams of robots, each of which possesses a variety of high-level functions that it can perform during a mission, to individually select appropriate actions throughout the mission based on the requirements of the mission, the activities of other robots, the current environmental conditions, and the robot's own internal states. ALLIANCE is a fully distributed, behavior-based architecture that incorporates the use of mathematically-modeled motivations (such as impatience and acquiescence) within each robot to achieve adaptive action selection. Since cooperative robotic teams usually work in dynamic and unpredictable environments, this software architecture allows the robot team members to respond robustly, reliably, flexibly, and coherently to unexpected environmental changes and modifications in the robot team that may occur due to mechanical failure, the learning of new skills, or the addition or removal of robots from the team by human intervention. The feasibility of this architecture is demonstrated in an implementation on a team of mobile robots performing a laboratory version of hazardous waste cleanup.
A Roadmap of Agent Research and Development
- INT JOURNAL OF AUTONOMOUS AGENTS AND MULTI-AGENT SYSTEMS
, 1998
"... This paper provides an overview of research and development activities in the field of autonomous agents and multi-agent systems. It aims to identify key concepts and applications, and to indicate how they relate to one-another. Some historical context to the field of agent-based computing is give ..."
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Cited by 331 (8 self)
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This paper provides an overview of research and development activities in the field of autonomous agents and multi-agent systems. It aims to identify key concepts and applications, and to indicate how they relate to one-another. Some historical context to the field of agent-based computing is given, and contemporary research directions are presented. Finally, a range of open issues and future challenges are highlighted.
Elephants don't play chess
- Robotics and Autonomous Systems
, 1990
"... Engineering and Computer Science at M.I.T. and a member of the Artificial Intelligence Laboratory where he leads the mobile robot group. He has authored two books, numerous scientific papers, and is the editor of the International Journal of Computer Vision. There is an alternative route to Artifici ..."
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Cited by 296 (4 self)
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Engineering and Computer Science at M.I.T. and a member of the Artificial Intelligence Laboratory where he leads the mobile robot group. He has authored two books, numerous scientific papers, and is the editor of the International Journal of Computer Vision. There is an alternative route to Artificial Intelligence that diverges from the directions pursued under that banner for the last thirty some years. The traditional approach has emphasized the abstract manipulation of symbols, whose grounding, in physical reality has. rarely been achieved. We explore a research methodology which emphasizes ongoing physical interaction with the environment as the primary source of constraint on the design of intelligent systems. We show how this methodology has recently had significant successes on a par with the most successful classical efforts. We outline plausible future work along these lines which can lead to vastly more ambitious systems. 1.

