Results 1 - 10
of
39
Perception-motivated High Dynamic Range Video Encoding
- ACM TRANSACTIONS ON GRAPHICS
, 2004
"... Due to rapid technological progress in high dynamic range (HDR) video capture and display, the efficient storage and transmission of such data is crucial for the completeness of any HDR imaging pipeline. We propose a new approach for inter-frame encoding of HDR video, which is embedded in the well-e ..."
Abstract
-
Cited by 31 (8 self)
- Add to MetaCart
Due to rapid technological progress in high dynamic range (HDR) video capture and display, the efficient storage and transmission of such data is crucial for the completeness of any HDR imaging pipeline. We propose a new approach for inter-frame encoding of HDR video, which is embedded in the well-established MPEG4 video compression standard. The key component of our technique is luminance quantization that is optimized for the contrast threshold perception in the human visual system. The quantization scheme requires only 10--11 bits to encode 12 orders of magnitude of visible luminance range and does not lead to perceivable contouring artifacts. Besides video encoding, the proposed quantization provides perceptually-optimized luminance sampling for fast implementation of any global tone mapping operator using a lookup table. To improve the quality of synthetic video sequences, we introduce a coding scheme for discrete cosine transform (DCT) blocks with high contrast. We demonstrate the capabilities of HDR video in a player, which enables decoding, tone mapping, and applying post-processing effects in real-time. The tone mapping algorithm as well as its parameters can be changed interactively while the video is playing. We can simulate post-processing effects such as glare, night vision, and motion blur, which appear very realistic due to the usage of HDR data.
Evaluation of Tone Mapping Operators using a High Dynamic Range Display
- ACM TRANSACTIONS ON GRAPHICS
, 2005
"... Tone mapping operators are designed to reproduce visibility and the overall impression of brightness, contrast and color of the real world onto limited dynamic range displays and printers. Although many tone mapping operators have been published in recent years, no thorough psychophysical experiment ..."
Abstract
-
Cited by 30 (1 self)
- Add to MetaCart
Tone mapping operators are designed to reproduce visibility and the overall impression of brightness, contrast and color of the real world onto limited dynamic range displays and printers. Although many tone mapping operators have been published in recent years, no thorough psychophysical experiments have yet been undertaken to compare such operators against the real scenes they are purporting to depict. In this paper, we present the results of a series of psychophysical experiments to validate six frequently used tone mapping operators against linearly mapped High Dynamic Range (HDR) scenes displayed on a novel HDR device. Individual operators address the tone mapping issue using a variety of approaches and the goals of these techniques are often quite different from one another. Therefore, the purpose of this investigation was not simply to determine which is the "best" algorithm, but more generally to propose an experimental methodology to validate such operators and to determine the participants' impressions of the images produced compared to what is visible on a high contrast ratio display.
Dynamic range reduction inspired by photoreceptor physiology
- IEEE Transactions on Visualization and Computer Graphics
, 2005
"... Abstract—A common task in computer graphics is the mapping of digital high dynamic range images to low dynamic range display devices such as monitors and printers. This task is similar to the adaptation processes which occur in the human visual system. Physiological evidence suggests that adaptation ..."
Abstract
-
Cited by 26 (3 self)
- Add to MetaCart
Abstract—A common task in computer graphics is the mapping of digital high dynamic range images to low dynamic range display devices such as monitors and printers. This task is similar to the adaptation processes which occur in the human visual system. Physiological evidence suggests that adaptation already occurs in the photoreceptors, leading to a straightforward model that can be easily adapted for tone reproduction. The result is a fast and practical algorithm for general use with intuitive user parameters that control intensity, contrast, and level of chromatic adaptation, respectively. Index Terms—Tone reproduction, dynamic range reduction, photoreceptor physiology. 1
A Local Model of Eye Adaptation for High Dynamic Range Images
- IN IN PROCEEDINGS OF ACM AFRIGRAPH ’04
, 2004
"... In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adaptation; changing their sensitivity to be responsive at di#erent illumination levels. This adaptation is highly localized, a ..."
Abstract
-
Cited by 14 (2 self)
- Add to MetaCart
In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adaptation; changing their sensitivity to be responsive at di#erent illumination levels. This adaptation is highly localized, allowing us to see both dark and bright regions of a high dynamic range environment. In this paper we present a new model of eye adaptation based on physiological data. The model, which can be easily integrated into existing renderers, can function either as a static local tone mapping operator for single high dynamic range image, or as a temporal adaptation model taking into account time elapsed and intensity of preadaptation for a dynamic sequence. We finally validate our technique with a high dynamic range display and a psychophysical study.
Analysis of reproducing real-world appearance on displays of varying dynamic range
- Computer Graphics Forum
"... We conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a novel approach to the tone mapping problem, in which the tone mapping parameters are determined based on the data from subje ..."
Abstract
-
Cited by 7 (1 self)
- Add to MetaCart
We conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a novel approach to the tone mapping problem, in which the tone mapping parameters are determined based on the data from subjective experiments, rather than an image processing algorithm or a visual model. To collect this data, a series of experiments are conducted in which the subjects adjust three generic TMO parameters: brightness, contrast and color saturation. In two experiments, the subjects are to find a) the most preferred image without a reference image (preference task) and b) the closest image to the real-world scene which the subjects are confronted with (fidelity task). We analyze subjects ’ choice of parameters to provide more intuitive control over the parameters of a tone mapping operator. Unlike most of the researched TMOs that focus on rendering for standard low dynamic range monitors, we consider a broad range of potential displays, each offering different dynamic range and brightness. We simulate capabilities of such displays on a high dynamic range (HDR) display. This allows us to address the question of how tone mapping needs to be adjusted to accommodate displays with drastically different dynamic ranges. Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: High dynamic range images, Visual perception, Tone mapping
Evaluation of HDR tone mapping methods using essential perceptual attributes
- JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION
, 2007
"... The problem of reproducing high dynamic range images on devices with restricted dynamic range has gained a lot of interest in the computer graphics community. There exist various approaches to this issue, which span several research areas including computer graphics, image processing, color vision, ..."
Abstract
-
Cited by 7 (1 self)
- Add to MetaCart
The problem of reproducing high dynamic range images on devices with restricted dynamic range has gained a lot of interest in the computer graphics community. There exist various approaches to this issue, which span several research areas including computer graphics, image processing, color vision, physiological aspects, etc. These approaches assume a thorough knowledge of both the objective and subjective attributes of an image. However, no comprehensive overview and analysis of such attributes has been published so far. In this contribution, we present an overview about the effects of basic image attributes in HDR tone mapping. Furthermore, we propose a scheme of relationships between these attributes, leading to the definition of an overall image quality measure. We present results of subjective psychophysical experiments that we have performed to prove the proposed relationship scheme. Moreover, we also present an evaluation of existing tone mapping methods (operators) with regard to these attributes. Finally, the execution of with-reference and without a real reference perceptual experiments gave us the opportunity to relate the obtained subjective results. Our effort is not just useful to get into the tone mapping field or when implementing a tone mapping method, but it also sets the stage for well-founded quality comparisons between tone mapping methods. By providing good definitions of the different attributes, user-driven or fully automatic comparisons are made possible.
High dynamic range volume visualization
- In Proceedings of the IEEE Conference on Visualization 2005
, 2005
"... Raw data HDR image (pseudo color encoded) Tone mapped image Figure 1: Pipeline of high dynamic range volume visualization. The input is a scalar volume with high precision and/or high resolution (e.g. 2048 3). The user defines a transfer function using a novel non-linear magnification interface. The ..."
Abstract
-
Cited by 6 (1 self)
- Add to MetaCart
Raw data HDR image (pseudo color encoded) Tone mapped image Figure 1: Pipeline of high dynamic range volume visualization. The input is a scalar volume with high precision and/or high resolution (e.g. 2048 3). The user defines a transfer function using a novel non-linear magnification interface. The volume rendering output is in high dynamic range image format. By applying a tone mapping operator, the final result can be displayed on a regular low dynamic range display device. High resolution volumes require high precision compositing to preserve detailed structures. This is even more desirable for volumes with high dynamic range values. After the high precision intermediate image has been computed, simply rounding up pixel values to regular display scales loses the computed details. In this paper, we present a novel high dynamic range volume visualization method for rendering volume data with both high spatial and intensity resolutions. Our method performs high precision volume rendering followed by dynamic tone mapping to preserve details on regular display devices. By leveraging available high dynamic range image
Backward Compatible High Dynamic Range MPEG Video Compression
- PROC. OF SIGGRAPH '06 (SPECIAL ISSUE OF ACM TRANSACTIONS ON GRAPHICS
, 2006
"... To embrace the imminent transition from traditional low-contrast video (LDR) content to superior high dynamic range (HDR) content, we propose a novel backward-compatible HDR video compression (HDR MPEG) method. We introduce a compact reconstruction function that is used to decompose an HDR video s ..."
Abstract
-
Cited by 6 (1 self)
- Add to MetaCart
To embrace the imminent transition from traditional low-contrast video (LDR) content to superior high dynamic range (HDR) content, we propose a novel backward-compatible HDR video compression (HDR MPEG) method. We introduce a compact reconstruction function that is used to decompose an HDR video stream into a residual stream and a standard LDR stream, which can be played on existing MPEG decoders, such as DVD players. The reconstruction function is finely tuned to the content of each HDR frame to achieve strong decorrelation between the LDR and residual streams, which minimizes the amount of redundant information. The size of the residual stream is further reduced by removing invisible details prior to compression using our HDR-enabled filter, which models luminance adaptation, contrast sensitivity, and visual masking based on the HDR content. Designed especially for DVD movie distribution, our HDR MPEG compression method features low storage requirements for HDR content resulting in a 30 % size increase to an LDR video sequence. The proposed compression method does not impose restrictions or modify the appearance of the LDR or HDR video. This is important for backward compatibility of the LDR stream with current DVD appearance, and also enables independent fine tuning, tone mapping, and color grading of both streams.
Image attributes and quality for evaluation of tone mapping operators
- National Taiwan University
, 2006
"... The problem of reproducing high dynamic range images on devices with restricted dynamic range has gained a lot of interest in the computer graphics community. There exist various approaches to this issue, which span several research areas including computer graphics, image processing, color science, ..."
Abstract
-
Cited by 6 (1 self)
- Add to MetaCart
The problem of reproducing high dynamic range images on devices with restricted dynamic range has gained a lot of interest in the computer graphics community. There exist various approaches to this issue, which span several research areas including computer graphics, image processing, color science, physiology, neurology, psychology, etc. These approaches assume a thorough knowledge of both the objective and subjective attributes of an image. However, no comprehensive overview and analysis of such attributes has been published so far. In this paper, we present an overview of image quality attributes of different tone mapping methods. Furthermore, we propose a scheme of relationships between these attributes, leading to the definition of an overall image quality measure. We present results of subjective psychophysical tests that we have performed to prove the proposed relationship scheme. We also present the evaluation of existing tone mapping methods with regard to these attributes. Our effort is not just useful to get into the tone mapping field or when implementing a tone mapping operator, but it also sets the stage for well-founded quality comparisons between tone mapping operators. By providing good definitions of the different attributes, user-driven or fully automatic comparisons are made possible at all. 1

