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The ELEKTRA ontology model: A learner-centered approach to resource description
- Berlin / Heidelberg
, 2008
"... Abstract. There is little doubt that intelligent and adaptive educational technologies are capable of providing personalized learning experiences and improving learning success. Current challenges for research and development in this field concern, for example, the design of comprehensive data model ..."
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Cited by 9 (7 self)
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Abstract. There is little doubt that intelligent and adaptive educational technologies are capable of providing personalized learning experiences and improving learning success. Current challenges for research and development in this field concern, for example, the design of comprehensive data models for adaptive systems as well as the interoperability of systems and the reusability of learning material across different systems. In the present work we introduce an ontology model, basically developed in the context of immersive digital games, which attempts to provide a solution to existing problems in resource description. On the one hand, comprehensive data models for adaptive systems are supported by separating static information from adaptive systems as far as possible. On the other hand, the ontology model offers a potential solution to precise and, above all, learner-centered resource description by separating latent competencies from observable performance (in learning objects or test items).
80Days: Melding Adaptive Educational Technology and Adaptive and Interactive Storytelling in Digital Educational Games
"... Abstract. The present paper introduces the 80Days project, an interdisciplinary European research project endeavoring after pushing the state-ofthe-art in digital educational games. The main objectives of the project are enabling curriculum-related education with competitive computer games, realizin ..."
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Cited by 2 (2 self)
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Abstract. The present paper introduces the 80Days project, an interdisciplinary European research project endeavoring after pushing the state-ofthe-art in digital educational games. The main objectives of the project are enabling curriculum-related education with competitive computer games, realizing non-invasive and educationally meaningful support of the learner, and combining adaptive tutoring with interactive digital storytelling. 80Days’ solution to those challenges is an ontology-based linkage between so-called knowledge spaces and atomic narrative elements. On this basis, an intelligent adaptation of storyline, story pace, and game play to the learning progress and the preferences of the learner can be achieved.
Competence Assessment for Spinal Anaesthesia
"... Abstract. The authors describe a new approach towards assessing skills of medical trainees. Based on experiences from previous projects with (i) applying virtual environments for medical training and (ii) competence assessment and personalisation in technology enhanced learning environments, a syste ..."
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Cited by 1 (1 self)
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Abstract. The authors describe a new approach towards assessing skills of medical trainees. Based on experiences from previous projects with (i) applying virtual environments for medical training and (ii) competence assessment and personalisation in technology enhanced learning environments, a system for personalised medical training with virtual environments is built. Thus, the practical training of motor skills is connected with the user-oriented view of personalised computer-based testing and training. The results of this integration will be tested using a haptic device for training spinal anaesthesia.
and Adaptive and Interactive Storytelling in Digital Educational Games
"... educationaltechnologyandadaptiveandinteractivestorytellingindigitaleducational ..."
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