Results 1 -
3 of
3
Social symbol grounding and language evolution
- Interaction Studies
, 2007
"... This paper illustrates how external (or social) symbol grounding can be studied in simulations with large populations. We discuss how we can simulate language evolution in a relatively complex environment which has been developed in the context of the New Ties project. This project has the objective ..."
Abstract
-
Cited by 10 (2 self)
- Add to MetaCart
This paper illustrates how external (or social) symbol grounding can be studied in simulations with large populations. We discuss how we can simulate language evolution in a relatively complex environment which has been developed in the context of the New Ties project. This project has the objective of evolving a cultural society and, in doing so, the agents have to evolve a communication system that is grounded in their inter-actions with their virtual environment and with other individuals. A preliminary experiment is presented in which we investigate the effect of a number of learning mechanisms. The results show that the social sym-bol grounding problem is a particularly hard one; however, we provide an ideal platform to study this problem.
A cross-situational algorithm for learning a lexicon using Neural Modeling Fields
"... Abstract — Cross-situational learning is based on the idea that a learner can determine the meaning of a word by finding something in common across all observed uses of that word. Although cross-situational learning is usually modeled through stochastic guessing games in which the input data vary er ..."
Abstract
-
Cited by 1 (1 self)
- Add to MetaCart
Abstract — Cross-situational learning is based on the idea that a learner can determine the meaning of a word by finding something in common across all observed uses of that word. Although cross-situational learning is usually modeled through stochastic guessing games in which the input data vary erratically with time (or rounds of the game), here we investigate the possibility of applying the deterministic Neural Modeling Fields (NMF) categorization mechanism to infer the correct object-word mapping. Two different representations of the input data were considered. The first is termed object-word representation because it takes as inputs all possible objectword pairs and weighs them by their frequencies of occurrence in the stochastic guessing game. A re-interpretation of the problem within the perspective of learning with noise indicates that the cross-situational scenario produces a too low signal-tonoise ratio, explaining thus the failure of NMF to infer the correct object-word mapping. The second representation, termed context-word, takes as inputs all the objects that are in the pupil’s visual field (context) when a word is uttered by the teacher. In this case we show that use of two levels of hierarchy of NMF allows the inference of the correct object-word mapping. I.
Cross-situational learning of object-word mapping using Neural Modeling Fields
"... The issue of how children learn the meaning of words is fundamental to developmental psychology. The recent attempts to develop or evolve efficient communication protocols among interacting robots or virtual agents have brought that issue to a central place in more applied research fields, such as c ..."
Abstract
-
Cited by 1 (0 self)
- Add to MetaCart
The issue of how children learn the meaning of words is fundamental to developmental psychology. The recent attempts to develop or evolve efficient communication protocols among interacting robots or virtual agents have brought that issue to a central place in more applied research fields, such as computational linguistics and neural networks, as well. An attractive approach to learning an object-word mapping is the so-called cross-situational learning. This learning scenario is based on the intuitive notion that a learner can determine the meaning of a word by finding something in common across all observed uses of that word. Here we show how the deterministic Neural Modeling Fields (NMF) categorization mechanism can be used by the learner as an efficient algorithm to infer the correct object-word mapping. To achieve that we first reduce the original on-line learning problem to a batch learning problem where the inputs to the NMF mechanism are all possible objectword associations that could be inferred from the cross-situational learning scenario. Since many of those associations are incorrect, they are considered as clutter or noise and discarded automatically by a clutter detector model

