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Acquisition and Representation of Material Appearance for Editing and Rendering (2006)

by Jason Lawrence
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Principles of Appearance Acquisition and Representation

by Tim Weyrich, Jason Lawrence, Hendrik Lensch, Szymon Rusinkiewicz, Todd Zickler - SIGGRAPH 2008 CLASS NOTES , 2008
"... Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This class describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex mate ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This class describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces.
The National Science Foundation
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