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38
Geodesic Active Contours
, 1997
"... A novel scheme for the detection of object boundaries is presented. The technique is based on active contours evolving in time according to intrinsic geometric measures of the image. The evolving contours naturally split and merge, allowing the simultaneous detection of several objects and both in ..."
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Cited by 799 (41 self)
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A novel scheme for the detection of object boundaries is presented. The technique is based on active contours evolving in time according to intrinsic geometric measures of the image. The evolving contours naturally split and merge, allowing the simultaneous detection of several objects and both interior and exterior boundaries. The proposed approach is based on the relation between active contours and the computation of geodesics or minimal distance curves. The minimal distance curve lays in a Riemannian space whose metric is defined by the image content. This geodesic approach for object segmentation allows to connect classical "snakes" based on energy minimization and geometric active contours based on the theory of curve evolution. Previous models of geometric active contours are improved, allowing stable boundary detection when their gradients suffer from large variations, including gaps. Formal results concerning existence, uniqueness, stability, and correctness of the evolution are presented as well. The scheme was implemented using an efficient algorithm for curve evolution. Experimental results of applying the scheme to real images including objects with holes and medical data imagery demonstrate its power. The results may be extended to 3D object segmentation as well.
Geodesic Active Regions and Level Set Methods for Supervised Texture Segmentation
- INTERNATIONAL JOURNAL OF COMPUTER VISION
, 2002
"... This paper presents a novel variational framework to deal with frame partition problems in Computer Vision. This framework exploits boundary and region-based segmentation modules under a curve-based optimization objective function. The task of supervised texture segmentation is considered to demonst ..."
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Cited by 152 (8 self)
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This paper presents a novel variational framework to deal with frame partition problems in Computer Vision. This framework exploits boundary and region-based segmentation modules under a curve-based optimization objective function. The task of supervised texture segmentation is considered to demonstrate the potentials of the proposed framework. The textured feature space is generated by filtering the given textured images using isotropic and anisotropic filters, and analyzing their responses as multi-component conditional probability density functions. The texture segmentation is obtained by unifying region and boundary-based information as an improved Geodesic Active Contour Model. The defined objective function is minimized using a gradient-descent method where a level set approach is used to implement the obtained PDE. According to this PDE, the curve propagation towards the final solution is guided by boundary and region-based segmentation forces, and is constrained by a regularity force. The level set implementation is performed using a fast front propagation algorithm where topological changes are naturally handled. The performance of our method is demonstrated on a variety of synthetic and real textured frames.
Deformotion - Deforming Motion, Shape Average and the Joint Registration and Segmentation of Images
- International Journal of Computer Vision
, 2002
"... What does it mean for a deforming object to be "moving" (see Fig. 1)? How can we separate the overall motion (a finite-dimensional group action) from the more general deformation (a di#eomorphism)? In this paper we propose a definition of motion for a deforming object and introduce a notion of "shap ..."
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Cited by 79 (13 self)
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What does it mean for a deforming object to be "moving" (see Fig. 1)? How can we separate the overall motion (a finite-dimensional group action) from the more general deformation (a di#eomorphism)? In this paper we propose a definition of motion for a deforming object and introduce a notion of "shape average" as the entity that separates the motion from the deformation. Our definition allows us to derive novel and e#cient algorithms to register non-equivalent shapes using region-based methods, and to simultaneously approximate and register structures in grey-scale images. We also extend the notion of shape average to that of a "moving average" in order to track moving and deforming objects through time.
Optimal Algorithm for Shape from Shading and Path Planning
, 2001
"... An optimal algorithm for the reconstruction of a surface from its shading image is presented. The algorithm solves the 3D reconstruction from a single shading image problem. The shading image is treated as a penalty function and the height of the reconstructed surface is a weighted distance. A cons ..."
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Cited by 52 (2 self)
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An optimal algorithm for the reconstruction of a surface from its shading image is presented. The algorithm solves the 3D reconstruction from a single shading image problem. The shading image is treated as a penalty function and the height of the reconstructed surface is a weighted distance. A consistent numerical scheme based on Sethian’s fast marching method is used to compute the reconstructed surface. The surface is a viscosity solution of an Eikonal equation for the vertical light source case. For the oblique light source case, the reconstructed surface is the viscosity solution to a different partial differential equation. A modification of the fast marching method yields a numerically consistent, computationally optimal, and practically fast algorithm for the classical shape from shading problem. Next, the fast marching method coupled with a back tracking via gradient descent along the reconstructed surface is shown to solve the path planning problem in robot navigation.
New constraints on data-closeness and needle map consistency for shape-from-shading
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1999
"... AbstractÐThis paper makes two contributions to the problem of needle-map recovery using shape-from-shading. First, we provide a geometric update procedure which allows the image irradiance equation to be satisfied as a hard constraint. This not only improves the data closeness of the recovered needl ..."
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Cited by 37 (19 self)
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AbstractÐThis paper makes two contributions to the problem of needle-map recovery using shape-from-shading. First, we provide a geometric update procedure which allows the image irradiance equation to be satisfied as a hard constraint. This not only improves the data closeness of the recovered needle-map, but also removes the necessity for extensive parameter tuning. Second, we exploit the improved ease of control of the new shape-from-shading process to investigate various types of needle-map consistency constraint. The first set of constraints are based on needle-map smoothness. The second avenue of investigation is to use curvature information to impose topographic constraints. Third, we explore ways in which the needle-map is recovered so as to be consistent with the image gradient field. In each case we explore a variety of robust error measures and consistency weighting schemes that can be used to impose the desired constraints on the recovered needle-map. We provide an experimental assessment of the new shape-from-shading framework on both real world images and synthetic images with known ground truth surface normals. The main conclusion drawn from our analysis is that the data-closeness constraint improves the efficiency of shape-from-shading and that both the topographic and gradient consistency constraints improve the fidelity of the recovered needle-map. Index Terms±Shape-from-shading, hard constraints, curvature consistency, gradient consistency, robust statistics. 1
Shape from shading: a well-posed problem
, 2004
"... Shape From Shading is known to be an ill-posed problem. We show in this paper that if we model the problem in a different way than it is usually done, more precisely by taking into account the 1/r2 attenuation term of the illumination, Shape From Shading becomes completely wellposed. Thus the shadin ..."
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Cited by 23 (2 self)
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Shape From Shading is known to be an ill-posed problem. We show in this paper that if we model the problem in a different way than it is usually done, more precisely by taking into account the 1/r2 attenuation term of the illumination, Shape From Shading becomes completely wellposed. Thus the shading allows to recover (almost) any surface from only one image (of this surface) without any additional data (in particular, without the knowledge of the heights of the solution at the local intensity “minima”, contrary to [6, 23, 8, 25, 12]) and without regularity assumptions (contrary to [17, 10], for example). More precisely, we formulate the problem as that of solving a new Partial Differential Equation (PDE), we develop a complete mathematical study of this equation and we design a new provably convergent numerical method. Finally, we present results of our new Shape From Shading method on various synthetic and real images. 1. Introduction and
A Multiresolution Approach for Shape from Shading Coupling Deterministic and Stochastic Optimization
, 2003
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A unifying and rigorous shape from shading method adapted to realistic data and applications
- In Journal of Mathematical Imaging and Vision
, 2006
"... Abstract. We propose a new method for the Lambertian Shape From Shading (SFS) problem based on the notion of Crandall-Lions viscosity solution. This method has the advantage of requiring the knowledge of the solution (the surface to be reconstructed) only on some part of the boundary and/or of the s ..."
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Cited by 12 (4 self)
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Abstract. We propose a new method for the Lambertian Shape From Shading (SFS) problem based on the notion of Crandall-Lions viscosity solution. This method has the advantage of requiring the knowledge of the solution (the surface to be reconstructed) only on some part of the boundary and/or of the singular set (the set of the points at maximal intensity). Moreover it unifies in an unique mathematical formulation the works of Rouy et al. [50, 34], Falcone et al. [21], Prados et al. [49, 46, 48], based on the notion of viscosity solutions and the work of Dupuis and Oliensis [17] dealing with classical solutions and value functions. Also, it allows to generalize their results to the “perspective SFS ” problem recently simultaneously introduced in [46, 55, 13]. While the theoretical part has been developed in [44], in this paper we give some stability results and we describe numerical schemes for the SFS based on this method. We construct provably convergent and robust algorithms. Finally, we apply our SFS method to real images and we suggest some real-life applications.
Object recognition using shape-from-shading
- IEEE Trans. on Pattern Analysis and Machine Intelligence
, 2001
"... AbstractÐThis paper investigates whether surface topography information extracted from intensity images using a recently reported shape-from-shading (SFS) algorithm can be used for the purposes of 3D object recognition. We consider how curvature and shape-index information delivered by this algorith ..."
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Cited by 11 (4 self)
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AbstractÐThis paper investigates whether surface topography information extracted from intensity images using a recently reported shape-from-shading (SFS) algorithm can be used for the purposes of 3D object recognition. We consider how curvature and shape-index information delivered by this algorithm can be used to recognize objects based on their surface topography. We explore two contrasting object recognition strategies. The first of these is based on a lowlevel attribute summary and uses histograms of curvature and orientation measurements. The second approach is based on the structural arrangement of constant shape-index maximal patches and their associated region attributes. We show that region curvedness and a string ordering of the regions according to size provides recognition accuracy of about 96 percent. By polling various recognition schemes, including a graph matching method, we show that a recognition rate of 98-99 percent is achievable. Index TermsÐShape-from-shading, object recognition, shape-index, histograms, constant shape-index maximal patches, graph-matching.
Terrain Analysis Using Radar Shape-from-Shading
- IEEE TRANS. ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 2003
"... This paper develops a maximum a posteriori (MAP) probability estimation framework for shape-from-shading (SFS) from synthetic aperture radar (SAR) images. The aim is to use this method to reconstruct surface topography from a single radar image of relatively complex terrain. Our MAP framework make ..."
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Cited by 11 (11 self)
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This paper develops a maximum a posteriori (MAP) probability estimation framework for shape-from-shading (SFS) from synthetic aperture radar (SAR) images. The aim is to use this method to reconstruct surface topography from a single radar image of relatively complex terrain. Our MAP framework makes explicit how the recovery of local surface orientation depends on the whereabouts of terrain edge features and the available radar reflectance information. To apply the resulting process to real world radar data, we require probabilistic models for the appearance of terrain features and the relationship between the orientation of surface normals and the radar reflectance. We show that the SAR data can be modeled using a Rayleigh-Bessel distribution and use this distribution to develop a maximum likelihood algorithm for detecting and labeling terrain edge features. Moreover, we show how robust statistics can be used to estimate the characteristic parameters of this distribution. We also develop an empirical model for the SAR reflectance function. Using the reflectance model, we perform Lambertian correction so that a conventional SFS algorithm can be applied to the radar data. The initial surface normal direction is constrained to point in the direction of the nearest ridge or ravine feature. Each surface normal must fall within a conical envelope whose axis is in the direction of the radar illuminant. The extent of the envelope depends on the corrected radar reflectance and the variance of the radar signal statistics. We explore various ways of smoothing the field of surface normals using robust statistics. Finally, we show how to reconstruct the terrain surface from the smoothed field of surface normal vectors. The proposed algorithm is applied to various SAR da...

