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Network Properties of Folksonomies
, 2007
"... Social resource sharing systems like YouTube and del.icio.us have acquired a large number of users within the last few years. They provide rich resources for data analysis, information retrieval, and knowledge discovery applications. A first step towards this end is to gain better insights into cont ..."
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Cited by 18 (3 self)
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Social resource sharing systems like YouTube and del.icio.us have acquired a large number of users within the last few years. They provide rich resources for data analysis, information retrieval, and knowledge discovery applications. A first step towards this end is to gain better insights into content and structure of these systems. In this paper, we will analyse the main network characteristics of two of these systems. We consider their underlying data structures – so-called folksonomies – as tri-partite hypergraphs, and adapt classical network measures like characteristic path length and clustering coefficient to them. Subsequently, we introduce a network of tag cooccurrence and investigate some of its statistical properties, focusing on correlations in node connectivity and pointing out features that reflect emergent semantics within the folksonomy. We show that simple statistical indicators unambiguously spot non-social behavior such as spam.
Evaluating Similarity Measures for Emergent Semantics of Social Tagging
"... Social bookmarking systems and their emergent information structures, known as folksonomies, are increasingly important data sources for Semantic Web applications. A key question for harvesting semantics from these systems is how to extend and adapt traditional notions of similarity to folksonomies, ..."
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Cited by 14 (4 self)
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Social bookmarking systems and their emergent information structures, known as folksonomies, are increasingly important data sources for Semantic Web applications. A key question for harvesting semantics from these systems is how to extend and adapt traditional notions of similarity to folksonomies, and which measures are best suited for applications such as navigation support, semantic search, and ontology learning. Here we build an evaluation framework to compare various general folksonomy-based similarity measures derived from established information-theoretic, statistical, and practical measures. Our framework deals generally and symmetrically with users, tags, and resources. For evaluation purposes we focus on similarity among tags and resources, considering different ways to aggregate annotations across users. After comparing how tag similarity measures predict user-created tag relations, we provide an external grounding by user-validated semantic proxies based on WordNet and the Open Directory. We also investigate the issue of scalability. We find that mutual information with distributional micro-aggregation across users yields the highest accuracy, but is not scalable; per-user projection with collaborative aggregation provides the best scalable approach via incremental computations. The results are consistent across resource and tag similarity.
Emergent Semantics in BibSonomy
- INFORMATIK 2006: INFORMATIK FÜR MENSCHEN, VOLUME 94(2) OF LNI
, 2006
"... Social bookmark tools are rapidly emerging on the Web. In such systems users are setting up lightweight conceptual structures called folksonomies. The reason for their immediate success is the fact that no specific skills are needed for participating. In this paper we specify aformal model for folk ..."
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Cited by 9 (1 self)
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Social bookmark tools are rapidly emerging on the Web. In such systems users are setting up lightweight conceptual structures called folksonomies. The reason for their immediate success is the fact that no specific skills are needed for participating. In this paper we specify aformal model for folksonomies, briefly describe our own system BibSonomy, which allows for sharing both bookmarks and publication references, and discuss first steps towards emergent semantics.
Tag recommendation for folksonomies oriented towards individual users
- In: Proc. of the ECML PKDD Discovery Challenge
, 2008
"... Abstract. Tagging has become a standard way of organizing information on the Web, particularly in folksonomies – data repositories freely created by communities of users. A few tags attached to each resource create a bridge between heterogeneous data and users accustomed to keyword-based search and ..."
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Cited by 8 (1 self)
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Abstract. Tagging has become a standard way of organizing information on the Web, particularly in folksonomies – data repositories freely created by communities of users. A few tags attached to each resource create a bridge between heterogeneous data and users accustomed to keyword-based search and browsing. To establish this connection, tagging requires users to manually define tags for each resource they enter to the system. This potentially time-consuming step can be eased by tag recommender systems, which propose terms that users may choose to use as tags. This paper suggests and evaluates potential sources of recommended tags, focusing on folksonomies oriented towards individual users. These suggestions are used to propose a three-step tag recommendation system. Basic tags are extracted from the resource title. In the next step, the set of potential recommendations is extended by related tags proposed by a lexicon based on co-occurrences of tags within resource’s posts. Finally, tags are filtered by the user’s personomy – a set of tags previously used by the user. 1
The CKC Challenge: Exploring Tools for Collaborative Knowledge Construction
"... The great success of Web 2.0 is mainly fuelled by an infrastructure that allows web users to create, share, tag, and connect content and knowledge easily. The tools for developing structured knowledge in this manner have started to appear as well. However, there are few, if any, user studies that ar ..."
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Cited by 7 (2 self)
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The great success of Web 2.0 is mainly fuelled by an infrastructure that allows web users to create, share, tag, and connect content and knowledge easily. The tools for developing structured knowledge in this manner have started to appear as well. However, there are few, if any, user studies that are aimed at understanding what users expect from such tools, what works and what doesn’t. We organized the Collaborative Knowledge Construction (CKC) Challenge to assess the state of the art for the tools that support collaborative processes for creation of various forms of structured knowledge. The goal of the Challenge was to get users to try out different tools and to learn what users expect from such tools—features that users need, features that they like or dislike. The Challenge task was to construct structured knowledge for a portal that would provide information about research. The Challenge design contained several incentives for users to participate. Forty-nine users registered for the Challenge; thirtythree of them participated actively by using the tools. We collected extensive feedback from the users where they discussed their thoughts on all the tools that they tried. In this paper, we present the results of the Challenge, discuss the features that users expect from tools for
Ontogame: Weaving the semantic web by online gaming
- In M. HAUSWIRTH, M. KOUBARAKIS & S. BECHHOFER, Eds., Proc. Euro. Semantic Web Conf
, 2008
"... Abstract. Most of the challenges faced when building the Semantic Web require a substantial amount of human labor and intelligence. Despite significant advancement in ontology learning and human language technology, the tasks of ontology construction, semantic annotation, and establishing alignments ..."
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Cited by 5 (1 self)
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Abstract. Most of the challenges faced when building the Semantic Web require a substantial amount of human labor and intelligence. Despite significant advancement in ontology learning and human language technology, the tasks of ontology construction, semantic annotation, and establishing alignments between multiple ontologies remain highly dependent on human intelligence. This means that individuals need to contribute time and sometimes other resources. Unfortunately, we observe a serious lack of user involvement in the aforementioned tasks, which may be due to the absence of motivations for people who contribute. As a novel solution, we (1) propose to masquerade the core tasks of weaving the Semantic Web behind online, multi-player game scenarios, in order to create proper incentives for human users to get involved. Doing so, we adopt the findings from the already famous “games with a purpose ” by von Ahn, who has shown that presenting a useful task, which requires human intelligence, in the form of an online game can motivate a large amount of people to work heavily on this task, and this for free. Then, we (2) describe our generic OntoGame platform, and (3) several gaming scenarios for various tasks plus our respective prototypes. Based on the analysis of user data and interviews with players, we provide preliminary evidence that users (4) enjoy the games and are willing to dedicate their time to those games, (5) are able to produce high-quality conceptual choices. Eventually we show how users entertaining themselves by online games can unknowingly help weave and maintain the Semantic Web. 1.
Survey of tools for collaborative knowledge construction and sharing
"... The fast growth and spread of Web 2.0 environments have demonstrated the great willingness of general Web users to contribute and share various type of content and information. Many very successful web sites currently exist which thrive on the wisdom of the crowd, where web users in general are the ..."
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Cited by 5 (4 self)
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The fast growth and spread of Web 2.0 environments have demonstrated the great willingness of general Web users to contribute and share various type of content and information. Many very successful web sites currently exist which thrive on the wisdom of the crowd, where web users in general are the sole data providers and curators. The Semantic Web calls for knowledge to be semantically represented using ontologies to allow for better access and sharing of data. However, constructing ontologies collaboratively is not well supported by most existing ontology and knowledge-base editing tools. This has resulted in the recent emergence of a new range of collaborative ontology construction tools with the aim of integrating some Web 2.0 features into the process of structured knowledge construction. This paper provides a survey of the start of the art of these tools, and highlights their significant features and capabilities. 1.
Pragmatic Evaluation of Folksonomies
"... Recently, a number of algorithms have been proposed to obtain hierarchical structures — so-called folksonomies — from social tagging data. Work on these algorithms is in part driven by a belief that folksonomies are useful for tasks such as: (a) Navigating social tagging systems and (b) Acquiring se ..."
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Cited by 5 (3 self)
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Recently, a number of algorithms have been proposed to obtain hierarchical structures — so-called folksonomies — from social tagging data. Work on these algorithms is in part driven by a belief that folksonomies are useful for tasks such as: (a) Navigating social tagging systems and (b) Acquiring semantic relationships between tags. While the promises and pitfalls of the latter have been studied to some extent, we know very little about the extent to which folksonomies are pragmatically useful for navigating social tagging systems. This paper sets out to address this gap by presenting and applying a pragmatic framework for evaluating folksonomies. We model exploratory navigation of a tagging system as decentralized search on a network of tags. Evaluation is based on the fact that the performance of a decentralized search algorithm depends on the quality of the background knowledge used. The key idea of
A Community Based Approach for Managing Ontology Alignments
"... WWW home page:http://ecs.soton.ac.uk ..."
On the Navigability of Social Tagging Systems
"... Abstract—It is a widely held belief among designers of social tagging systems that tag clouds represent a useful tool for navigation. This is evident in, for example, the increasing number of tagging systems offering tag clouds for navigational purposes, which hints towards an implicit assumption th ..."
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Cited by 4 (3 self)
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Abstract—It is a widely held belief among designers of social tagging systems that tag clouds represent a useful tool for navigation. This is evident in, for example, the increasing number of tagging systems offering tag clouds for navigational purposes, which hints towards an implicit assumption that tag clouds support efficient navigation. In this paper, we examine and test this assumption from a network-theoretic perspective, and show that in many cases it does not hold. We first model navigation in tagging systems as a bipartite graph of tags and resources and then simulate the navigation process in such a graph. We use network-theoretic properties to analyse the navigability of three tagging datasets with regard to different user interface restrictions imposed by tag clouds. Our results confirm that tagresource networks have efficient navigation properties in theory, but they also show that popular user interface decisions (such as “pagination ” combined with reverse-chronological listing of resources) significantly impair the potential of tag clouds as a useful tool for navigation. Based on our findings, we identify a number of avenues for further research and the design of novel tag cloud construction algorithms. Our work is relevant for researchers interested in navigability of emergent hypertext structures, and for engineers seeking to improve the navigability of social tagging systems. I.

