Results 1 - 10
of
18
Markerless garment capture
- In SIGGRAPH ’08: ACM SIGGRAPH 2008 papers
, 2008
"... Figure 1: Left to right: an actor performing in the capture setup; one of sixteen views from the camera array; reconstructed T-shirt geometry; the real T-shirt is replaced by a rendering of the captured geometry with different appearance characteristics. A lot of research has recently focused on the ..."
Abstract
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Cited by 18 (3 self)
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Figure 1: Left to right: an actor performing in the capture setup; one of sixteen views from the camera array; reconstructed T-shirt geometry; the real T-shirt is replaced by a rendering of the captured geometry with different appearance characteristics. A lot of research has recently focused on the problem of capturing the geometry and motion of garments. Such work usually relies on special markers printed on the fabric to establish temporally coherent correspondences between points on the garment’s surface at different times. Unfortunately, this approach is tedious and prevents the capture of off-the-shelf clothing made from interesting fabrics. In this paper, we describe a marker-free approach to capturing garment motion that avoids these downsides. We establish temporally coherent parameterizations between incomplete geometries that we extract at each timestep with a multiview stereo algorithm. We then fill holes in the geometry using a template. This approach, for the first time, allows us to capture the geometry and motion of unpatterned, off-the-shelf garments made from a range of different fabrics.
Dynamic Shape Capture using Multi-View Photometric Stereo
- In ACM Transactions on Graphics
"... Figure 1: Our system rapidly acquires images under varying illumination in order to compute photometric normals from multiple viewpoints. The normals are then used to reconstruct detailed mesh sequences of dynamic shapes such as human performers. We describe a system for high-resolution capture of m ..."
Abstract
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Cited by 16 (3 self)
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Figure 1: Our system rapidly acquires images under varying illumination in order to compute photometric normals from multiple viewpoints. The normals are then used to reconstruct detailed mesh sequences of dynamic shapes such as human performers. We describe a system for high-resolution capture of moving 3D geometry, beginning with dynamic normal maps from multiple views. The normal maps are captured using active shape-from-shading (photometric stereo), with a large lighting dome providing a series of novel spherical lighting configurations. To compensate for low-frequency deformation, we perform multi-view matching and thin-plate spline deformation on the initial surfaces obtained by integrating the normal maps. Next, the corrected meshes are merged into a single mesh using a volumetric method. The final output is a set of meshes, which were impossible to produce with previous methods. The meshes exhibit details on the order of a few millimeters, and represent the performance over human-size working volumes at a temporal resolution of 60Hz. 1
Range scan registration using reduced deformable models
- EG
, 2009
"... We present an unsupervised method for registering range scans of deforming, articulated shapes. The key idea is to model the motion of the underlying object using a reduced deformable model. We use a linear skinning model for its simplicity and represent the weight functions on a regular grid locali ..."
Abstract
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Cited by 11 (1 self)
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We present an unsupervised method for registering range scans of deforming, articulated shapes. The key idea is to model the motion of the underlying object using a reduced deformable model. We use a linear skinning model for its simplicity and represent the weight functions on a regular grid localized to the surface geometry. This decouples the deformation model from the surface representation and allows us to deal with the severe occlusion and missing data that is inherent in range scan data. We formulate the registration problem using an objective function that enforces close alignment of the 3D data and includes an intuitive notion of joints. This leads to an optimization problem that we solve using an efficient EM-type algorithm. With our algorithm we obtain smooth deformations that accurately register pairs of range scans with significant motion and occlusion. The main advantages of our approach are that it does not require user specified markers, a template, nor manual segmentation of the surface geometry into rigid parts.
Dense correspondence finding for parametrization-free animation reconstruction from video
- IN PROC. IEEE CONF. ON COMPUTER VISION AND PATTERN RECOGNITION
"... We present a dense 3D correspondence finding method that enables spatio-temporally coherent reconstruction of surface animations from multi-view video data. Given as input a sequence of shape-from-silhouette volumes of a moving subject that were reconstructed for each time frame individually, our me ..."
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Cited by 10 (0 self)
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We present a dense 3D correspondence finding method that enables spatio-temporally coherent reconstruction of surface animations from multi-view video data. Given as input a sequence of shape-from-silhouette volumes of a moving subject that were reconstructed for each time frame individually, our method establishes dense surface correspondences between subsequent shapes independently of surface discretization. This is achieved in two steps: first, we obtain sparse correspondences from robust optical features between adjacent frames. Second, we generate dense correspondences which serve as map between respective surfaces. By applying this procedure subsequently to all pairs of time steps we can trivially align one shape with all others. Thus, the original input can be reconstructed as a sequence of meshes with constant connectivity and small tangential distortion. We exemplify the performance and accuracy of our method using several synthetic and captured real-world sequences.
H.-P.: Generalized Intrinsic Symmetry Detection
, 2009
"... In this paper, we address the problem of detecting partial symmetries in 3D objects. In contrast to previous work, our algorithm is able to match deformed symmetric parts: We first develop an algorithm for the case of approximately isometric deformations, based on matching graphs of surface feature ..."
Abstract
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Cited by 4 (1 self)
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In this paper, we address the problem of detecting partial symmetries in 3D objects. In contrast to previous work, our algorithm is able to match deformed symmetric parts: We first develop an algorithm for the case of approximately isometric deformations, based on matching graphs of surface feature lines that are annotated with intrinsic geometric properties. The sensitivity to non-isometry is controlled by tolerance parameters for each such annotation. Using large tolerance values for some of these annotations and a robust matching of the graph topology yields a more general symmetry detection algorithm that can detect similarities in structures that have undergone strong deformations. This approach for the first time allows for detecting partial intrinsic as well as more general, non-isometric symmetries. We evaluate the recognition performance of our technique for a number
consensus skeletons for non-rigid space-time registration
, 2010
"... We introduce the notion of consensus skeletons for non-rigid space-time registration of a deforming shape. Instead of basing the registration on point features, which are local and sensitive to noise, we adopt the curve skeleton of the shape as a global and descriptive feature for the task. Our meth ..."
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Cited by 3 (2 self)
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We introduce the notion of consensus skeletons for non-rigid space-time registration of a deforming shape. Instead of basing the registration on point features, which are local and sensitive to noise, we adopt the curve skeleton of the shape as a global and descriptive feature for the task. Our method uses no template and only assumes that the skeletal structure of the captured shape remains largely consistent over time. Such an assumption is generally weaker than those relying on large overlap of point features between successive frames, allowing for more sparse acquisition across time. Building our registration framework on top of the low-dimensional skeletontime structure avoids heavy processing of dense point or volumetric data, while skeleton consensusization provides robust handling of incompatibilities between per-frame skeletons. To register point clouds from all frames, we deform them by their skeletons, mirroring the skeleton registration process, to jump-start a non-rigid ICP. We present results for non-rigid space-time registration under sparse and noisy spatio-temporal sampling, including cases where data was captured from only a single view.
Markerless 3D Face Tracking
"... Abstract. We present a novel algorithm for the markerless tracking of deforming surfaces such as faces. We acquire a sequence of 3D scans along with color images at 40Hz. The data is then represented by implicit surface and color functions, using a novel partition-of-unity type method of efficiently ..."
Abstract
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Cited by 1 (0 self)
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Abstract. We present a novel algorithm for the markerless tracking of deforming surfaces such as faces. We acquire a sequence of 3D scans along with color images at 40Hz. The data is then represented by implicit surface and color functions, using a novel partition-of-unity type method of efficiently combining local regressors using nearest neighbor searches. Both these functions act on the 4D space of 3D plus time, and use temporal information to handle the noise in individual scans. After interactive registration of a template mesh to the first frame, it is then automatically deformed to track the scanned surface, using the variation of both shape and color as features in a dynamic energy minimization problem. Our prototype system yields high-quality animated 3D models in correspondence, at a rate of approximately twenty seconds per timestep. Tracking results for faces and other objects are presented. 1
Slippage Features
, 2008
"... In this report, we present a novel feature detection technique for unstructured point clouds. We introduce a generalized concept of geometric features that detects locally uniquely identifiable keypoints as centroids of area with locally minimal slippage. We extend the concept to multiple scales and ..."
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Cited by 1 (1 self)
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In this report, we present a novel feature detection technique for unstructured point clouds. We introduce a generalized concept of geometric features that detects locally uniquely identifiable keypoints as centroids of area with locally minimal slippage. We extend the concept to multiple scales and extract features using multi-scale mean shift clustering. In order to validate matches between feature points, we employ a two stage technique that first sorts out unlikely matches, followed by an approximate alignment between remaining features by a rotational crosscorrelation analysis and a local iterative closest point (ICP) registration. The resulting residuals are then used as final similarity measure. The proposed combination of techniques results in a robust and reliable correspondence detection technique that yields registration results in situations where previous techniques are not able to detect usable feature correspondences. We provide a detailed empirical analysis of the method, and apply the technique to global registration, symmetry detection and deformable matching problems.
Physically Guided Liquid Surface Modeling from Videos
"... Figure 1: A synthetic rendering of a 3D model reconstructed from video of a fountain. These are three static views of the same time instant. We present an image-based reconstruction framework to model real water scenes captured by stereoscopic video. In contrast to many image-based modeling techniqu ..."
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Cited by 1 (0 self)
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Figure 1: A synthetic rendering of a 3D model reconstructed from video of a fountain. These are three static views of the same time instant. We present an image-based reconstruction framework to model real water scenes captured by stereoscopic video. In contrast to many image-based modeling techniques that rely on user interaction to obtain high-quality 3D models, we instead apply automatically calculated physically-based constraints to refine the initial model. The combination of image-based reconstruction with physically-based simulation allows us to model complex and dynamic objects such as fluid. Using a depth map sequence as initial conditions, we use a physically based approach that automatically fills in missing regions, removes outliers, and refines the geometric shape so that the final 3D model is consistent to both the input video data and the laws of physics. Physically-guided modeling also makes interpolation or extrapolation in the space-time domain possible, and even allows the fusion of depth maps that were taken at different times or viewpoints. We demonstrated the effectiveness of our framework with a number of real scenes, all captured using only a single pair of cameras.
Temporally Coherent Completion of Dynamic Shapes
"... We present a novel shape completion technique for creating temporally coherent watertight surfaces from real-time captured dynamic performances. Because of occlusions and low surface albedo, scanned mesh sequences typically exhibit large holes that persist over extended periods of time. Most convent ..."
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Cited by 1 (0 self)
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We present a novel shape completion technique for creating temporally coherent watertight surfaces from real-time captured dynamic performances. Because of occlusions and low surface albedo, scanned mesh sequences typically exhibit large holes that persist over extended periods of time. Most conventional dynamic shape reconstruction techniques rely on template models or assume slow deformations in the input data. Our framework sidesteps these requirements and directly initializes shape completion with topology derived from the visual hull. To seal the holes with patches that are consistent with the subject’s motion, we first minimize surface bending energies in each frame to ensure smooth transitions across hole boundaries. Temporally coherent dynamics of surface patches are obtained by unwarping all frames within a time window using accurate inter-frame correspondences. Aggregated surface samples are then filtered with a temporal visibility kernel that maximizes the use of non-occluded surfaces. A key benefit of our shape completion strategy is that it does not rely on long-range correspondences or a template model. Consequently, our method does not suffer from error accumulation typically introduced by noise, large deformations, and drastic topological changes. We illustrate the effectiveness of our method on several high-resolution scans of human performances captured with a state-of-the-art multi-view 3D acquisition system.

