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81
MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids
, 1997
"... In research about the Internet, too much attention is paid to its ability to provide access to information. This thesis argues that the Internet can be used not just as a conduit for information, but as a context for learning through community-supported collaborative construction. A "constructionist ..."
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Cited by 79 (9 self)
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In research about the Internet, too much attention is paid to its ability to provide access to information. This thesis argues that the Internet can be used not just as a conduit for information, but as a context for learning through community-supported collaborative construction. A "constructionist" approach to use of the Internet makes particularly good use of its educational potential. The Internet provides opportunities to move beyond the creation of constructionist tools and activities to the creation of "constructionist cultures." These issues are explored through a specific example: MOOSE Crossing, a text-based virtual world (or "MUD") designed to be a constructionist learning environment for children ages 8 to 13. On MOOSE Crossing, children have constructed a virtual world together, making new places, objects, and creatures. Kids have made baby penguins that respond differently to five kinds of food, fortune tellers who predict the future, and the place at the end of the rainbow--- answer a riddle, and you get the pot of gold. This thesis discusses the design principles underlying a new programming language (MOOSE) and client interface (MacMOOSE) designed to make it easier for children to learn to program on MOOSE Crossing. It presents a detailed analysis, using an ethnographic methodology, of children's activities and learning experiences on MOOSE Crossing, with special focus on seven children who participated in a weekly after-school program from October 1995 through February 1997. In its analysis of children's activities, this thesis explores the relationship between construction and community. It describes how the MOOSE Crossing children motivated and supported one another's learning experiences: community provided support for learning through design and...
Questioning representations
- ECSCW ’91. The European Conf. on ComputerSupported Cooperative Work
, 1991
"... Abstract. The role of models in the design of computer systems to support interpersonal and cooperative work is examined. It is argued that the current generation of models over-emphasise determinism at the expense of interpretation in the work process. It is further argued that there are many cases ..."
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Cited by 59 (1 self)
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Abstract. The role of models in the design of computer systems to support interpersonal and cooperative work is examined. It is argued that the current generation of models over-emphasise determinism at the expense of interpretation in the work process. It is further argued that there are many cases in which designs pass between many different professional groups (office workers, managers, analysts, designers, programmers). Each of these groups has its own worldview and specialised language, and hence they are termed "semantic communities". When designs pass between semantic communities, something is lost and something is gained-- but the objects on which each community works are not commensurable. The distinct objects of work (office problems, analyses, designs, programs) do not map onto each other, and cannot be mutually tested using simple truelfalse criteria. This is termed a problem of "ontological drift", and arises whenever several distinct semantic communities work on the "same " system. It is suggested that the disparity so often observed between design expectations and the ways systems are actually used is therefore quite normal. Current efforts are directed at eliminating the disparity. We suggest that a more fruitful approach might be to accept that the final determination of a system rests with the users. In the long run this might give rise to different types of design principles than those used at the moment. In the short run, even the consciousness of this perspective could make significant differences to design dialogues and attitudes to "users".
Research Commentary: The Next Wave of Nomadic Computing
- Information Systems Research
, 2002
"... Anomadic information environment is a heterogeneous assemblage of interconnected technological, and social, and organizational elements that enable the physical and social mobility of computing and communication services between organizational actors both within and across organizational borders. We ..."
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Cited by 44 (2 self)
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Anomadic information environment is a heterogeneous assemblage of interconnected technological, and social, and organizational elements that enable the physical and social mobility of computing and communication services between organizational actors both within and across organizational borders. We analyze such environments based on their prevalent features of mobility, digital convergence, and mass scale, along with their mutual interdependencies. By using a framework that organizes research topics in nomadic information environments at the individual, team, organizational, and interorganizational levels and is comprised of both service and infrastructure development, we assess the opportunities and challenges for IS research. These deal with the design, use, adoption, and impacts of nomadic information environments. We conclude by discussing research challenges posed by nomadic information environments for information systems research skills and methods. These deal with the need to invent novel research methods and shift our research focus, the necessity to question the divide between the technical and the social, and the need to better integrate developmental and behavioral (empirical) research modes.
Communities of Practice, Foucault and Actor-Network Theory
- Journal of Management Studies
, 2000
"... The paper discusses some of the main contributions to the theory of communities of practice (COP theory), especially as it relates to organizational learning. The paper does not attempt a full overview but concentrates on the notion of power relations. Early COP theory, was formulated as part of sit ..."
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Cited by 18 (0 self)
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The paper discusses some of the main contributions to the theory of communities of practice (COP theory), especially as it relates to organizational learning. The paper does not attempt a full overview but concentrates on the notion of power relations. Early COP theory, was formulated as part of situated learning theory, and promised to work on issues of social context and unequal power relations. Foucault’s work and actor network theory (ANT) is introduced and forms the basis of a constructive critique of COP theory. If it appears that ANT and COP theory are in agonistic dispute, then the point of the paper is to seek a path of rapprochement through an emphasis on Foucaultian notions of practice, power and force-relations. [All comments welcome] Paper for presentation at the 3 rd International Conference on “Organizational
Knowledge Communities: Online Environments for Supporting Knowledge Management and its Social Context
- ACKERMAN MA, PIPEK V AND WOLF W (EDS) BEYOND KNOWLEDGE MANAGEMENT
, 2003
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The Next Wave of Nomadic Computing: A Research Agenda for Information Systems Research
- Sprouts: Working Papers on Information Environments, Systems and Organizations
, 2001
"... A nomadic information environment is a heterogeneous assemblage of interconnected technological and organizational elements, which enables physical and social mobility of computing and communication services between organizational actors both within and across organizational borders. We analyze such ..."
Abstract
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Cited by 13 (0 self)
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A nomadic information environment is a heterogeneous assemblage of interconnected technological and organizational elements, which enables physical and social mobility of computing and communication services between organizational actors both within and across organizational borders. We analyze such environments based on their prevalent features of mobility, digital convergence, and mass scale. We describe essential features of each in more detail and characterize their mutual interdependencies. We build a framework, which identifies research issues in nomadic information environments at the individual, the team, the organizational, and inter-organizational levels, comprising both service and infrastructure development. We assess the opportunities and challenges for research into each area at the level of design, use and adoption, and impacts. We conclude by discussing challenges posed by nomadic information environments for information systems field to our research skills and methods. These deal with the need to invent novel research methods and shift research focus, the necessity to question the divide between the technical and the social, and the need to better integrate developmental and behavioral (empirical) research modes.
Landscapes of Practice: Bricolage as a Method for Situated Design
- IN: JCSCW
, 2001
"... This paper proposes a `bricolage' approach to designing systems for cooperative work. This involves users, participatory designers and ethnographers in a continuing cycle of design and revised work practice, often in settings where resources are limited and short-term results are required. It exploi ..."
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Cited by 10 (0 self)
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This paper proposes a `bricolage' approach to designing systems for cooperative work. This involves users, participatory designers and ethnographers in a continuing cycle of design and revised work practice, often in settings where resources are limited and short-term results are required. It exploits the flood to market of hardware, software and services. The approach is illustrated with results from a project with a practice of landscape architects. Their work is analysed in terms of communities of practice and actor networks. These perspectives help to identify the `socialities' of people and of technologies and of the relationships between them. They help to distinguish different forms of cooperation with differing support needs, opportunities and vulnerabilities. They inform the design of technical support, the assessment of outcomes, and the design of further solutions, in a cycle of `situated experimentation'.
Mathematics and virtual culture: An evolutionary perspective on technology and mathematics education
- Educational Studies in Mathematics
, 1999
"... ABSTRACT. This paper suggests that from a cognitive-evolutionary perspective, computational media are qualitatively different from many of the technologies that have promised educational change in the past and failed to deliver. Recent theories of human cognitive evolution suggest that human cogniti ..."
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Cited by 7 (3 self)
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ABSTRACT. This paper suggests that from a cognitive-evolutionary perspective, computational media are qualitatively different from many of the technologies that have promised educational change in the past and failed to deliver. Recent theories of human cognitive evolution suggest that human cognition has evolved through four distinct stages: episodic, mimetic, mythic, and theoretical. This progression was driven by three cognitive advances: the ability to “represent ” events, the development of symbolic reference, and the creation of external symbolic representations. In this paper, we suggest that we are developing a new cognitive culture: a “virtual ” culture dependent on the externalization of symbolic processing. We suggest here that the ability to externalize the manipulation of formal systems changes the very nature of cognitive activity. These changes will have important consequences for mathematics education in coming decades. In particular, we argue that mathematics education in a virtual culture should strive to give students generative fluency to learn varieties of representational systems, provide opportunities to create and modify representational forms, develop skill in making and exploring virtual environments, and emphasize mathematics as a fundamental way of making sense of the world, reserving most exact computation and formal proof for those who will need those specialized skills.
Making Models Match: Replicating an Agent-Based Model
- Journal of Artificial Societies and Social Simulation
, 2007
"... Scientists have increasingly employed computer models in their work. Recent years have seen a
proliferation of agent-based models in the natural and social sciences. But with the exception of
a few "classic" models, most of these models have never been replicated by anyone but the
original developer ..."
Abstract
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Cited by 7 (1 self)
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Scientists have increasingly employed computer models in their work. Recent years have seen a
proliferation of agent-based models in the natural and social sciences. But with the exception of
a few "classic" models, most of these models have never been replicated by anyone but the
original developer. As replication is a critical component of the scientific method and a core
practice of scientists, we argue herein for an increased practice of replication in the agent-
based modeling community, and for widespread discussion of the issues surrounding
replication. We begin by clarifying the concept of replication as it applies to ABM. Furthermore
we argue that replication may have even greater benefits when applied to computational models
than when applied to physical experiments. Replication of computational models affects model
verification and validation and fosters shared understanding about modeling decisions. To
facilitate replication, we must create standards for both how to replicate models and how to
evaluate the replication. In this paper, we present a case study of our own attempt to replicate a
classic agent-based model. We begin by describing an agent-based model from political
science that was developed by Axelrod and Hammond. We then detail our effort to replicate that
model and the challenges that arose in recreating the model and in determining if the
replication was successful. We conclude this paper by discussing issues for (1) researchers
attempting to replicate models and (2) researchers developing models in order to facilitate the
replication of their results.

