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Full Abstraction for PCF
 INFORMATION AND COMPUTATION
, 1996
"... An intensional model for the programming language PCF is described, in which the types of PCF are interpreted by games, and the terms by certain "historyfree" strategies. This model is shown to capture definability in PCF. More precisely, every compact strategy in the model is definable i ..."
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Cited by 205 (15 self)
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An intensional model for the programming language PCF is described, in which the types of PCF are interpreted by games, and the terms by certain "historyfree" strategies. This model is shown to capture definability in PCF. More precisely, every compact strategy in the model is definable in a certain simple extension of PCF. We then introduce an intrinsic preorder on strategies, and show that it satisfies some remarkable properties, such that the intrinsic preorder on function types coincides with the pointwise preorder. We then obtain an orderextensional fully abstract model of PCF by quotienting the intensional model by the intrinsic preorder. This is the first syntaxindependent description of the fully abstract model for PCF. (Hyland and Ong have obtained very similar results by a somewhat different route, independently and at the same time.) We then consider the effective version of our model, and prove a Universality Theorem: every element of the effective extensional model is definable in PCF. Equivalently, every recursive strategy is definable up to observational equivalence.
Full Abstraction for PCF (Extended Abstract)
 THEORETICAL ASPECTS OF COMPUTER SOFTWARE. INTERNATIONAL SYMPOSIUM TACS'94, NUMBER 789 IN LECTURE NOTES IN COMPUTER SCIENCE
, 1994
"... The Full Abstraction Problem for PCF [23, 20, 7, 11] is one of the longeststanding problems in the semantics of programming languages. There is quite widespread agreement that it is one of the most difficult; there is much less agreement as to what exactly the problem is, or more particularly as ..."
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Cited by 68 (11 self)
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The Full Abstraction Problem for PCF [23, 20, 7, 11] is one of the longeststanding problems in the semantics of programming languages. There is quite widespread agreement that it is one of the most difficult; there is much less agreement as to what exactly the problem is, or more particularly as to the precise criteria for a solution. The usual formulation is that one wants a "semantic characterization" of the fully abstract model (by which we mean the inequationally fully abstract orderextensional model, which Milner proved to be uniquely specified up to isomorphism by these properties [20]). The problem is to understand what should be meant by a "semantic characterization". Our view is that the essential content of the problem, what makes it important, is that it calls for a semantic characterization of sequential, functional computation at hig...
Hereditarily Sequential Functionals
 In Proceedings of the Symposium on Logical Foundations of Computer Science: Logic at St. Petersburg, Lecture notes in Computer Science
, 1994
"... In order to define models of simply typed functional programming languages being closer to the operational semantics of these languages, the notions of sequentiality, stability and seriality were introduced. These works originated from the definability problem for PCF, posed in [Sco72], and the full ..."
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Cited by 63 (0 self)
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In order to define models of simply typed functional programming languages being closer to the operational semantics of these languages, the notions of sequentiality, stability and seriality were introduced. These works originated from the definability problem for PCF, posed in [Sco72], and the full abstraction problem for PCF, raised in [Plo77]. The presented computation model, forming the class of hereditarily sequential functionals, is based on a game in which each play describes the interaction between a functional and its arguments during a computation. This approach is influenced by the work of Kleene [Kle78], Gandy [Gan67], Kahn and Plotkin [KP78], Berry and Curien [BC82, Cur86, Cur92], and Cartwright and Felleisen [CF92]. We characterize the computable elements in this model in two different ways: (a) by recursiveness requirements for the game, and (b) as definability with the schemata (S1) (S8), (S11), which is related to definability in PCF. It turns out that both definitio...
Game Theoretic Analysis Of CallByValue Computation
, 1997
"... . We present a general semantic universe of callbyvalue computation based on elements of game semantics, and validate its appropriateness as a semantic universe by the full abstraction result for callbyvalue PCF, a generic typed programming language with callbyvalue evaluation. The key idea is ..."
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Cited by 60 (20 self)
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. We present a general semantic universe of callbyvalue computation based on elements of game semantics, and validate its appropriateness as a semantic universe by the full abstraction result for callbyvalue PCF, a generic typed programming language with callbyvalue evaluation. The key idea is to consider the distinction between callbyname and callbyvalue as that of the structure of information flow, which determines the basic form of games. In this way the callbyname computation and callbyvalue computation arise as two independent instances of sequential functional computation with distinct algebraic structures. We elucidate the type structures of the universe following the standard categorical framework developed in the context of domain theory. Mutual relationship between the presented category of games and the corresponding callbyname universe is also clarified. 1. Introduction The callbyvalue is a mode of calling procedures widely used in imperative and function...
Hypercoherences: A Strongly Stable Model of Linear Logic
 Mathematical Structures in Computer Science
, 1993
"... We present a model of classical linear logic based on the notion of strong stability that was introduced in [BE], a work about sequentiality written jointly with Antonio Bucciarelli. ..."
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Cited by 59 (9 self)
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We present a model of classical linear logic based on the notion of strong stability that was introduced in [BE], a work about sequentiality written jointly with Antonio Bucciarelli.
Algorithmic Game Semantics
 In Schichtenberg and Steinbruggen [16
, 2001
"... Introduction SAMSON ABRAMSKY (samson@comlab.ox.ac.uk) Oxford University Computing Laboratory 1. Introduction Game Semantics has emerged as a powerful paradigm for giving semantics to a variety of programming languages and logical systems. It has been used to construct the first syntaxindependen ..."
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Cited by 54 (3 self)
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Introduction SAMSON ABRAMSKY (samson@comlab.ox.ac.uk) Oxford University Computing Laboratory 1. Introduction Game Semantics has emerged as a powerful paradigm for giving semantics to a variety of programming languages and logical systems. It has been used to construct the first syntaxindependent fully abstract models for a spectrum of programming languages ranging from purely functional languages to languages with nonfunctional features such as control operators and locallyscoped references [4, 21, 5, 19, 2, 22, 17, 11]. A substantial survey of the state of the art of Game Semantics circa 1997 was given in a previous Marktoberdorf volume [6]. Our aim in this tutorial presentation is to give a first indication of how Game Semantics can be developed in a new, algorithmic direction, with a view to applications in computerassisted verification and program analysis. Some promising steps have already been taken in this
Observable Sequentiality and Full Abstraction
 In Proceedings of POPL ’92
, 1992
"... ion Robert Cartwright Matthias Felleisen Department of Computer Science Rice University Houston, TX 772511892 Abstract One of the major challenges in denotational semantics is the construction of fully abstract models for sequential programming languages. For the past fifteen years, research o ..."
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Cited by 40 (4 self)
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ion Robert Cartwright Matthias Felleisen Department of Computer Science Rice University Houston, TX 772511892 Abstract One of the major challenges in denotational semantics is the construction of fully abstract models for sequential programming languages. For the past fifteen years, research on this problem has focused on developing models for PCF, an idealized functional programming language based on the typed lambda calculus. Unlike most practical languages, PCF has no facilities for observing and exploiting the evaluation order of arguments in procedures. Since we believe that such facilities are crucial for understanding the nature of sequential computation, this paper focuses on a sequential extension of PCF (called SPCF) that includes two classes of control operators: error generators and escape handlers. These new control operators enable us to construct a fully abstract model for SPCF that interprets higher types as sets of errorsensitive functions instead of continuous...
A Semantic analysis of control
, 1998
"... This thesis examines the use of denotational semantics to reason about control flow in sequential, basically functional languages. It extends recent work in game semantics, in which programs are interpreted as strategies for computation by interaction with an environment. Abramsky has suggested that ..."
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Cited by 32 (5 self)
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This thesis examines the use of denotational semantics to reason about control flow in sequential, basically functional languages. It extends recent work in game semantics, in which programs are interpreted as strategies for computation by interaction with an environment. Abramsky has suggested that an intensional hierarchy of computational features such as state, and their fully abstract models, can be captured as violations of the constraints on strategies in the basic functional model. Nonlocal control flow is shown to fit into this framework as the violation of strong and weak ‘bracketing ’ conditions, related to linear behaviour. The language µPCF (Parigot’s λµ with constants and recursion) is adopted as a simple basis for highertype, sequential computation with access to the flow of control. A simple operational semantics for both callbyname and callbyvalue evaluation is described. It is shown that dropping the bracketing condition on games models of PCF yields fully abstract models of µPCF.