Results 1 - 10
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51
Lurker demographics: counting the silent
, 2000
"... As online groups grow in number and type, understanding lurking is becoming increasingly important. Recent reports indicate that lurkers make up over 90 % of online groups, yet little is known about them. This paper presents a demographic study of lurking in email-based discussion lists (DLs) with a ..."
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Cited by 68 (9 self)
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As online groups grow in number and type, understanding lurking is becoming increasingly important. Recent reports indicate that lurkers make up over 90 % of online groups, yet little is known about them. This paper presents a demographic study of lurking in email-based discussion lists (DLs) with an emphasis on health and software-support DLs. Four primary questions are examined. One, how prevalent is lurking, and do health and software-support DLs differ? Two, how do lurking levels vary as the definition is broadened from zero posts in 12 weeks to 3 or fewer posts in 12 weeks? Three, is there a relationship between lurking and the size of the DL, and four, is there a relationship between lurking and traffic level? When lurking is defined as no posts, the mean lurking level for all DLs is lower than the reported 90%. Health-support DLs have on average significantly fewer lurkers (46%) than software-support DLs (82%). Lurking varies widely ranging from 0 to 99%. The relationships between lurking, group size and traffic are also examined.
Knowledge sharing and Yahoo Answers: Everyone knows something
- Proceedings of WWW'08
, 2008
"... Yahoo Answers (YA) is a large and diverse question-answer forum, acting not only as a medium for sharing technical knowledge, but as a place where one can seek advice, gather opinions, and satisfy one’s curiosity about a countless number of things. In this paper, we seek to understand YA’s knowledge ..."
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Cited by 52 (2 self)
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Yahoo Answers (YA) is a large and diverse question-answer forum, acting not only as a medium for sharing technical knowledge, but as a place where one can seek advice, gather opinions, and satisfy one’s curiosity about a countless number of things. In this paper, we seek to understand YA’s knowledge sharing activity. We analyze the forum categories and cluster them according to content characteristics and patterns of interaction among the users. While interactions in some categories resemble expertise sharing forums, others incorporate discussion, everyday advice, and support. With such a diversity of categories in which one can participate, we find that some users focus narrowly on specific topics, while others participate across categories. This not only allows us to map related categories, but to characterize the entropy of the users ’ interests. We find that lower entropy correlates with receiving higher answer ratings, but only for categories where factual expertise is primarily sought after. We combine both user attributes and answer characteristics
Theories and Methods in Mediated Communication
- In
, 2003
"... cation as an integrated set of speech, gaze, and gestural behaviours. As we shall see, studies of mediated communication allow us to identify the contribution of different nonverbal behaviours, such as gaze and gesture to communication. They also help to clarify the overall influence of visual infor ..."
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Cited by 27 (3 self)
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cation as an integrated set of speech, gaze, and gestural behaviours. As we shall see, studies of mediated communication allow us to identify the contribution of different nonverbal behaviours, such as gaze and gesture to communication. They also help to clarify the overall influence of visual information in communication, and the effects of communication interactive processes such as feedback on communication. Prior to examining what research has to say about these issues, we describe: (a) mediated communication theories; (b) the technologies used to support communication in the various situations; (c) the methods used to study mediated communication. Theories of mediated communication There are many different theories of mediated communication. Rather than describing each in detail, we restrict ourselves here to an exposition of the general form that these theories take, and the general set of claims that they make. The fundamental goal of mediated communication theor
De-lurking in virtual communities: a social communication network approach to measuring the effects of social and cultural capital
, 2004
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Contact Management: Identifying Contacts to Support Long-Term Communication
, 2002
"... Much of our daily communication activity involves managing interpersonal communications and relationships. Despite its importance, this activity of contact management is poorly understood. We report on field and lab studies that begin to illuminate it. ..."
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Cited by 18 (5 self)
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Much of our daily communication activity involves managing interpersonal communications and relationships. Despite its importance, this activity of contact management is poorly understood. We report on field and lab studies that begin to illuminate it.
Stimulating Social Engagement in a Community Network
- In Proceedings of CSCW 2002
, 2002
"... One of the most challenging problems facing builders and facilitators of community networks is to create and sustain social engagement among members. In this paper, we investigate the drivers of social engagement in a community network through the analysis of three data sources: activity logs, a mem ..."
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Cited by 18 (2 self)
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One of the most challenging problems facing builders and facilitators of community networks is to create and sustain social engagement among members. In this paper, we investigate the drivers of social engagement in a community network through the analysis of three data sources: activity logs, a member survey, and the content analysis of the conversation archives. We describe three important ways to encourage and support social engagement in online communities: through system design elements such as conversation channeling and event notification, by various selection criteria for community members, and through facilitation of specific kinds of discussion topics.
Creating, Destroying, and Restoring Value in Wikipedia
, 2007
"... Wikipedia’s brilliance and curse is that any user can edit any of the encyclopedia entries. We introduce the notion of the impact of an edit, measured by the number of times the edited version is viewed. Using several datasets, including recent logs of all article views, we show that frequent editor ..."
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Cited by 18 (1 self)
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Wikipedia’s brilliance and curse is that any user can edit any of the encyclopedia entries. We introduce the notion of the impact of an edit, measured by the number of times the edited version is viewed. Using several datasets, including recent logs of all article views, we show that frequent editors dominate what people see when they visit Wikipedia, and that this domination is increasing. Similarly, using the same impact measure, we show that the probability of a typical article view being damaged is small but increasing, and we present empirically grounded classes of damage. Finally, we make policy recommendations for Wikipedia and other wikis in light of these findings.
The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft
"... Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or “guilds ” to coordinate their actions and accomplish the games ’ toughest objectives. Managing a guild, however, is notoriously dif ..."
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Cited by 15 (0 self)
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Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or “guilds ” to coordinate their actions and accomplish the games ’ toughest objectives. Managing a guild, however, is notoriously difficult and many do not survive very long. In this paper, we examine some of the factors that could explain the success or failure of a game guild based on more than a year of data collected from five World of Warcraft servers. Our focus is on structural properties of these groups, as represented by their social networks and other variables. We use this data to discuss what games can teach us about group dynamics online and, in particular, what tools and techniques could be used to better support gaming communities.
The network in the garden: an empirical analysis of social media in rural life,” Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems
- ACM
"... History repeatedly demonstrates that rural communities have unique technological needs. Yet, we know little about how rural communities use modern technologies, so we lack knowledge on how to design for them. To address this gap, our empirical paper investigates behavioral differences between more t ..."
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Cited by 15 (0 self)
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History repeatedly demonstrates that rural communities have unique technological needs. Yet, we know little about how rural communities use modern technologies, so we lack knowledge on how to design for them. To address this gap, our empirical paper investigates behavioral differences between more than 3,000 rural and urban social media users. Using a dataset collected from a broadly popular social network site, we analyze users ’ profiles, 340,000 online friendships and 200,000 interpersonal messages. Using social capital theory, we predict differences between rural and urban users and find strong evidence supporting our hypotheses. Namely, rural people articulate far fewer friends online, and those friends live much closer to home. Our results also indicate that the groups have substantially different gender distributions and use privacy features differently. We conclude by discussing design implications drawn from our findings; most importantly, designers should reconsider the binary friend-or-not model to allow for incremental trust-building. Author Keywords Social media, rural, digital divide, social network sites
Traffic Encounters and Hocman - Associating Motorcycle Ethnography with Design
- Journal of Personal and Ubiquitous Computing
, 2002
"... Abstract. Brief encounters between acquainted and unacquainted motorcyclists are enjoyable moments. This truly mobile form of social interaction is difficult to study through traditional ethnographic fieldwork. However, the method is applicable when integrated in a design approach where the particip ..."
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Cited by 14 (4 self)
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Abstract. Brief encounters between acquainted and unacquainted motorcyclists are enjoyable moments. This truly mobile form of social interaction is difficult to study through traditional ethnographic fieldwork. However, the method is applicable when integrated in a design approach where the participants collaborate to integrate the field study, the design and the evaluation. This has made it possible to generate a novel mobile service. The service, Hocman, is a peer-to-peer application with mobile wireless ad hoc networking for PDAs. It enhances traffic encounters between bikers by playing a sound icon and automatically exchanging personal HTML pages. We have successfully demonstrated through performance tests and field trials that it is successful in doing this, and that bikers enjoy such added value to biking, especially hearing the sound icon when meeting other bikers.

