Results 1 - 10
of
29
Reflective design
- Proceedings of Critical Computing
, 2005
"... sengers at cs.cornell.edu, kab18 | sd256 | jofish at cornell.edu As computing moves into every aspect of our daily lives, the values and assumptions that underlie our technical practices may unwittingly be propagated throughout our culture. Drawing on existing critical approaches in computing, we ar ..."
Abstract
-
Cited by 34 (3 self)
- Add to MetaCart
sengers at cs.cornell.edu, kab18 | sd256 | jofish at cornell.edu As computing moves into every aspect of our daily lives, the values and assumptions that underlie our technical practices may unwittingly be propagated throughout our culture. Drawing on existing critical approaches in computing, we argue that reflection on unconscious values embedded in computing and the practices that it supports can and should be a core principle of technology design. Building on a growing body of work in critical computing, reflective design combines analysis of the ways in which technologies reflect and perpetuate unconscious cultural assumptions, with design, building, and evaluation of new computing devices that reflect alternative possibilities. We illustrate this approach through two design case studies.
Sustainable Interaction Design
- Invention & Disposal, Renewal & Reuse. In Proc.of CHI ‘07
, 2007
"... This paper considers the concept of ensoulment in relation to the design principle of promoting quality & equality within Sustainable Interaction Design (SID). The design-theoretic origins and implications are discussed and the background needed to understand this concept and principle are stated. A ..."
Abstract
-
Cited by 10 (1 self)
- Add to MetaCart
This paper considers the concept of ensoulment in relation to the design principle of promoting quality & equality within Sustainable Interaction Design (SID). The design-theoretic origins and implications are discussed and the background needed to understand this concept and principle are stated. Appropriate design research methods are discussed. Parts of a completed survey are described and initial findings from an ongoing elicitation study for collecting personal inventories is also presented. The implications of the survey and elicitation study for larger scale design research are described, with an eye towards future research. 1.
Laying the Foundations for Public Participation and Value Advocacy: Interaction Design for a Large Scale Urban Simulation
- In Proceedings of DGO
, 2008
"... Supporting public participation is often a key goal in the design of digital government systems. However, years of work may be required before a complex system, such as the UrbanSim urban simulation system, is deployed and ready for such participation. In this paper, we investigate laying the founda ..."
Abstract
-
Cited by 8 (7 self)
- Add to MetaCart
Supporting public participation is often a key goal in the design of digital government systems. However, years of work may be required before a complex system, such as the UrbanSim urban simulation system, is deployed and ready for such participation. In this paper, we investigate laying the foundations for public participation in advance of wide-scale public deployment, with the goal of having interaction designs ready when the system is put into such use. Moreover, in a highly politicized domain such as this one, value advocacy as well as factual information plays a central role. Using the theory and methods of Value Sensitive Design, we address three design goals toward public participation and value advocacy, and provide evidence that each of them was achieved: (1) enabling indirect stakeholders to become direct stakeholders (i.e. enabling more people to interact directly with UrbanSim in useful ways); (2) developing a participatory process by which these stakeholders can help guide the development of the system itself; and (3) enabling participating organizations to engage in value advocacy while at the same time enhancing overall system legitimation. Categories and Subject Descriptors H5.3. [Information interfaces and presentation]: Group and
Security Automation Considered Harmful?
, 2007
"... End-users are often perceived as the weakest link in information security. Because of this perception, a growing body of research and commercial activity is focused on automated approaches to security. With these approaches, security decisions are removed from the hands of the users, and are placed ..."
Abstract
-
Cited by 8 (2 self)
- Add to MetaCart
End-users are often perceived as the weakest link in information security. Because of this perception, a growing body of research and commercial activity is focused on automated approaches to security. With these approaches, security decisions are removed from the hands of the users, and are placed instead in systems themselves, or in remote services or organizations that establish policies that are automatically enforced. We contend that although security automation is potentially beneficial in theory, in practice it is not a panacea for end-user information security. A number of technical and social factors mitigate against the acceptance and efficacy of automated end-user security solutions in many cases. In this paper, we present a discussion of the inherent limitations of automating security for end-users. We then discuss a set of design guidelines for choosing whether to automate end-user security systems. We conclude with a set of research directions focused on increasing the acceptance and efficacy of security solutions for end-users.
Envisioning systemic effects on persons and society throughout interactive system design
- Proc. DIS 2008, ACM Press
, 2008
"... The design, development, and deployment of interactive systems can substantively impact individuals, society, and the natural environment, now and potentially well into the future. Yet, a scarcity of methods exists to support long-term, emergent, systemic thinking in interactive design practice. Tow ..."
Abstract
-
Cited by 7 (1 self)
- Add to MetaCart
The design, development, and deployment of interactive systems can substantively impact individuals, society, and the natural environment, now and potentially well into the future. Yet, a scarcity of methods exists to support long-term, emergent, systemic thinking in interactive design practice. Toward addressing this gap, we propose four envisioning criteria – stakeholders, time, values, and pervasiveness – distilled from prior work in urban planning, design noir, and Value Sensitive Design. We characterize how the criteria can support systemic thinking, illustrate the integration of the envisioning criteria into established design practice (scenariobased design), and provide strategic activities to serve as generative envisioning tools. We conclude with suggestions for use and future work. Key contributions include: 1) four envisioning criteria to support systemic thinking, 2) value scenarios (extending scenario-based design), and 3) strategic activities for engaging the envisioning criteria in interactive system design practice.
Development of a Privacy Addendum for Open Source Licenses
- Value Sensitive Design in Industry". 6th Conference on Ubiquitous Computing (Ubicomp
, 2006
"... Abstract. Drawing on Value Sensitive Design, we developed a workable privacy addendum for an open source software license that not only covers intellectual property rights while allowing software developers to modify the software (the usual scope of an open source license), but also addresses enduse ..."
Abstract
-
Cited by 5 (3 self)
- Add to MetaCart
Abstract. Drawing on Value Sensitive Design, we developed a workable privacy addendum for an open source software license that not only covers intellectual property rights while allowing software developers to modify the software (the usual scope of an open source license), but also addresses enduser privacy. One central innovation of our work entails the integration of an informed consent model and a threat model for developing privacy protections for ubiquitous location aware systems. We utilized technology that provided a device’s location information in real-time: Intel’s POLS, a “sister ” system to Intel’s Place Lab. In January 2006, POLS was released under a license combining the substantive terms of the Eclipse Public License together with this privacy addendum. In this paper, we describe how we developed the privacy addendum, present legal terms, and discuss characteristics of our design methods and results that have implications for protecting privacy in ubiquitous information systems released in open source. 1
Value Scenarios: A Technique for Envisioning Systemic Effects of New Technologies
"... In this paper we propose that there is a scarcity of methods which support critical, systemic, long-term thinking in current design practice, technology development and deployment. To address this need we introduce value scenarios, an extension of scenariobased design which can support envisioning t ..."
Abstract
-
Cited by 5 (4 self)
- Add to MetaCart
In this paper we propose that there is a scarcity of methods which support critical, systemic, long-term thinking in current design practice, technology development and deployment. To address this need we introduce value scenarios, an extension of scenariobased design which can support envisioning the systemic effects of new technologies. We identify and describe five key elements of value scenarios: stakeholders, pervasiveness, time, systemic effects, and value implications. We provide two examples of value scenarios, which draw from our current work on urban simulation and human-robot interaction. We conclude with suggestions for how value scenarios might be used by others.
Celebratory Technology: New Directions for Food Research in HCI
"... Food is a central part of our lives. Fundamentally, we need food to survive. Socially, food is something that brings people together–individuals interact through and around it. Culturally, food practices reflect our ethnicities and nationalities. Given the importance of food in our daily lives, it i ..."
Abstract
-
Cited by 4 (1 self)
- Add to MetaCart
Food is a central part of our lives. Fundamentally, we need food to survive. Socially, food is something that brings people together–individuals interact through and around it. Culturally, food practices reflect our ethnicities and nationalities. Given the importance of food in our daily lives, it is important to understand what role technology currently plays and the roles it can be imagined to play in the future. In this paper we describe the existing and potential design space for HCI in the area of human-food interaction. We present ideas for future work on designing technologies in the area of human-food interaction that celebrate the positive interactions that people have with food as they eat and prepare foods in their everyday lives. Author Keywords Food, eating, cooking, smart homes, domestic technology.
Improving the safety of homeless young people with mobile phones: Values, form and function
- Proc CHI 2011, ACM Press
, 2011
"... By their pervasiveness and by being worn on our bodies, mobile phones seem to have become intrinsic to safety. To examine this proposition, 43 participants, from four stakeholder groups (homeless young people, service providers, police officers, and community members), were asked to consider how hom ..."
Abstract
-
Cited by 3 (2 self)
- Add to MetaCart
By their pervasiveness and by being worn on our bodies, mobile phones seem to have become intrinsic to safety. To examine this proposition, 43 participants, from four stakeholder groups (homeless young people, service providers, police officers, and community members), were asked to consider how homeless young people could use mobile phones to keep safe. Participants were asked to express their knowledge for place-based safety and to envision how mobile phones might be used to improve safety. Detailed analysis of the resulting data, which included value sketches, written value scenarios, and semistructured discussion, led to specific design opportunities, related to values (e.g., supporting trust and desire to help others), function (e.g., documenting harms for future purposes), and form (e.g., leveraging social expectations for how mobile phones can be used to influence behavior). Together, these findings bound a design space for how mobile phones can be used to manage unsafe situations.

