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261
Frugal path mechanisms
, 2002
"... We consider the problem of selecting a low cost s − t path in a graph, where the edge costs are a secret known only to the various economic agents who own them. To solve this problem, Nisan and Ronen applied the celebrated Vickrey-Clarke-Groves (VCG) mechanism, which pays a premium to induce the edg ..."
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Cited by 94 (2 self)
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We consider the problem of selecting a low cost s − t path in a graph, where the edge costs are a secret known only to the various economic agents who own them. To solve this problem, Nisan and Ronen applied the celebrated Vickrey-Clarke-Groves (VCG) mechanism, which pays a premium to induce the edges to reveal their costs truthfully. We observe that this premium can be unacceptably high. There are simple instances where the mechanism pays Θ(k) times the actual cost of the path, even if there is an alternate path available that costs only (1 + ɛ) times as much. This inspires the frugal path problem, which is to design a mechanism that selects a path and induces truthful cost revelation without paying such a high premium. This paper contributes negative results on the frugal path problem. On two large classes of graphs, including ones having three node-disjoint s − t paths, we prove that no reasonable mechanism can always avoid paying a high premium to induce truthtelling. In particular, we introduce a general class of min function mechanisms, and show that all min function mechanisms can be forced to overpay just as badly as VCG. On the other hand, we prove that (on two large classes of graphs) every truthful mechanism satisfying some reasonable properties is a min function mechanism. 1
An analysis of alternative slot auction designs for sponsored search
- In Proceedings of the 7th ACM conference on Electronic commerce
, 2006
"... Billions of dollars are spent each year on sponsored search, a form of advertising where merchants pay for placement alongside web search results. Slots for ad listings are allocated via an auction-style mechanism where the higher a merchant bids, the more likely his ad is to appear above other ads ..."
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Cited by 60 (6 self)
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Billions of dollars are spent each year on sponsored search, a form of advertising where merchants pay for placement alongside web search results. Slots for ad listings are allocated via an auction-style mechanism where the higher a merchant bids, the more likely his ad is to appear above other ads on the page. In this paper we analyze the incentive, efficiency, and revenue properties of two slot auction designs: “rank by bid ” (RBB) and “rank by revenue” (RBR), which correspond to stylized versions of the mechanisms currently used by Yahoo! and Google, respectively. We also consider first- and second-price payment rules together with each of these allocation rules, as both have been used historically. We consider both the “short-run ” incomplete information setting and the “long-run ” complete information setting. With incomplete information, neither RBB nor RBR are truthful with either first or second pricing. We find that the informational requirements of RBB are much weaker than those of RBR, but that RBR is efficient whereas RBB is not. We also show that no revenue ranking of RBB and RBR is possible given an arbitrary distribution over bidder values and relevance. With complete information, we find that no equilibrium exists with first pricing using either RBB or RBR. We show that there typically exists a multitude of equilibria with second pricing, and we bound the divergence of (economic) value in such equilibria from the value obtained assuming all merchants bid truthfully.
Issues in multiagent resource allocation
- INFORMATICA
, 2006
"... The allocation of resources within a system of autonomous agents, that not only have preferences over alternative allocations of resources but also actively participate in computing an allocation, is an exciting area of research at the interface of Computer Science and Economics. This paper is a sur ..."
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Cited by 49 (14 self)
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The allocation of resources within a system of autonomous agents, that not only have preferences over alternative allocations of resources but also actively participate in computing an allocation, is an exciting area of research at the interface of Computer Science and Economics. This paper is a survey of some of the most salient issues in Multiagent Resource Allocation. In particular, we review various languages to represent the preferences of agents over alternative allocations of resources as well as different measures of social welfare to assess the overall quality of an allocation. We also discuss pertinent issues regarding allocation procedures and present important complexity results. Our presentation of theoretical issues is complemented by a discussion of software packages for the simulation of agent-based market places. We also introduce four major application areas for Multiagent Resource Allocation, namely industrial procurement, sharing of satellite resources, manufacturing control, and grid computing.
Approximately-Strategyproof and Tractable Multi-Unit Auctions
, 2004
"... We present an approximately-efficient and approximately-strategyproof auction mechanism for a single-good multi-unit allocation problem. The bidding language allows marginaldecreasing piecewise constant curves and quantity-based side constraints. We develop a fully polynomial-time approximation sch ..."
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Cited by 46 (10 self)
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We present an approximately-efficient and approximately-strategyproof auction mechanism for a single-good multi-unit allocation problem. The bidding language allows marginaldecreasing piecewise constant curves and quantity-based side constraints. We develop a fully polynomial-time approximation scheme for the multi-unit allocation problem, which computes a -approximation in worst-case time , given bids each with a constant number of pieces. We integrate this approximation scheme within a VickreyClarke -Groves mechanism and compute payments for an asymptotic cost of ! . The maximal possible gain from manipulation to a bidder in the combined scheme is bounded by 4294-16716 " is the total surplus in the efficient outcome.
Online Ascending Auctions for Gradually Expiring Items
- In SODA
, 2004
"... In this paper we consider online auction mechanisms for the allocation of M items that are identical to each other except for the fact that the items have dierent expiration times, and each item must be allocated before it expires. A computational application is the allocation of time slots in a ..."
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Cited by 46 (6 self)
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In this paper we consider online auction mechanisms for the allocation of M items that are identical to each other except for the fact that the items have dierent expiration times, and each item must be allocated before it expires. A computational application is the allocation of time slots in a scheduling problem, and an economic application is the allocation of transportation tickets.
Frugality in Path Auctions
- In Proceedings of the 15th Annual ACM-SIAM Symposium on Discrete Algorithms
, 2003
"... We consider the problem of picking (buying) an inexpensive s t path in a graph where edges are owned by independent (selfish) agents, and the cost of an edge is known to its owner only. We study the problem of finding frugal mechanisms for this task, i.e. we investigate the payments the buyer m ..."
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Cited by 46 (1 self)
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We consider the problem of picking (buying) an inexpensive s t path in a graph where edges are owned by independent (selfish) agents, and the cost of an edge is known to its owner only. We study the problem of finding frugal mechanisms for this task, i.e. we investigate the payments the buyer must make in order to buy a path.
Beyond VCG: Frugality of truthful mechanisms
- In Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
, 2005
"... We study truthful mechanisms for auctions in which the auctioneer is trying to hire a team of agents to perform a complex task, and paying them for their work. As common in the field of mechanism design, we assume that the agents are selfish and will act in such a way as to maximize their profit, wh ..."
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Cited by 34 (3 self)
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We study truthful mechanisms for auctions in which the auctioneer is trying to hire a team of agents to perform a complex task, and paying them for their work. As common in the field of mechanism design, we assume that the agents are selfish and will act in such a way as to maximize their profit, which in particular may include misrepresenting their true incurred cost. Our first contribution is a new and natural definition of the frugality ratio of a mechanism, measuring the amount by which a mechanism “overpays”, and extending previous definitions to all monopoly-free set systems. After reexamining several known results in light of this new definition, we proceed to study in detail shortest path auctions and “r-out-of-k sets ” auctions. We show that when individual set systems (e.g., graphs) are considered instead of worst cases over all instances, these problems exhibit a rich structure, and the performance of mechanisms may be vastly different. In particular, we show that the wellknown VCG mechanism may be far from optimal in these settings, and we propose and analyze a mechanism that is always within a constant factor of optimal. 1
M-dpop: Faithful distributed implementation of efficient social choice problems
- In AAMAS’06 - Autonomous Agents and Multiagent Systems
, 2006
"... In the efficient social choice problem, the goal is to assign values, subject to side constraints, to a set of variables to maximize the total utility across a population of agents, where each agent has private information about its utility function. In this paper we model the social choice problem ..."
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Cited by 30 (10 self)
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In the efficient social choice problem, the goal is to assign values, subject to side constraints, to a set of variables to maximize the total utility across a population of agents, where each agent has private information about its utility function. In this paper we model the social choice problem as a distributed constraint optimization problem (DCOP), in which each agent can communicate with other agents that share an interest in one or more variables. Whereas existing DCOP algorithms can be easily manipulated by an agent, either by misreporting private information or deviating from the algorithm, we introduce M-DPOP, the first DCOP algorithm that provides a faithful distributed implementation for efficient social choice. This provides a concrete example of how the methods of mechanism design can be unified with those of distributed optimization. Faithfulness ensures that no agent can benefit by unilaterally deviating from any aspect of the protocol, neither informationrevelation, computation, nor communication, and whatever the private information of other agents. We allow for payments by agents to a central bank, which is the only central authority that we require. To achieve faithfulness, we carefully integrate the Vickrey-Clarke-Groves (VCG) mechanism with the DPOP algorithm, such that each agent is only asked to perform computation, report

