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Cyclopean geometry of binocular vision
"... The geometry of binocular projection is analyzed in relation to the primate visual system. An oculomotor parameterization that includes the classical vergence and version angles is defined. It is shown that the epipolar geometry of the system is constrained by binocular coordination of the eyes. A l ..."
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Cited by 10 (8 self)
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The geometry of binocular projection is analyzed in relation to the primate visual system. An oculomotor parameterization that includes the classical vergence and version angles is defined. It is shown that the epipolar geometry of the system is constrained by binocular coordination of the eyes. A local model of the scene is adopted in which depth is measured relative to a plane containing the fixation point. These constructions lead to an explicit parameterization of the binocular disparity field involving the gaze angles as well as the scene structure. The representation of visual direction and depth is discussed with reference to the relevant psychophysical and neurophysiological literature. © 2008 Optical Society of America OCIS codes: 330.1400, 330.2210. 1.
A neural model of 3D shape-from-texture: Multiple-scale filtering, boundary grouping, and surface filling-in
- VISION RESEARCH
, 2007
"... A neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textured 2D image into a representation of curved 3D shape. Two basic problems are solved to achieve this: (1) Patterns of spatially discrete 2D texture elements are transformed into a spatially smooth surface rep ..."
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Cited by 9 (5 self)
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A neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textured 2D image into a representation of curved 3D shape. Two basic problems are solved to achieve this: (1) Patterns of spatially discrete 2D texture elements are transformed into a spatially smooth surface representation of 3D shape. (2) Changes in the statistical properties of texture elements across space induce the perceived 3D shape of this surface representation. This is achieved in the model through multiple-scale filtering of a 2D image, followed by a cooperative-competitive grouping network that coherently binds texture elements into boundary webs at the appropriate depths using a scale-to-depth map and a subsequent depth competition stage. These boundary webs then gate filling-in of surface lightness signals in order to form a smooth 3D surface percept. The model quantitatively simulates challenging psychophysical data about perception of prolate ellipsoids [Todd, J., & Akerstrom, R. (1987). Perception of three-dimensional form from patterns of optical texture. Journal of Experimental Psychology: Human Perception and Performance, 13(2), 242–255]. In particular, the model represents a high degree of 3D curvature for a certain class of images, all of whose texture elements have the same degree of optical compression, in accordance with percepts of human observers. Simulations of 3D percepts of an elliptical cylinder, a slanted plane, and a photo of a golf ball are also presented.
Neural mechanisms of three-dimensional vision
, 2005
"... We can see things in three dimensions because the visual system re-constructs the three-dimensional (3D) configurations of objects from their two-dimensional (2D) images projected onto the retinas. The purpose of this paper is to give an overview of the psychological background and recent physiologi ..."
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Cited by 4 (0 self)
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We can see things in three dimensions because the visual system re-constructs the three-dimensional (3D) configurations of objects from their two-dimensional (2D) images projected onto the retinas. The purpose of this paper is to give an overview of the psychological background and recent physiological findings concerning three-dimensional vision. Psychophysical and computational studies have suggested that in the visual system the 3D surface orientation is first estimated independently from individual depth cues—such as binocular disparity, as well as various monocular cues including texture gradients—and then the information from these different depth cues is integrated to construct a generalized representation of the 3D surface geometry. Neurons involved in low-level disparity processing, or the detection of local absolute disparity, were found mainly in the occipital cortex, whereas neurons involved in high-level disparity processing, or the reconstruction of 3D surface orientation through the computation of disparity gradients, were found mainly in the parietal area caudal intraparietal sulcus (CIP). Neurons sensitive to texture gradients, which is one of the major monocular cues, were also found in CIP. The majority of these neurons were sensitive to disparity gradients as well, suggesting their involvement in the computation of 3D surface orientation. In CIP, neurons sensitive to multiple depth cues were widely distributed together with those sensitive to a specific depth cue, suggesting CIP’s involvement in the integration of depth information from different sources. In addition, human and monkey imaging studies have indicated convergence of multiple depth cues in CIP. These neurophysiological findings suggest that CIP plays a critical role in 3D vision
Stereo sensitivity depends on stereo matching
- Journal of Vision
, 2005
"... Stereoacuity thresholds, measured with bar targets, rise as the absolute disparity of the bars is increased. One explanation for this rise is that, as the bars are moved away from the fixation plane, the stereo system uses coarser mechanisms to encode the bars ’ disparity; coarse mechanisms are inse ..."
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Cited by 1 (0 self)
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Stereoacuity thresholds, measured with bar targets, rise as the absolute disparity of the bars is increased. One explanation for this rise is that, as the bars are moved away from the fixation plane, the stereo system uses coarser mechanisms to encode the bars ’ disparity; coarse mechanisms are insensitive to small changes in target disparity, resulting in higher thresholds. To test this explanation, we measured stereoacuity with a 6- wide 3 cpd grating presented in a rectangular envelope. We varied the disparity of the grating and its edges (envelope) parametrically from 0 to 20 arcmin (i.e., through one full period). To force observers to make judgments based on carrier disparity, we then varied the interocular phase incrementally from trial-to-trial while keeping edge disparity fixed for a given block of trials. The pedestal phase disparity of the grating necessarily cycles through 360-, back to zero disparity, as the edge disparity increases monotonically from 0 to 20 arcmin. Unlike mechanisms that respond to bars, the mechanism that responds to the interocular phase disparity of the grating should have the same sensitivity at 20 arcmin disparity (360- of phase) as it has at zero disparity. So, if stereoacuity were determined by the most sensitive mechanism, thresholds should oscillate with the pedestal phase disparity. However, these gratings are perceived in depth at the disparity of their edges. If stereoacuity were instead determined by the stereo matching operations that generate perceived depth, thresholds should rise monotonically with increasing edge disparity. We found that the rise in grating thresholds with increasing edge disparity was monotonic and virtually identical to the rise in thresholds observed for bars. Stereoacuity is contingent on stereo matching.
User-Centered Virtual . . .
, 2006
"... Virtual environment (VE) design for cognitive rehabilitation necessitates a new methodology to ensure the validity of the resulting rehabilitation assessment. We propose that benchmarking the VE system technology utilizing a user-centered approach should precede the VE construction. Further, user pe ..."
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Virtual environment (VE) design for cognitive rehabilitation necessitates a new methodology to ensure the validity of the resulting rehabilitation assessment. We propose that benchmarking the VE system technology utilizing a user-centered approach should precede the VE construction. Further, user performance baselines should be measured throughout testing as a control for adaptive effects that may confound the metrics chosen to evaluate the rehabilitation treatment. To support these claims we present data obtained from two modules of a user-centered head-mounted display (HMD) assessment battery, specifically resolution visual acuity and stereoacuity. Resolution visual acuity and stereoacuity assessments provide information about the image quality achieved by an HMD based upon its unique system parameters. When applying a user-centered approach, we were able to quantify limitations in the VE system components (e.g., low microdisplay resolution) and separately point to user characteristics (e.g., changes in dark focus) that may introduce error in the evaluation of VE based rehabilitation protocols. Based on
Binocular Rivalry and the Illusion of Monocular Vision
"... is provided in screen-viewable form for personal use only by members ..."
Temporal integration for stereoscopic vision
, 2003
"... With normal binocular vision, maximal stereoacuity requires an extended viewing duration, but the relationship between the critical viewing duration for stereopsis and other variables affecting stereoacuity is unknown. The purposes of the study were to investigate the properties of normal temporal i ..."
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With normal binocular vision, maximal stereoacuity requires an extended viewing duration, but the relationship between the critical viewing duration for stereopsis and other variables affecting stereoacuity is unknown. The purposes of the study were to investigate the properties of normal temporal integration for stereoscopic vision with respect to the effects of contrast and spatial frequency of the stimuli and to determine whether the temporal summation of disparity is affected in deficient stereopsis caused by abnormal binocular vision during infancy. Psychophysical methods were used to measure stereothresholds in human and monkey subjects with either normal binocular vision or abnormal binocular vision. The results showed that the critical viewing duration for stereoscopic depth discrimination was independent of variations in basic stimulus parameters and/or the subjectÕs stereoacuity. A critical duration of approximately 100 ms was found for both local (narrowband Gabor and broadband line targets) and global (dynamic random dots) stimuli. Although stereothresholds increased with decreasing stimulus contrast, the properties of temporal integration did not. Stereothresholds were substantially elevated for monkeys and humans with abnormal binocular vision, but the critical durations for these subjects were not significantly different from those of subjects with normal binocular vision. Overall, the results demonstrate that the general properties of temporal integration for stereopsis are similar to other detection and discrimination tasks that do not require binocular processing. In addition, increased integration time does not account for the elevated stereothresholds of subjects with abnormal binocular vision.
Supervisors:
, 2008
"... First, i would like to thank my supervisors Angela Schwering and Kai-Uwe Kühnberger for their valuable advice and support. Furthermore, i credit Helmar Gust and Ulf Krumnack for helpful discussions about the formal topics involved. Additionally, my gratitude goes to Egon Stemle and Jackie Griego for ..."
Abstract
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First, i would like to thank my supervisors Angela Schwering and Kai-Uwe Kühnberger for their valuable advice and support. Furthermore, i credit Helmar Gust and Ulf Krumnack for helpful discussions about the formal topics involved. Additionally, my gratitude goes to Egon Stemle and Jackie Griego for their help to typeset and proofread

