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Shape-adapted smoothing in estimation of 3-D shape cues from affine distortions of local 2-D brightness structure
, 2001
"... This article describes a method for reducing the shape distortions due to scale-space smoothing that arise in the computation of 3-D shape cues using operators (derivatives) de ned from scale-space representation. More precisely, we are concerned with a general class of methods for deriving 3-D shap ..."
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Cited by 32 (3 self)
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This article describes a method for reducing the shape distortions due to scale-space smoothing that arise in the computation of 3-D shape cues using operators (derivatives) de ned from scale-space representation. More precisely, we are concerned with a general class of methods for deriving 3-D shape cues from 2-D image data based on the estimation of locally linearized deformations of brightness patterns. This class
Fingerprint Enhancement by Shape Adaptation of Scale-Space Operators with Automatic Scale Selection
"... This work presents two mechanisms for processing fingerprint images; shape-adapted smoothing based on second moment descriptors and automatic scale selection based on normalized derivatives. The shape adaptation procedure adapts the smoothing operation to the local ridge structures, which allows int ..."
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Cited by 31 (9 self)
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This work presents two mechanisms for processing fingerprint images; shape-adapted smoothing based on second moment descriptors and automatic scale selection based on normalized derivatives. The shape adaptation procedure adapts the smoothing operation to the local ridge structures, which allows interrupted ridges to be joined without destroying essential singularities such as branching points and enforces continuity of their directional fields. The scale selection procedure estimates local ridge width and adapts the amount of smoothing to the local amount of noise. In addition, a ridgeness measure is defined, which reflects how well the local image structure agrees with a qualitative ridge model, and is used for spreading the results of shape adaptation into noisy areas. The combined approach makes it possible to resolve fine scale structures in clear areas while reducing the risk of enhancing noise in blurred or fragmented areas. The result is a reliable and adaptively detailed estimate of the ridge orientation field and ridge width, as well as a smoothed grey-level version of the input image. We propose that these general techniques should be of interest to developers of automatic fingerprint identification
Shape from Texture and Contour by Weak Isotropy
- J. of Artificial Intelligence
, 1993
"... A unified framework for shape from texture and contour is proposed. It is based on the assumption that the surface markings are not systematically compressed, or formally, that they are weakly isotropic. The weak isotropy principle is based on analysis of the directional statistics of the projected ..."
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Cited by 21 (6 self)
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A unified framework for shape from texture and contour is proposed. It is based on the assumption that the surface markings are not systematically compressed, or formally, that they are weakly isotropic. The weak isotropy principle is based on analysis of the directional statistics of the projected surface markings. It builds on several previous theories, in particular by Witkin [25] and Kanatani [15]. It extends these theories in various ways, most notably to perspective projection. The theory also provides an exact solution to an estimation problem earlier solved approximately by Kanatani. The weak isotropy principle leads to a computationally efficient algorithm, WISP, for estimation of surface orientation. WISP uses simple image observables that are shown to be direct correlates of the surface orientation to compute an initial approximate estimate in a single step. In certain simple cases this first estimate is exact, and in experiments with natural images it is typically within 5...
Affine Invariant Texture Segmentation and Shape From Texture by Variational Methods
, 1998
"... We address the problem of texture segmentation by using a novel affine invariant model. The introduction of affine invariance as a requirement for texture analysis goes beyond what is known of the human performance and also beyond the psychophysical theories. We propose to compute texture features u ..."
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Cited by 21 (0 self)
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We address the problem of texture segmentation by using a novel affine invariant model. The introduction of affine invariance as a requirement for texture analysis goes beyond what is known of the human performance and also beyond the psychophysical theories. We propose to compute texture features using affine invariant intrinsic neighborhoods and affine invariant intrinsic orientation matrices. We discuss several possibilities for the definition of the channels and give comparative experimental results where an affine invariant Mumford-Shah type energy functional is used to compute the multichannel affine invariant segmentation. We prove that the method is able to retrieve faithfully the texture regions and to recover the shape from texture information in images where several textures are present. The numerical algorithm is multiscale.
Stereo Matching as a Nearest-Neighbor Problem
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1998
"... Abstract—We propose a representation of images, called intrinsic curves, that transforms stereo matching from a search problem into a nearest-neighbor problem. Intrinsic curves are the paths that a set of local image descriptors trace as an image scanline is traversed from left to right. Intrinsic c ..."
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Cited by 16 (2 self)
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Abstract—We propose a representation of images, called intrinsic curves, that transforms stereo matching from a search problem into a nearest-neighbor problem. Intrinsic curves are the paths that a set of local image descriptors trace as an image scanline is traversed from left to right. Intrinsic curves are ideally invariant with respect to disparity. Stereo correspondence then becomes a trivial lookup problem in the ideal case. We also show how to use intrinsic curves to match real images in the presence of noise, brightness bias, contrast fluctuations, moderate geometric distortion, image ambiguity, and occlusions. In this case, matching becomes a nearest-neighbor problem, even for very large disparity values. Index Terms—Stereo vision, stereo matching, correspondence
Stereo Without Search
- EUROPEAN CONFERENCE ON COMPUTER VISION (ECCV)
, 1996
"... In its traditional formulation, stereo correspondence involves both searching and selecting. Given a feature in one scanline, the corresponding scanline in the other image is searched for the positions of similar features. Often more than one candidate is found, and the correct one must be selec ..."
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Cited by 13 (2 self)
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In its traditional formulation, stereo correspondence involves both searching and selecting. Given a feature in one scanline, the corresponding scanline in the other image is searched for the positions of similar features. Often more than one candidate is found, and the correct one must be selected. The problem of selection is unavoidable because different features look similar to each other. Search, on the other hand, is not inherent in the correspondence problem. We propose a representation of scanlines, called intrinsic curves, that avoids search over different disparities. The idea is to represent scanlines by means of local descriptor vectors, without regard for where in the image a descriptor is computed, but without losing information about the contiguity of image points. In fact, intrinsic curves are the paths that the descriptor vector traverses as an image scanline is traversed from left to right. Because the...
A neural model of 3D shape-from-texture: Multiple-scale filtering, boundary grouping, and surface filling-in
- VISION RESEARCH
, 2007
"... A neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textured 2D image into a representation of curved 3D shape. Two basic problems are solved to achieve this: (1) Patterns of spatially discrete 2D texture elements are transformed into a spatially smooth surface rep ..."
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Cited by 9 (5 self)
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A neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textured 2D image into a representation of curved 3D shape. Two basic problems are solved to achieve this: (1) Patterns of spatially discrete 2D texture elements are transformed into a spatially smooth surface representation of 3D shape. (2) Changes in the statistical properties of texture elements across space induce the perceived 3D shape of this surface representation. This is achieved in the model through multiple-scale filtering of a 2D image, followed by a cooperative-competitive grouping network that coherently binds texture elements into boundary webs at the appropriate depths using a scale-to-depth map and a subsequent depth competition stage. These boundary webs then gate filling-in of surface lightness signals in order to form a smooth 3D surface percept. The model quantitatively simulates challenging psychophysical data about perception of prolate ellipsoids [Todd, J., & Akerstrom, R. (1987). Perception of three-dimensional form from patterns of optical texture. Journal of Experimental Psychology: Human Perception and Performance, 13(2), 242–255]. In particular, the model represents a high degree of 3D curvature for a certain class of images, all of whose texture elements have the same degree of optical compression, in accordance with percepts of human observers. Simulations of 3D percepts of an elliptical cylinder, a slanted plane, and a photo of a golf ball are also presented.
Direct Estimation of Shape from Texture
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1992
"... In [12], Witkin proposed a maximum likelihood (ML) estimator of surface orientation based on the observed directional bias of projected texture elements. However, a drawback of this procedure is that the estimate is only defined indirectly in terms of a set of non-linear equations. In this paper we ..."
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Cited by 7 (1 self)
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In [12], Witkin proposed a maximum likelihood (ML) estimator of surface orientation based on the observed directional bias of projected texture elements. However, a drawback of this procedure is that the estimate is only defined indirectly in terms of a set of non-linear equations. In this paper we propose an alternative method, which allows an estimate of the surface orientation to be computed directly in a single step from certain simple statistics of the image data. We also show that this direct estimate allows Witkin's ML estimate to be computed to within 0:05 ffi in only two or three iterative steps. The performance of the new estimator is demonstrated experimentally and compared to that of the ML estimator, using both synthetic data and real gray-level images. Index Terms: Shape from texture, surface orientation, foreshortening, isotropy, distributions on the circle, maximum likelihood, method of moments i 1 Introduction Although direct information about depth and three-dim...
Planar surface tracking using direct stereo
, 2002
"... We present a new method for tracking planar surfaces based on the direct update of surface parameters from two stereo images. The plane tracking algorithm is posed as an optimization problem and maintains an iteratively re-weighted least squares guess of the plane’s orientation using direct pixelmea ..."
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Cited by 6 (5 self)
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We present a new method for tracking planar surfaces based on the direct update of surface parameters from two stereo images. The plane tracking algorithm is posed as an optimization problem and maintains an iteratively re-weighted least squares guess of the plane’s orientation using direct pixelmeasurements. The algorithm is discussed and analyzed, and an application to augmented reality is presented. 1
Vision-based Detection of Stair-cases
, 2000
"... Stair-cases are useful environmental landmarks for navigation in mobility aids for the partially sighted. In this paper, a texture detection method using Gabor Filters is proposed to detect distant stair-cases. When close enough, stair-cases are then detected by looking for groups of concurrent line ..."
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Cited by 6 (1 self)
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Stair-cases are useful environmental landmarks for navigation in mobility aids for the partially sighted. In this paper, a texture detection method using Gabor Filters is proposed to detect distant stair-cases. When close enough, stair-cases are then detected by looking for groups of concurrent lines, where convex and concave edges are partitioned using intensity variation information. Stair-case pose is estimated by a homography search approach. Using an a priori stair-case model, search criteria and constraints are established to nd its vertical rotation and slope. These algorithms have been applied to both synthetic and real images with promising results. 1 Introduction The problem we discuss here arose originally as part of the navigation function of a Technological Aid aimed at helping Partially Sighted (TAPS) which aims to provide a full mobility and navigation capability for partially sighted people. Obstacle detection [22, 16] and elevation changes detection such as kerbs [2...

