Results 1 -
7 of
7
Augmented reality agents in the development pipeline of computer entertainment
- In Proc. of International Conference on Entertainment Computer (ICEC’05
, 2005
"... { bara | schmalstieg} @ icg.tu-graz.ac.at Abstract. Augmented reality (AR) has recently stepped beyond the usual scope of applications like machine maintenance, military training and production, and has been extended to the realm of entertainment including computer gaming. This paper discusses the ..."
Abstract
-
Cited by 4 (1 self)
- Add to MetaCart
{ bara | schmalstieg} @ icg.tu-graz.ac.at Abstract. Augmented reality (AR) has recently stepped beyond the usual scope of applications like machine maintenance, military training and production, and has been extended to the realm of entertainment including computer gaming. This paper discusses the potential AR environments offer for embodied animated agents, and demonstrates several advanced immersive content and scenario authoring techniques in AR through example applications. 1
roBlocks: A Robotic Construction Kit for Mathematics and Science Education
- in International Conference on Multimodal Interaction
, 2006
"... We describe work in progress on roBlocks, a computational construction kit that encourages users to experiment and play with a collection of sensor, logic and actuator blocks, exposing them to a variety of advanced concepts including kinematics, feedback and distributed control. Its interface presen ..."
Abstract
-
Cited by 2 (1 self)
- Add to MetaCart
We describe work in progress on roBlocks, a computational construction kit that encourages users to experiment and play with a collection of sensor, logic and actuator blocks, exposing them to a variety of advanced concepts including kinematics, feedback and distributed control. Its interface presents novice users with a simple, tangible set of robotic blocks, whereas advanced users work with software tools to analyze and rewrite the programs embedded in each block. Early results suggest that roBlocks may be an effective vehicle to expose young people to complex ideas
Constructed Narratives a Tangible Social Interface. Creativity and Cognition
- Proceedings of the 5th conference on Creativity & cognition. Pages: 263 - 266
, 2005
"... Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each other. The hardware and software system architecture developed for this project could be applied for experimental computer ..."
Abstract
-
Cited by 1 (0 self)
- Add to MetaCart
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each other. The hardware and software system architecture developed for this project could be applied for experimental computer-based interfaces for several human computer interaction domains including collaborative learning (CSCL), and collaborative design activities in the tradition of computer supported collaborative work (CSCW). The current domain explored for Constructed Narratives is that of computer systems designed to enable shared experience through play, or computer supported collaborative play (CSCP).
AudioCubes: a Distributed Cube Tangible Interface based on Interaction Range for Sound Design
"... AudioCubes is a novel tangible user interface allowing any person interested by sound design such as sound creators, and music trainers to intuitively explore and create dynamically changing sound. A new sound is created by manipulating distributed cube tangible user interface that can be coupled wi ..."
Abstract
-
Cited by 1 (0 self)
- Add to MetaCart
AudioCubes is a novel tangible user interface allowing any person interested by sound design such as sound creators, and music trainers to intuitively explore and create dynamically changing sound. A new sound is created by manipulating distributed cube tangible user interface that can be coupled wirelessly by locating them in the interaction range of each other on a table. At any time, a sound processing network combines operational properties of AudioCubes, such as location on a plane or in space, movement, arrangement with other cubes, and layout. Sound algorithm parameters and the configuration of the sound processing network can be changed simultaneously, allowing a fast and convenient exploration of sound creation space that creates a new interaction technique for creating sounds. Author Keywords Contextor, interaction range, interface coupling, sound design, tangible user interface. ACM Classification Keywords H.5.1 [Information Interfaces and Presentation]: Multimedia
Posey: Embedding Computation in a Poseable Hub and Strut Construction Kit for Undirected Play
"... We describe Posey, a computationally-enhanced hub-andstrut construction kit for learning and play. Posey employs a ball and socket connection that allows users to move the parts of an assembled model. Hubs and struts are optocoupled in the ball and socket joints using infrared LEDs and phototransist ..."
Abstract
- Add to MetaCart
We describe Posey, a computationally-enhanced hub-andstrut construction kit for learning and play. Posey employs a ball and socket connection that allows users to move the parts of an assembled model. Hubs and struts are optocoupled in the ball and socket joints using infrared LEDs and phototransistors. Wireless transmitters in the hubs send connection and geometry information to a host computer. The host computer assembles a representation of the physical model as the user creates and configures it. This representation can then be used by application programs to control models in particular domains. ACM Classification Keywords
Scholarly Paper CubeExplore: An Evaluation of Interaction Techniques in Architectural Education 1
"... Abstract. During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to provide a significant advantage as they combine the affordances of both the physical and the digital world. We ..."
Abstract
- Add to MetaCart
Abstract. During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to provide a significant advantage as they combine the affordances of both the physical and the digital world. We introduce CubeExplorer, a hybrid 3D conceptual aid that combines physical interaction and digital modeling in an effort to complement conventional architectural space-training tools (such as physical materials and digital CAD programs). Using a digital pen as an input mechanism, CubeExplorer lets users perform subtractive 3D geometric operations on a simple paper based cube model while observing the resulting model on a display. The tangibility of the model simplifies navigation and command execution, while the digital interface makes it easy for users to explore multiple alternative designs. To evaluate the potential of such an approach, we conducted a user study in a normal classroom environment where students were provided with physical (wooden block), hybrid (CubeExplorer), and virtual (FormZ) interfaces to complete the same assignment. Our evaluation showed that CubeExplorer combined the advantages of both digital and tangible media. The advantages of CubeExplorer over digital media were substantiated in a follow-up study comparing CubeExplorer and SketchUp in a similar building task.
Certified by
, 2006
"... Senspectra is a computationally augmented physical modeling toolkit designed for sensing and visualization of structural strain. The system functions as a distributed sensor network consisting of nodes, embedded with computational capabilities and a full spectrum LED, which communicate to neighbor n ..."
Abstract
- Add to MetaCart
Senspectra is a computationally augmented physical modeling toolkit designed for sensing and visualization of structural strain. The system functions as a distributed sensor network consisting of nodes, embedded with computational capabilities and a full spectrum LED, which communicate to neighbor nodes to determine a network topology through a system of flexible joints. Each joint, while serving as a data and power bus between nodes, also integrates an omnidirectional bend sensing mechanism, which uses a simple optical occlusion technique to sense and communicate mechanical strain between neighboring nodes. Using Senspectra, a user incrementally assembles and refines a physical 3D model of discrete elements with a real-time visualization of structural strain. While the Senspectra infrastructure provides a flexible modular sensor network platform, its primary application derives from the need to couple physical modeling techniques utilized in the architecture and industrial design disciplines with systems for structural engineering analysis, offering an intuitive approach for physical real-time finite element analysis. Utilizing direct manipulation augmented with visual feedback, the system gives users valuable insights

