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Image Quilting for Texture Synthesis and Transfer
, 2001
"... We present a simple image-based method of generating novel visual appearance in which a new image is synthesized by stitching together small patches of existing images. We call this process image quilting. First, we use quilting as a fast and very simple texture synthesis algorithm which produces s ..."
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Cited by 422 (16 self)
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We present a simple image-based method of generating novel visual appearance in which a new image is synthesized by stitching together small patches of existing images. We call this process image quilting. First, we use quilting as a fast and very simple texture synthesis algorithm which produces surprisingly good results for a wide range of textures. Second, we extend the algorithm to perform texture transfer -- rendering an object with a texture taken from a different object. More generally, we demonstrate how an image can be re-rendered in the style of a different image. The method works directly on the images and does not require 3D information.
Example-based super-resolution
- IEEE Computer Graphics and Applications
, 2002
"... Image-based models for computer graphics lack resolution independence: they cannot be zoomed much beyond the pixel resolution they were sampled at without a degradation of quality. Interpolating images usually results in a blurring of edges and image details. We describe image interpolation algorith ..."
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Cited by 160 (5 self)
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Image-based models for computer graphics lack resolution independence: they cannot be zoomed much beyond the pixel resolution they were sampled at without a degradation of quality. Interpolating images usually results in a blurring of edges and image details. We describe image interpolation algorithms which use a database of training images to create plausible high-frequency details in zoomed images. Image pre-processing steps allow the use of image detail from regions of the training images which may look quite different from the image to be processed. These methods preserve fine details, such as edges, generate believable textures, and can give good results even after zooming multiple octaves.
Region Filling and Object Removal by Exemplar-Based Image Inpainting
, 2004
"... A new algorithm is proposed for removing large objects from digital images. The challenge is to fill in the hole that is left behind in a visually plausible way. In the past, this problem has been addressed by two classes of algorithms: 1) “texture synthesis” algorithms for generating large image re ..."
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Cited by 102 (1 self)
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A new algorithm is proposed for removing large objects from digital images. The challenge is to fill in the hole that is left behind in a visually plausible way. In the past, this problem has been addressed by two classes of algorithms: 1) “texture synthesis” algorithms for generating large image regions from sample textures and 2) “inpainting ” techniques for filling in small image gaps. The former has been demonstrated for “textures”—repeating twodimensional patterns with some stochasticity; the latter focus on linear “structures ” which can be thought of as one-dimensional patterns, such as lines and object contours. This paper presents a novel and efficient algorithm that combines the advantages of these two approaches. We first note that exemplar-based texture synthesis contains the essential process required to replicate both texture and structure; the success of structure propagation, however, is highly dependent on the order in which the filling proceeds. We propose a best-first algorithm in which the confidence in the synthesized pixel values is propagated in a manner similar to the propagation of information in inpainting. The actual color values are computed using exemplar-based synthesis. In this paper, the simultaneous propagation of texture and structure information is achieved by a single, efficient algorithm. Computational efficiency is achieved by a block-based sampling process. A number of examples on real and synthetic images demonstrate the effectiveness of our algorithm in removing large occluding objects, as well as thin scratches. Robustness with respect to the shape of the manually selected target region is also demonstrated. Our results compare favorably to those obtained by existing techniques.
Near-Regular Texture Analysis and Manipulation
, 2004
"... A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tili ..."
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Cited by 67 (12 self)
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A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multimodal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.
Fragment-based image completion
- ACM TRANS. ON GRAPHICS. SPECIAL ISSUE: PROC. OF ACM SIGGRAPH
, 2003
"... We present a new method for completing missing parts caused by the removal of foreground or background elements from an image. Our goal is to synthesize a complete, visually plausible and coherent image. The visible parts of the image serve as a training set to infer the unknown parts. Our method it ..."
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Cited by 62 (3 self)
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We present a new method for completing missing parts caused by the removal of foreground or background elements from an image. Our goal is to synthesize a complete, visually plausible and coherent image. The visible parts of the image serve as a training set to infer the unknown parts. Our method iteratively approximates the unknown regions and composites adaptive image fragments into the image. Values of an inverse matte are used to compute a confidence map and a level set that direct an incremental traversal within the unknown area from high to low confidence. In each step, guided by a fast smooth approximation, an image fragment is selected from the most similar and frequent examples. As the selected fragments are composited, their likelihood increases along with the mean confidence of the image, until reaching a complete image. We demonstrate our method by completion of photographs and paintings.
Image completion with structure propagation
- ACM Transactions on Graphics
, 2005
"... two intersecting lines (green) specified by the user, (c) intermediate result after propagating structure and texture information along the user-specified lines, and (d) final result after filling in the remaining unknown regions by texture propagation. In this paper, we introduce a novel approach t ..."
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Cited by 45 (1 self)
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two intersecting lines (green) specified by the user, (c) intermediate result after propagating structure and texture information along the user-specified lines, and (d) final result after filling in the remaining unknown regions by texture propagation. In this paper, we introduce a novel approach to image completion, which we call structure propagation. In our system, the user manually specifies important missing structure information by extending a few curves or line segments from the known to the unknown regions. Our approach synthesizes image patches along these user-specified curves in the unknown region using patches selected around the curves in the known region. Structure propagation is formulated as a global optimization problem by enforcing structure and consistency constraints. If only a single curve is specified, structure propagation is solved using Dynamic Programming. When multiple intersecting curves are specified, we adopt the Belief Propagation algorithm to find the optimal patches. After completing structure propagation, we fill in the remaining unknown regions using patch-based texture synthesis. We show that our approach works well on a number of examples that are challenging to state-of-the-art techniques.
Style translation for human motion
- ACM Transactions on Graphics
, 2005
"... Figure 1: Our style translation system transforms a normal walk (TOP) into a sneaky crouch (MIDDLE) and a sideways shuffle (BOTTOM). Style translation is the process of transforming an input motion into a new style while preserving its original content. This problem is motivated by the needs of inte ..."
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Cited by 43 (0 self)
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Figure 1: Our style translation system transforms a normal walk (TOP) into a sneaky crouch (MIDDLE) and a sideways shuffle (BOTTOM). Style translation is the process of transforming an input motion into a new style while preserving its original content. This problem is motivated by the needs of interactive applications which require rapid processing of captured performances. Our solution learns to translate by analyzing differences between performances of the same content in input and output styles. It relies on a novel correspondence algorithm to align motions and a linear time-invariant model to represent stylistic differences. Once the model is estimated with system identification, the system is capable of translating streaming input with simple linear operations at each frame.
Context-based surface completion
- ACM Trans. Graph
, 2004
"... Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or direct commercial advantage and that copies show this notice on the first page or initial screen of a display alon ..."
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Cited by 43 (1 self)
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Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or direct commercial advantage and that copies show this notice on the first page or initial screen of a display along with the full citation. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, to redistribute to lists, or to use any component of this work in other works requires prior specific permission and/or a fee.
Parallel controllable texture synthesis
- ACM TRANSACTIONS ON GRAPHICS
"... We present a texture synthesis scheme based on neighborhood matching, with contributions in two areas: parallelism and control. Our scheme defines an infinite, deterministic, aperiodic texture, from which windows can be computed in real-time on a GPU. We attain high-quality synthesis using a new ana ..."
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Cited by 43 (4 self)
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We present a texture synthesis scheme based on neighborhood matching, with contributions in two areas: parallelism and control. Our scheme defines an infinite, deterministic, aperiodic texture, from which windows can be computed in real-time on a GPU. We attain high-quality synthesis using a new analysis structure called the Gaussian stack, together with a coordinate upsampling step and a subpass correction approach. Texture variation is achieved by multiresolution jittering of exemplar coordinates. Combined with the local support of parallel synthesis, the jitter enables intuitive user controls including multiscale randomness, spatial modulation over both exemplar and output, feature dragand-drop, and periodicity constraints. We also introduce synthesis magnification, a fast method for amplifying coarse synthesis results to higher resolution.
Image hallucination with primal sketch priors
- Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR
, 2003
"... In this paper, we propose a Bayesian approach to image hallucination. Given a generic low resolution image, we hallucinate a high resolution image using a set of training images. Our work is inspired by recent progress on natural image statistics that the priors of image primitives can be well repre ..."
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Cited by 42 (4 self)
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In this paper, we propose a Bayesian approach to image hallucination. Given a generic low resolution image, we hallucinate a high resolution image using a set of training images. Our work is inspired by recent progress on natural image statistics that the priors of image primitives can be well represented by examples. Specifically, primal sketch priors (e.g., edges, ridges and corners) are constructed and used to enhance the quality of the hallucinated high resolution image. Moreover, a contour smoothness constraint enforces consistency of primitives in the hallucinated image by a Markov-chain based inference algorithm. A reconstruction constraint is also applied to further improve the quality of the hallucinated image. Experiments demonstrate that our approach can hallucinate high quality super-resolution images. 1.

