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19
Why It Is Hard to Label Our Concepts
- (TO APPEAR IN HALL & WAXMAN (EDS.), WEAVING A LEXICON. CAMBRIDGE, MA: MIT
, 2004
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Can Face Recognition Really Be Dissociated From Object Recognition?
- JOURNAL OF COGNITIVE NEUROSCIENCE
, 1999
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Geometric and physical interpretation of fractional integration and fractional differentiation”, Fractional Calculus and Applied Analysis, vol.5, number 4
, 2002
"... A solution to the more than 300-years old problem of geometric and physical interpretation of fractional integration and differentiation (i.e., integration and differentiation of an arbitrary real order) is suggested for the Riemann-Liouville fractional integration and differentiation, the Caputo fr ..."
Abstract
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Cited by 9 (0 self)
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A solution to the more than 300-years old problem of geometric and physical interpretation of fractional integration and differentiation (i.e., integration and differentiation of an arbitrary real order) is suggested for the Riemann-Liouville fractional integration and differentiation, the Caputo fractional differentiation, the Riesz potential, and the Feller potential. It is also generalized for giving a new geometric and physical interpretation of more general convolution integrals of the Volterra type. Besides this, a new physical interpretation is suggested for the Stieltjes integral.
ALICE’s adventures in cultural computing
"... Abstract: In the paradigm of cultural computing, different cultures need different approaches to address the cultural determinants that strongly influences our way of thinking, feeling and worldview in general. For the western culture, our answer to this need is an artistic and interactive installat ..."
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Cited by 7 (2 self)
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Abstract: In the paradigm of cultural computing, different cultures need different approaches to address the cultural determinants that strongly influences our way of thinking, feeling and worldview in general. For the western culture, our answer to this need is an artistic and interactive installation (ALICE) based on the narrative ‘Alice’s Adventures in Wonderland’. To address the western culture characteristics highlighted in the narrative, six stages were selected and implemented as an interactive experience. From start to end, the user undergoes an immersive environment that integrates embodied and virtual agents, real and nature mimicking, and both virtual and augmented reality. Every stage challenges the hardware and software design to provide the intended experience, which at the overall system level yet have to be seamlessly integrated. A distributed and multi-layered architecture is designed to accommodate this need. After several pilot tests, the installation is ready as a cultural computing platform for the experiments that address the western cultural determinants.
From personal to cultural computing: how to assess a cultural experience
- uDayIV -- Information nutzbar machen
, 2006
"... Based on a short overview over the different paradigms for human computer interaction we introduce and discuss the most recent paradigm of cultural computing. Cultural computing addresses underlying and almost unconscious cultural determinants that have since ancient times a strong influence on our ..."
Abstract
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Cited by 7 (5 self)
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Based on a short overview over the different paradigms for human computer interaction we introduce and discuss the most recent paradigm of cultural computing. Cultural computing addresses underlying and almost unconscious cultural determinants that have since ancient times a strong influence on our way of thinking, feeling and worldview in general. Different cultures worldwide will have different approaches to address their particular cultural determinants. In the East, the project ZENetic Computer is a first and very promising approach for cultural computing addressing Eastern cultural determinants. In the West, we propose an interactive experience based on the narrative ‘Alice’s Adventures in Wonderland ’ to address the main characteristic of the Western culture: analytical reasoning based on formal logic. The effects on the user’s self conception might be measurable via the mandala introduced as cultural archetypes by C.G. Jung. 1
Usability in the future – explicit and implicit effects in cultural computing
- Mensch & Computer 2006: Mensch und Computer im StrukturWandel
, 2006
"... I present an extension of Kansei mediated communication in the field of cultural computing. I propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. I present some inspiration for my approach in terms of culture and then discuss them. I relate ..."
Abstract
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Cited by 4 (3 self)
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I present an extension of Kansei mediated communication in the field of cultural computing. I propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. I present some inspiration for my approach in terms of culture and then discuss them. I relate my work to the Eastern and to the Western world, i.e. I use cultural examples from Japan and England. I propose as a new direction for HCI, cultural computing with its related paradigm I call Kansei Mediated Interaction. Based on a short overview over the different paradigms for human computer interaction I introduce and discuss the most recent paradigm of cultural computing. Cultural computing addresses underlying and almost unconscious cultural determinants that have since ancient times a strong influence on our ontology and epistemology. Different cultures worldwide will have different approaches to address their particular cultural determinants. In the East, the project ZENetic Computer is a first and very promising approach for cultural computing addressing Eastern cultural determinants. In the West, I propose an interactive experience based on the narrative ‘Alice’s Adventures in Wonderland’ to address the main characteristic of the Western culture: analytical reasoning based on formal logic. 1
A (Acronyms)
, 2004
"... iii Dedication v Contents vi List of Tables x List of Figures xi Acknowledgments xiii 1 ..."
Abstract
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Cited by 3 (0 self)
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iii Dedication v Contents vi List of Tables x List of Figures xi Acknowledgments xiii 1
Applying Virtual and Augmented Reality in Cultural Computing
"... Abstract—We are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named ‘cultural computing’, which aims to provide a new medium for cultural translation and subconscious metamorphosis. In this application both virtual and robotic agents ..."
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Cited by 2 (0 self)
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Abstract—We are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named ‘cultural computing’, which aims to provide a new medium for cultural translation and subconscious metamorphosis. In this application both virtual and robotic agents are employed as an interactive dialogue figure. The main objective of this project is to create an interactive installation named ALICE that encourages people in Western culture to reflect on themselves, based on the narrative of ‘Alice’s Adventures in Wonderland ’ which address issues such as logic, rationality, and self. Index Terms—Alice in wonderland, cultural computing, experience, sub-consciousness. I.
Cultural Computing and the Self Concept: towards Unconscious Metamorphosis
- in Entertainment Computing-ICEC 2007 (LNCS 4740
, 2007
"... Abstract. We are exploring an application for a novel direction in humancomputer interaction named ‘cultural computing’, which aims to provide a new medium for cultural translation and unconscious metamorphosis. The main objective of this project is to create an interactive experience that encourage ..."
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Cited by 2 (1 self)
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Abstract. We are exploring an application for a novel direction in humancomputer interaction named ‘cultural computing’, which aims to provide a new medium for cultural translation and unconscious metamorphosis. The main objective of this project is to create an interactive experience that encourages people in Western culture to reflect on their self-concept. In Western culture the self-concept is generally based on conscious perception of the self. Over centuries the book ‘Alice’s Adventures in Wonderland ’ got continuous attention, and therefore seems to be a promising narrative to address issues like logic, rationality, and self. The user in the role of Alice will go through an interactive experience and meets a Caterpillar, who questions the participant’s whereabouts of his/her self-concept. To determine the effect of this experience, we discuss a method that measures changes in a person’s implicit self-concept for we predict that the experience will have an unconscious effect towards individual metamorphosis. Using the ‘implicit association test ’ (IAT) we could find a significant effect in the hypothesized direction.
THE ANALYST’S PARTICIPATION
"... Additional services and information for Journal of the American Psychoanalytic Association can be found at: ..."
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Additional services and information for Journal of the American Psychoanalytic Association can be found at:

