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66
Designing a DHT for low latency and high throughput
- IN PROCEEDINGS OF THE 1ST NSDI
, 2004
"... Designing a wide-area distributed hash table (DHT) that provides high-throughput and low-latency network storage is a challenge. Existing systems have explored a range of solutions, including iterative routing, recursive routing, proximity routing and neighbor selection, erasure coding, replication, ..."
Abstract
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Cited by 139 (15 self)
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Designing a wide-area distributed hash table (DHT) that provides high-throughput and low-latency network storage is a challenge. Existing systems have explored a range of solutions, including iterative routing, recursive routing, proximity routing and neighbor selection, erasure coding, replication, and server selection. This
On the Accuracy of Embeddings for Internet Coordinate Systems
- In IMC
, 2005
"... Internet coordinate systems embed Round-Trip-Times (RTTs) between Internet nodes into some geometric space so that unmeasured RTTs can be estimated using distance computation in that space. If accurate, such techniques would allow us to predict Internet RTTs without extensive measurements. The publi ..."
Abstract
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Cited by 67 (5 self)
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Internet coordinate systems embed Round-Trip-Times (RTTs) between Internet nodes into some geometric space so that unmeasured RTTs can be estimated using distance computation in that space. If accurate, such techniques would allow us to predict Internet RTTs without extensive measurements. The published techniques appear to work very well when accuracy is measured using metrics such as absolute relative error. Our main observation is that absolute relative error tells us very little about the quality of an embedding as experienced by a user. We define several new accuracy metrics that attempt to quantify various aspects of user-oriented quality. Evaluation of current Internet coordinate systems using our new metrics indicates that their quality is not as high as that suggested by the use of absolute relative error.
Bandwidth-efficient management of DHT routing tables
, 2005
"... Today an application developer using a distributed hash table (DHT) with n nodes must choose a DHT protocol from the spectrum between O(1) lookup protocols [9, 18] and O(log n) protocols [20–23,25,26]. O(1) protocols achieve low latency lookups on small or low-churn networks because lookups take onl ..."
Abstract
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Cited by 45 (4 self)
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Today an application developer using a distributed hash table (DHT) with n nodes must choose a DHT protocol from the spectrum between O(1) lookup protocols [9, 18] and O(log n) protocols [20–23,25,26]. O(1) protocols achieve low latency lookups on small or low-churn networks because lookups take only a few hops, but incur high maintenance traffic on large or high-churn networks. O(log n) protocols incur less maintenance traffic on large or highchurn networks but require more lookup hops in small networks. Accordion is a new routing protocol that does not force the developer to make this choice: Accordion adjusts itself to provide the best performance across a range of network sizes and churn rates while staying within a bounded bandwidth budget. The key challenges in the design of Accordion are the algorithms that choose the routing table’s size and content. Each Accordion node learns of new neighbors opportunistically, in a way that causes the density of its neighbors to be inversely proportional to their distance in ID space from the node. This distribution allows Accordion to vary the table size along a continuum while still guaranteeing at most O(log n) lookup hops. The user-specified bandwidth budget controls the rate at which a node learns about new neighbors. Each node limits its routing table size by evicting neighbors that it judges likely to have failed. High churn (i.e., short node lifetimes) leads to a high eviction rate. The equilibrium between the learning and eviction processes determines the table size. Simulations show that Accordion maintains an efficient lookup latency versus bandwidth tradeoff over a wider range of operating conditions than existing DHTs.
Replication for web hosting systems
- ACM COMPUTING SURVEYS
, 2004
"... Replication is a well-known technique to improve the accessibility of Web sites. It generally offers reduced client latencies and increases a site’s availability. However, applying replication techniques is not trivial, and various Content Delivery Networks (CDNs) have been created to facilitate rep ..."
Abstract
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Cited by 40 (9 self)
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Replication is a well-known technique to improve the accessibility of Web sites. It generally offers reduced client latencies and increases a site’s availability. However, applying replication techniques is not trivial, and various Content Delivery Networks (CDNs) have been created to facilitate replication for digital content providers. The
PlanetSim: A New Overlay Network Simulation Framework
- Mühlhäuser Lecture Notes in Computer Science (LNCS), Software Engineering and Middleware (SEM
, 2005
"... Abstract. Current research in peer to peer systems is lacking appropriate environments for simulation and experimentation of large scale overlay services. This has led to a plethora of custom made simulators that waste development resources and hinder fair comparisons between different approaches. I ..."
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Cited by 29 (1 self)
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Abstract. Current research in peer to peer systems is lacking appropriate environments for simulation and experimentation of large scale overlay services. This has led to a plethora of custom made simulators that waste development resources and hinder fair comparisons between different approaches. In this paper we present a new simulation / experimentation framework for large scale overlay services with three main contributions: i) provide a unifying approach to simulation / experimentation that eases the transition from simulation to network testbeds, ii) it clearly distinguish between the design of overlay algorithms (key based routing), and the applications and services built on top of them, iii) offer a layered and modular architecture with clear hotspots, and pervasive use of design patterns. We have used PlanetSim to implement and evaluate overlay networks such as Chord and Symphony, and overlay services such as Scribe application level multicast, and keyword query systems over distributed hash tables. 1
On Unbiased Sampling for Unstructured Peer-to-Peer Networks
- in Proc. ACM IMC
, 2006
"... This paper addresses the difficult problem of selecting representative samples of peer properties (e.g., degree, link bandwidth, number of files shared) in unstructured peer-to-peer systems. Due to the large size and dynamic nature of these systems, measuring the quantities of interest on every peer ..."
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Cited by 29 (6 self)
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This paper addresses the difficult problem of selecting representative samples of peer properties (e.g., degree, link bandwidth, number of files shared) in unstructured peer-to-peer systems. Due to the large size and dynamic nature of these systems, measuring the quantities of interest on every peer is often prohibitively expensive, while sampling provides a natural means for estimating system-wide behavior efficiently. However, commonly-used sampling techniques for measuring peer-to-peer systems tend to introduce considerable bias for two reasons. First, the dynamic nature of peers can bias results towards short-lived peers, much as naively sampling flows in a router can lead to bias towards short-lived flows. Second, the heterogeneous nature of the overlay topology can lead to bias towards high-degree peers. We present a detailed examination of the ways that the behavior of peer-to-peer systems can introduce bias and suggest the Metropolized Random Walk with Backtracking (MRWB) as a viable and promising technique for collecting nearly unbiased samples. We conduct an extensive simulation study to demonstrate that the proposed technique works well for a wide variety of common peer-to-peer network conditions. Using the Gnutella network, we empirically show that our implementation of the MRWB technique yields more accurate samples than relying on commonlyused sampling techniques. Furthermore, we provide insights into the causes of the observed differences. The tool we have developed, ion-sampler, selects peer addresses uniformly at random using the MRWB technique. These addresses may then be used as input to another measurement tool to collect data on a particular property.
How much anonymity does network latency leak
- In CCS ’07: Proceedings of the 14th ACM conference on Computer and communications security. ACM
, 2007
"... Low-latency anonymity systems such as Tor, AN.ON, Crowds, and Anonymizer.com aim to provide anonymous connections that are both untraceable by “local ” adversaries who control only a few machines, and have low enough delay to support anonymous use of network services like web browsing and remote log ..."
Abstract
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Cited by 27 (0 self)
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Low-latency anonymity systems such as Tor, AN.ON, Crowds, and Anonymizer.com aim to provide anonymous connections that are both untraceable by “local ” adversaries who control only a few machines, and have low enough delay to support anonymous use of network services like web browsing and remote login. One consequence of these goals is that these services leak some information about the network latency between the sender and one or more nodes in the system. We present two attacks on low-latency anonymity schemes using this information. The first attack allows a pair of colluding web sites to predict, based on local timing information and with no additional resources, whether two connections from the same Tor exit node are using the same circuit with high confidence. The second attack requires more resources but allows a malicious website to gain several bits of information about a client each time he visits the site. We evaluate both attacks against two low-latency anonymity protocols – the Tor network and the MultiProxy proxy aggregator service – and conclude that both are highly vulnerable to these attacks. Categories and Subject Descriptors: C.2.0 [Computer Networks]: General—Security and protection;
etc. Securing Internet Coordinate Embedding Systems
- In Proceedings of the ACM SIGCOMM
, 2007
"... This paper addresses the issue of the security of Internet Coordinate Systems, by proposing a general method for malicious behavior detection during coordinate computations. We first show that the dynamics of a node, in a coordinate system without abnormal or malicious behavior, can be modeled by a ..."
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Cited by 20 (3 self)
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This paper addresses the issue of the security of Internet Coordinate Systems, by proposing a general method for malicious behavior detection during coordinate computations. We first show that the dynamics of a node, in a coordinate system without abnormal or malicious behavior, can be modeled by a Linear State Space model and tracked by a Kalman filter. Then we show that the obtained model can be generalized in the sense that the parameters of a filter calibrated at a node can be used effectively to model and predict the dynamic behavior at another node, as long as the two nodes are not too far apart in the network. This leads to the proposal of a Surveyor infrastructure: Surveyor nodes are trusted, honest nodes that use each other exclusively to position themselves in the coordinate space, and are therefore immune to malicious behavior in the system. During their own coordinate embedding, other nodes can then use the filter parameters of a nearby Surveyor as a representation of normal, clean system behavior to detect and filter out abnormal or malicious activity. A combination of simulations and Planet-Lab experiments are used to demonstrate the validity, generality, and effectiveness of the proposed approach for two representative coordinate embedding systems, namely Vivaldi and NPS.
Topology-Centric Look-Up Service
"... Topological considerations are of paramount importance in the design of a P2P lookup service. We present TOPLUS, a lookup service for structured peer-to-peer networks that is based on the hierarchical grouping of peers according to network IP prefixes. TOPLUS is fully distributed and symmetri ..."
Abstract
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Cited by 17 (5 self)
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Topological considerations are of paramount importance in the design of a P2P lookup service. We present TOPLUS, a lookup service for structured peer-to-peer networks that is based on the hierarchical grouping of peers according to network IP prefixes. TOPLUS is fully distributed and symmetric, in the sense that all nodes have the same role. Packets are routed to their destination along a path that mimics the routerlevel shortest-path, thereby providing a small "stretch". Experimental evaluation confirms that a lookup in TOPLUS takes time comparable to that of IP routing.

