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Automatic camera recovery for closed or open image sequences. ECCV(I (1998)

by A W Fitzgibbon, A Zisserman
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Bundle adjustment – a modern synthesis

by Bill Triggs, Philip Mclauchlan, Richard Hartley, Andrew Fitzgibbon - Vision Algorithms: Theory and Practice, LNCS , 2000
"... This paper is a survey of the theory and methods of photogrammetric bundle adjustment, aimed at potential implementors in the computer vision community. Bundle adjustment is the problem of refining a visual reconstruction to produce jointly optimal structure and viewing parameter estimates. Topics c ..."
Abstract - Cited by 284 (11 self) - Add to MetaCart
This paper is a survey of the theory and methods of photogrammetric bundle adjustment, aimed at potential implementors in the computer vision community. Bundle adjustment is the problem of refining a visual reconstruction to produce jointly optimal structure and viewing parameter estimates. Topics covered include: the choice of cost function and robustness; numerical optimization including sparse Newton methods, linearly convergent approximations, updating and recursive methods; gauge (datum) invariance; and quality control. The theory is developed for general robust cost functions rather than restricting attention to traditional nonlinear least squares.

An Efficient Solution to the Five-Point Relative Pose Problem

by David Nister , 2004
"... An efficient algorithmic solution to the classical five-point relative pose problem is presented. The problem is to find the possible solutions for relative camera pose between two calibrated views given five corresponding points. The algorithm consists of computing the coefficients of a tenth degre ..."
Abstract - Cited by 204 (11 self) - Add to MetaCart
An efficient algorithmic solution to the classical five-point relative pose problem is presented. The problem is to find the possible solutions for relative camera pose between two calibrated views given five corresponding points. The algorithm consists of computing the coefficients of a tenth degree polynomial in closed form and subsequently finding its roots. It is the first algorithm well suited for numerical implementation that also corresponds to the inherent complexity of the problem. We investigate the numerical precision of the algorithm. We also study its performance under noise in minimal as well as over-determined cases. The performance is compared to that of the well known 8 and 7-point methods and a 6-point scheme. The algorithm is used in a robust hypothesize-and-test framework to estimate structure and motion in real-time with low delay. The real-time system uses solely visual input and has been demonstrated at major conferences.

MonoSLAM: Real-time single camera SLAM

by Andrew J. Davison, Ian D. Reid, Nicholas D. Molton, Olivier Stasse - IEEE Trans. Pattern Analysis and Machine Intelligence , 2007
"... Abstract—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM, is the first successful application of the SLAM methodology from mobile robotics to the “pure vision ” domain of ..."
Abstract - Cited by 154 (16 self) - Add to MetaCart
Abstract—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM, is the first successful application of the SLAM methodology from mobile robotics to the “pure vision ” domain of a single uncontrolled camera, achieving real time but drift-free performance inaccessible to Structure from Motion approaches. The core of the approach is the online creation of a sparse but persistent map of natural landmarks within a probabilistic framework. Our key novel contributions include an active approach to mapping and measurement, the use of a general motion model for smooth camera movement, and solutions for monocular feature initialization and feature orientation estimation. Together, these add up to an extremely efficient and robust algorithm which runs at 30 Hz with standard PC and camera hardware. This work extends the range of robotic systems in which SLAM can be usefully applied, but also opens up new areas. We present applications of MonoSLAM to real-time 3D localization and mapping for a high-performance full-size humanoid robot and live augmented reality with a hand-held camera. Index Terms—Autonomous vehicles, 3D/stereo scene analysis, tracking. 1

Unified inverse depth parametrization for monocular slam

by Javier Civera, Andrew J. Davison, J. M. Martínez Montiel - In Proceedings of Robotics: Science and Systems , 2006
"... Abstract—We present a new parametrization for point features within monocular simultaneous localization and mapping (SLAM) that permits efficient and accurate representation of uncertainty during undelayed initialization and beyond, all within the standard extended Kalman filter (EKF). The key conce ..."
Abstract - Cited by 77 (11 self) - Add to MetaCart
Abstract—We present a new parametrization for point features within monocular simultaneous localization and mapping (SLAM) that permits efficient and accurate representation of uncertainty during undelayed initialization and beyond, all within the standard extended Kalman filter (EKF). The key concept is direct parametrization of the inverse depth of features relative to the camera locations from which they were first viewed, which produces measurement equations with a high degree of

Visual odometry for ground vehicle applications

by David Nistér, Oleg Naroditsky, James Bergen - Journal of Field Robotics , 2006
"... We present a system that estimates the motion of a stereo head or a single moving camera based on video input. The system operates in real-time with low delay and the motion estimates are used for navigational purposes. The front end of the system is a feature tracker. Point features are matched bet ..."
Abstract - Cited by 67 (5 self) - Add to MetaCart
We present a system that estimates the motion of a stereo head or a single moving camera based on video input. The system operates in real-time with low delay and the motion estimates are used for navigational purposes. The front end of the system is a feature tracker. Point features are matched between pairs of frames and linked into image trajectories at video rate. Robust estimates of the camera motion are then produced from the feature tracks using a geometric hypothesize-and-test architecture. This generates motion estimates from visual input alone. No prior knowledge of the scene nor the motion is necessary. The visual estimates can also be used in conjunction with information from other sources such as GPS, inertia sensors, wheel encoders, etc. The pose estimation method has been applied successfully to video from aerial, automotive and handheld platforms. We focus on results obtained with a stereo-head mounted on an autonomous ground vehicle. We give examples of camera trajectories estimated in real-time purely from images over previously unseen distances (600 meters) and periods of time. 1.

Real-Time 3D SLAM with Wide-Angle Vision

by Andrew J. Davison, Yolanda Gonzalez Cid, A González Cid, Nobuyuki Kita - in Proc. IFAC Symposium on Intelligent Autonomous Vehicles , 2004
"... The performance of single-camera SLAM is improved when wide-angle optics provide a field of view greater than the 40 to 50 degrees lenses normally used in computer vision. The issue is one of feature contact: each landmark object mapped remains visible through a larger range of camera motion, mea ..."
Abstract - Cited by 63 (2 self) - Add to MetaCart
The performance of single-camera SLAM is improved when wide-angle optics provide a field of view greater than the 40 to 50 degrees lenses normally used in computer vision. The issue is one of feature contact: each landmark object mapped remains visible through a larger range of camera motion, meaning that feature density can be reduced and camera movement range can be increased.

Feature Based Methods for Structure and Motion Estimation

by P.H.S. Torr, A. Zisserman - Vision Algorithms: Theory and Practice, number 1883 in LNCS , 2000
"... This report is a brief summary of the \feature based methods" side of the \features vs direct methods" debate. A companion paper by Irani and Anandan summarizes the \direct" side. ..."
Abstract - Cited by 56 (4 self) - Add to MetaCart
This report is a brief summary of the \feature based methods" side of the \features vs direct methods" debate. A companion paper by Irani and Anandan summarizes the \direct" side.

Automatic Recovery of Relative Camera Rotations for Urban Scenes

by Matthew Antone, Seth Teller , 2000
"... To appear in Proceedings of CVPR 2000. In this paper we describe a formulation of extrinsic camera calibration that decouples rotation from translation by exploiting properties inherent in urban scenes. We then present an algorithm which uses edge features to robustly and accurately estimate relativ ..."
Abstract - Cited by 54 (11 self) - Add to MetaCart
To appear in Proceedings of CVPR 2000. In this paper we describe a formulation of extrinsic camera calibration that decouples rotation from translation by exploiting properties inherent in urban scenes. We then present an algorithm which uses edge features to robustly and accurately estimate relative rotations among multiple cameras given intrinsic calibration and approximate initial pose. The algorithm is linear both in the number of images and the number of features. We estimate the number and directions of vanishing points (VPs) with respect to each camera using a hybrid approach that combines the robustness of the Hough transform with the accuracy of expectation maximization. Matching and labeling methods identify unique VPs and correspond them across all cameras. Finally, a technique akin to bundle adjustment produces globally optimal estimates of relative camera rotations by bringing all VPs into optimal alignment. Uncertainty is modeled and used at every stage to improve accura...

Regularized Bundle-Adjustment to Model Heads from Image Sequences without Calibration Data

by Pascal Fua - International Journal of Computer Vision , 2000
"... We address the structure-from-motion problem in the context of head modeling from video sequences for which calibration data is not available. This task is made challenging by the fact that correspondences are difficult to establish due to lack of texture and that a quasi-euclidean representation ..."
Abstract - Cited by 52 (13 self) - Add to MetaCart
We address the structure-from-motion problem in the context of head modeling from video sequences for which calibration data is not available. This task is made challenging by the fact that correspondences are difficult to establish due to lack of texture and that a quasi-euclidean representation is required for realism.

Stable real-time 3d tracking using online and offline information

by L. Vacchetti, V. Lepetit, P. Fua - IEEE Transactions on Pattern Analysis and Machine Intelligence , 2004
"... We propose an efficient real-time solution for tracking rigid objects in 3D using a single camera that can handle large camera displacements, drastic aspect changes, and partial occlusions. While commercial products are already available for offline camera registration, robust online tracking remain ..."
Abstract - Cited by 51 (4 self) - Add to MetaCart
We propose an efficient real-time solution for tracking rigid objects in 3D using a single camera that can handle large camera displacements, drastic aspect changes, and partial occlusions. While commercial products are already available for offline camera registration, robust online tracking remains an open issue because many real-time algorithms described in the literature still lack robustness and are prone to drift and jitter. To address these problems, we have formulated the tracking problem in terms of local bundle adjustment and have developed a method for establishing image correspondences that can equally well handle short and widebaseline matching. We then can merge the information from preceding frames with that provided by a very limited number of keyframes created during a training stage, which results in a real-time tracker that does not jitter or drift and can deal with significant aspect changes. Computer vision, Real-time systems, Tracking. Index Terms I.
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