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Contact Handling for Deformable Point-Based Objects
, 2004
"... This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by point sets. In case of a collision, response forces are computed for penetrating surface points and distributed to volume ..."
Abstract
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Cited by 15 (4 self)
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This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by point sets. In case of a collision, response forces are computed for penetrating surface points and distributed to volume points which are used for simulating the object dynamics. The decoupling of collision handling and deformation allows for a very stable collision response while maintaining interactive update rates of the dynamic simulation for environments with moderate complexity. Simulation results are presented for elastically and plastically deforming objects with changing topology.
Interpolation Search for Point Cloud Intersection
"... We present a novel algorithm to compute intersections of two point clouds. It can be used to detect collisions between implicit surfaces defined by two point sets, or to construct their intersection curves. Our approach utilizes a proximity graph that allows for quick interpolation search of a commo ..."
Abstract
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We present a novel algorithm to compute intersections of two point clouds. It can be used to detect collisions between implicit surfaces defined by two point sets, or to construct their intersection curves. Our approach utilizes a proximity graph that allows for quick interpolation search of a common zero of the two implicit functions. First, pairs of points from one point set are constructed, bracketing the intersection with the other surface. Second, an interpolation search along shortest paths in the graph is performed. Third, the solutions are refined. For the first and third step, randomized sampling is utilized. We show that the number of evaluations of the implicit function and the overall runtime is in O(loglogN) in the average case, where N is the point cloud size. The storage is bounded by O(N). Our measurements show that we achieve a speedup by an order of magnitude compared to a recently proposed randomized sampling technique for point cloud collision detection. Keywords: Collision detection, weighted least squares, proximity graphs, implicit surfaces.

