Results 1 -
7 of
7
Reliable QoS monitoring based on client feedback
- In Proceedings of the 16th WWW
, 2007
"... Service-level agreements (SLAs) establish a contract between service providers and clients concerning Quality of Service (QoS) parameters. Without proper penalties, service providers have strong incentives to deviate from the advertised QoS, causing losses to the clients. Reliable QoS monitoring (an ..."
Abstract
-
Cited by 11 (3 self)
- Add to MetaCart
Service-level agreements (SLAs) establish a contract between service providers and clients concerning Quality of Service (QoS) parameters. Without proper penalties, service providers have strong incentives to deviate from the advertised QoS, causing losses to the clients. Reliable QoS monitoring (and proper penalties computed on the basis of delivered QoS) are therefore essential for the trustworthiness of a service-oriented environment. In this paper, we present a novel QoS monitoring mechanism based on quality ratings from the clients. A reputation mechanism collects the ratings and computes the actual quality delivered to the clients. The mechanism provides incentives for the clients to report honestly, and pays special attention to minimizing cost and overhead. 1
Articles Designing Markets for Prediction
"... � We survey the literature on prediction mechanisms, including prediction markets and peer prediction systems. We pay particular attention to the design process, highlighting the objectives and properties that are important in the design of good prediction mechanisms. Mechanism design has been descr ..."
Abstract
-
Cited by 6 (2 self)
- Add to MetaCart
� We survey the literature on prediction mechanisms, including prediction markets and peer prediction systems. We pay particular attention to the design process, highlighting the objectives and properties that are important in the design of good prediction mechanisms. Mechanism design has been described as “inverse game theory. ” Whereas game theorists ask what outcome results from a game, mechanism designers ask what game produces a desired outcome. In this sense, game theorists act like scientists and mechanism designers like engineers. In this article, we survey a number of mechanisms created to elicit predictions, many newly proposed within the last decade. We focus on the engineering questions: How do they work and why? What factors and goals are most important in their
The promise of Mechanical Turk: How online labor markets can help . . .
- JOURNAL OF THEORETICAL BIOLOGY
, 2012
"... ..."
Collective revelation: A mechanism for self-verified, weighted, and truthful predictions
- In: Proc. 10th ACM Conf. on Electronic Commerce
, 2009
"... Decision makers can benefit from the subjective judgment of experts. For example, estimates of disease prevalence are quite valuable, yet can be difficult to measure objectively. Useful features of mechanisms for aggregating expert opinions include the ability to: (1) incentivize participants to be ..."
Abstract
-
Cited by 3 (1 self)
- Add to MetaCart
Decision makers can benefit from the subjective judgment of experts. For example, estimates of disease prevalence are quite valuable, yet can be difficult to measure objectively. Useful features of mechanisms for aggregating expert opinions include the ability to: (1) incentivize participants to be truthful; (2) adjust for the fact that some experts are better informed than others; and (3) circumvent the need for objective, “ground truth ” observations. Subsets of these properties are attainable by previous elicitation methods, including proper scoring rules, prediction markets, and the Bayesian truth serum. Our mechanism of collective revelation, however, is the first to simultaneously achieve all three. Furthermore, we introduce a general technique for constructing budget-balanced mechanisms—where no net payments are made to participants—that applies both to collective revelation and to past peer-prediction methods.
Truthful Surveys
"... Abstract. We consider the problem of truthfully sampling opinions of a population for statistical analysis purposes, such as estimating the population distribution of opinions. To obtain accurate results, the surveyor must incentivize individuals to report unbiased opinions. We present a rewarding s ..."
Abstract
-
Cited by 2 (0 self)
- Add to MetaCart
Abstract. We consider the problem of truthfully sampling opinions of a population for statistical analysis purposes, such as estimating the population distribution of opinions. To obtain accurate results, the surveyor must incentivize individuals to report unbiased opinions. We present a rewarding scheme to elicit opinions that are representative of the population. In contrast with the related literature, we do not assume a specific information structure. In particular, our method does not rely on a common prior assumption. 1
Programming with Human Computation
, 2011
"... Amazon’s Mechanical Turk provides a programmatically accessible micro-task market, allowing a program to hire human workers. This has opened the door to a rich field of research in human computation where programs orchestrate the efforts of humans to help solve problems. This thesis explores challen ..."
Abstract
-
Cited by 1 (0 self)
- Add to MetaCart
Amazon’s Mechanical Turk provides a programmatically accessible micro-task market, allowing a program to hire human workers. This has opened the door to a rich field of research in human computation where programs orchestrate the efforts of humans to help solve problems. This thesis explores challenges that programmers face in this space: both technical challenges like managing high-latency, as well as psychological challenges like designing effective interfaces for human workers. We offer tools and experiments to overcome these challenges in an effort to help future researchers better understand and harness the power of human computation. The main tool this thesis offers is the crash-and-rerun programming model for managing high-latency tasks on MTurk, along with the TurKit toolkit which implements crash-and-rerun. TurKit provides a straightforward imperative programming environment where MTurk is abstracted as a function call. Based on our experience using TurKit, we propose a simple model of human computation algorithms involving creation and decision tasks. These tasks suggest two natural workflows: iterative
A Truth Serum for Sharing Rewards
"... We study a problem where a group of agents has to decide how a joint reward should be shared among them. We focus on settings where the share that each agent receives depends on the subjective opinions of its peers concerning that agent’s contribution to the group. To this end, we introduce a mechan ..."
Abstract
- Add to MetaCart
We study a problem where a group of agents has to decide how a joint reward should be shared among them. We focus on settings where the share that each agent receives depends on the subjective opinions of its peers concerning that agent’s contribution to the group. To this end, we introduce a mechanism to elicit and aggregate subjective opinions as well as for determining agents ’ shares. The intuition behind the proposed mechanism is that each agent who believes that the others are telling the truth has its expected share maximized to the extent that it is well-evaluated by its peers and that it is truthfully reporting its opinions. Under the assumptions that agents are Bayesian decision-makers and that the underlying population is sufficiently large, we show that our mechanism is incentive-compatible, budgetbalanced, and tractable. We also present strategies to make this mechanism individually rational and fair.

