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The Oz Programming Model
 COMPUTER SCIENCE TODAY, LECTURE NOTES IN COMPUTER SCIENCE
, 1995
"... The Oz Programming Model (OPM) is a concurrent programming model subsuming higherorder functional and objectoriented programming as facets of a general model. This is particularly interesting for concurrent objectoriented programming, for which no comprehensive formal model existed until now. ..."
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Cited by 315 (11 self)
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The Oz Programming Model (OPM) is a concurrent programming model subsuming higherorder functional and objectoriented programming as facets of a general model. This is particularly interesting for concurrent objectoriented programming, for which no comprehensive formal model existed until now. The model
Full Abstraction for PCF
 INFORMATION AND COMPUTATION
, 1996
"... An intensional model for the programming language PCF is described, in which the types of PCF are interpreted by games, and the terms by certain "historyfree" strategies. This model is shown to capture definability in PCF. More precisely, every compact strategy in the model is definable i ..."
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Cited by 254 (16 self)
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An intensional model for the programming language PCF is described, in which the types of PCF are interpreted by games, and the terms by certain "historyfree" strategies. This model is shown to capture definability in PCF. More precisely, every compact strategy in the model is definable in a certain simple extension of PCF. We then introduce an intrinsic preorder on strategies, and show that it satisfies some remarkable properties, such that the intrinsic preorder on function types coincides with the pointwise preorder. We then obtain an orderextensional fully abstract model of PCF by quotienting the intensional model by the intrinsic preorder. This is the first syntaxindependent description of the fully abstract model for PCF. (Hyland and Ong have obtained very similar results by a somewhat different route, independently and at the same time.) We then consider the effective version of our model, and prove a Universality Theorem: every element of the effective extensional model is definable in PCF. Equivalently, every recursive strategy is definable up to observational equivalence.
Games and Full Abstraction for the Lazy lambdacalculus
 In Proceedings, Tenth Annual IEEE Symposium on Logic in Computer Science
, 1995
"... ion for the Lazy calculus Samson Abramsky Guy McCusker Department of Computing Imperial College of Science, Technology and Medicine 180 Queen's Gate London SW7 2BZ United Kingdom Abstract We define a category of games G, and its extensional quotient E . A model of the lazy calculus, a typ ..."
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Cited by 149 (9 self)
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ion for the Lazy calculus Samson Abramsky Guy McCusker Department of Computing Imperial College of Science, Technology and Medicine 180 Queen's Gate London SW7 2BZ United Kingdom Abstract We define a category of games G, and its extensional quotient E . A model of the lazy calculus, a typefree functional language based on evaluation to weak head normal form, is given in G, yielding an extensional model in E . This model is shown to be fully abstract with respect to applicative simulation. This is, so far as we know, the first purely semantic construction of a fully abstract model for a reflexivelytyped sequential language. 1 Introduction Full Abstraction is a key concept in programming language semantics [9, 12, 23, 26]. The ingredients are as follows. We are given a language L, with an `observational preorder'  on terms in L such that P  Q means that every observable property of P is also satisfied by Q; and a denotational model MJ\DeltaK. The model M is then said to be f...
Linearity, Sharing and State: a fully abstract game semantics for Idealized Algol with active expressions
 ALGOLLIKE LANGUAGES
, 1997
"... The manipulation of objects with state which changes over time is allpervasive in computing. Perhaps the simplest example of such objects are the program variables of classical imperative languages. An important strand of work within the study of such languages, pioneered by John Reynolds, focusses ..."
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Cited by 130 (21 self)
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The manipulation of objects with state which changes over time is allpervasive in computing. Perhaps the simplest example of such objects are the program variables of classical imperative languages. An important strand of work within the study of such languages, pioneered by John Reynolds, focusses on "Idealized Algol", an elegant synthesis of imperative and functional features. We present a novel semantics for Idealized Algol using games, which is quite unlike traditional denotational models of state. The model takes into account the irreversibility of changes in state, and makes explicit the difference between copying and sharing of entities. As a formal measure of the accuracy of our model, we obtain a full abstraction theorem for Idealized Algol with active expressions.
Verification of Control Flow Based Security Properties
 In Proceedings of the 20th IEEE Symposium on Security and Privacy
, 1999
"... ..."
Algorithmic Game Semantics
 In Schichtenberg and Steinbruggen [16
, 2001
"... Introduction SAMSON ABRAMSKY (samson@comlab.ox.ac.uk) Oxford University Computing Laboratory 1. Introduction Game Semantics has emerged as a powerful paradigm for giving semantics to a variety of programming languages and logical systems. It has been used to construct the first syntaxindependen ..."
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Cited by 70 (5 self)
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Introduction SAMSON ABRAMSKY (samson@comlab.ox.ac.uk) Oxford University Computing Laboratory 1. Introduction Game Semantics has emerged as a powerful paradigm for giving semantics to a variety of programming languages and logical systems. It has been used to construct the first syntaxindependent fully abstract models for a spectrum of programming languages ranging from purely functional languages to languages with nonfunctional features such as control operators and locallyscoped references [4, 21, 5, 19, 2, 22, 17, 11]. A substantial survey of the state of the art of Game Semantics circa 1997 was given in a previous Marktoberdorf volume [6]. Our aim in this tutorial presentation is to give a first indication of how Game Semantics can be developed in a new, algorithmic direction, with a view to applications in computerassisted verification and program analysis. Some promising steps have already been taken in this
Presheaf Models for Concurrency
, 1999
"... In this dissertation we investigate presheaf models for concurrent computation. Our aim is to provide a systematic treatment of bisimulation for a wide range of concurrent process calculi. Bisimilarity is defined abstractly in terms of open maps as in the work of Joyal, Nielsen and Winskel. Their wo ..."
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Cited by 49 (19 self)
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In this dissertation we investigate presheaf models for concurrent computation. Our aim is to provide a systematic treatment of bisimulation for a wide range of concurrent process calculi. Bisimilarity is defined abstractly in terms of open maps as in the work of Joyal, Nielsen and Winskel. Their work inspired this thesis by suggesting that presheaf categories could provide abstract models for concurrency with a builtin notion of bisimulation. We show how
Model checking security properties of control flow graphs
 Journal of Computer Security
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