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Photographic tone reproduction for digital images
- IN: PROC. OF SIGGRAPH’02
, 2002
"... A classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. This tone reproduction problem is also faced by computer graphics practitioners who map digital images to a low dynamic range print or screen. ..."
Abstract
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Cited by 171 (13 self)
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A classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. This tone reproduction problem is also faced by computer graphics practitioners who map digital images to a low dynamic range print or screen. The work presented in this paper leverages the time-tested techniques of photographic practice to develop a new tone reproduction operator. In particular, we use and extend the techniques developed by Ansel Adams to deal with digital images. The resulting algorithm is simple and produces good results for a wide variety of images.
Distribution ray tracing: Theory and practice
- In Proceedings of the Third Eurographics Workshop on Rendering
, 1992
"... Distribution ray tracing uses Monte Carlo integration to solve the rendering equation. This technique was introduced by Cook et. al, and was notable because of its simplicity and its ability to simulate areal luminaires, camera lens e ects, motion blur, and imperfect specular re ection[5]. Distribut ..."
Abstract
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Cited by 23 (3 self)
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Distribution ray tracing uses Monte Carlo integration to solve the rendering equation. This technique was introduced by Cook et. al, and was notable because of its simplicity and its ability to simulate areal luminaires, camera lens e ects, motion blur, and imperfect specular re ection[5]. Distribution
The Direct Lighting Computation in Global Illumination Methods
, 1993
"... This document addresses several important issues regarding image synthesis for complex scenes. It pays particular attention to the "direct lighting computation", where the brightness of an object that is due to light that comes directly from the source (without reflection) is calculated as in Figure ..."
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Cited by 1 (1 self)
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This document addresses several important issues regarding image synthesis for complex scenes. It pays particular attention to the "direct lighting computation", where the brightness of an object that is due to light that comes directly from the source (without reflection) is calculated as in Figure 1.1. Generating an image involves three major steps. The initial step, scene specification, defines geometry, material, lighting, texture, movement, camera, etc. This step sets up a complete scene in a virtual space. The second step, rendering, produces numerical values for physical quantities that a viewer can sense. This step usually is accomplished by simulating light transport within the scene. The final step, scaling, transforms the rendered image so 1 pixel luminaire film emitted indirect direct Figure 1.1: Direct lighting, indirect lighting and emitted lighting. that it can be displayed on a device such as a cathode ray tube (CRT). This step creates an image on the CRT which gives an impression similar to the rendered image displayed on an ideal CRT with an infinite dynamic range
Final FRDC Report – Project 2002/079
, 2007
"... Digital video techniques for assessing population size structure and habitat of Greenlip and Roe’s abalone ..."
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Digital video techniques for assessing population size structure and habitat of Greenlip and Roe’s abalone

