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889
Regression Shrinkage and Selection Via the Lasso
 Journal of the Royal Statistical Society, Series B
, 1994
"... We propose a new method for estimation in linear models. The "lasso" minimizes the residual sum of squares subject to the sum of the absolute value of the coefficients being less than a constant. Because of the nature of this constraint it tends to produce some coefficients that are exactl ..."
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Cited by 4055 (51 self)
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We propose a new method for estimation in linear models. The "lasso" minimizes the residual sum of squares subject to the sum of the absolute value of the coefficients being less than a constant. Because of the nature of this constraint it tends to produce some coefficients that are exactly zero and hence gives interpretable models. Our simulation studies suggest that the lasso enjoys some of the favourable properties of both subset selection and ridge regression. It produces interpretable models like subset selection and exhibits the stability of ridge regression. There is also an interesting relationship with recent work in adaptive function estimation by Donoho and Johnstone. The lasso idea is quite general and can be applied in a variety of statistical models: extensions to generalized regression models and treebased models are briefly described. Keywords: regression, subset selection, shrinkage, quadratic programming. 1 Introduction Consider the usual regression situation: we h...
MulticastBased Inference of NetworkInternal Characteristics: Accuracy of Packet Loss Estimation
 IEEE Transactions on Information Theory
, 1998
"... We explore the use of endtoend multicast traffic as measurement probes to infer networkinternal characteristics. We have developed in an earlier paper [2] a Maximum Likelihood Estimator for packet loss rates on individual links based on losses observed by multicast receivers. This technique explo ..."
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Cited by 325 (40 self)
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We explore the use of endtoend multicast traffic as measurement probes to infer networkinternal characteristics. We have developed in an earlier paper [2] a Maximum Likelihood Estimator for packet loss rates on individual links based on losses observed by multicast receivers. This technique exploits the inherent correlation between such observations to infer the performance of paths between branch points in the multicast tree spanning the probe source and its receivers. We evaluate through analysis and simulation the accuracy of our estimator under a variety of network conditions. In particular, we report on the error between inferred loss rates and actual loss rates as we vary the network topology, propagation delay, packet drop policy, background traffic mix, and probe traffic type. In all but one case, estimated losses and probe losses agree to within 2 percent on average. We feel this accuracy is enough to reliably identify congested links in a widearea internetwork. KeywordsInternet performance, endtoend measurements, Maximum Likelihood Estimator, tomography I.
Synthesizing Realistic Facial Expressions from Photographs
"... We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial expressions by morphing between these different models. Starting from several uncalibrated views of a human subject, we em ..."
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Cited by 289 (11 self)
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We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial expressions by morphing between these different models. Starting from several uncalibrated views of a human subject, we employ a userassisted technique to recover the camera poses corresponding to the views as well as the 3D coordinates of a sparse set of chosen locations on the subject's face. A scattered data interpolation technique is then used to deform a generic face mesh to fit the particular geometry of the subject's face. Having recovered the camera poses and the facial geometry, we extract from the input images one or more texture maps for the model. This process is repeated for several facial expressions of a particular subject. To generate transitions between these facial expressions we use 3D shape morphing between the corresponding face models, while at the same time blending the corresponding tex...
Projected gradient methods for Nonnegative Matrix Factorization
 Neural Computation
, 2007
"... Nonnegative matrix factorization (NMF) can be formulated as a minimization problem with bound constraints. Although boundconstrained optimization has been studied extensively in both theory and practice, so far no study has formally applied its techniques to NMF. In this paper, we propose two proj ..."
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Cited by 275 (2 self)
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Nonnegative matrix factorization (NMF) can be formulated as a minimization problem with bound constraints. Although boundconstrained optimization has been studied extensively in both theory and practice, so far no study has formally applied its techniques to NMF. In this paper, we propose two projected gradient methods for NMF, both of which exhibit strong optimization properties. We discuss efficient implementations and demonstrate that one of the proposed methods converges faster than the popular multiplicative update approach. A simple MATLAB code is also provided. 1
Fitting Smooth Surfaces to Dense Polygon Meshes
 Proceedings of SIGGRAPH 96
, 1996
"... Recent progress in acquiring shape from range data permits the acquisition of seamless millionpolygon meshes from physical models. In this paper, we present an algorithm and system for converting dense irregular polygon meshes of arbitrary topology into tensor product Bspline surface patches with ..."
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Cited by 240 (5 self)
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Recent progress in acquiring shape from range data permits the acquisition of seamless millionpolygon meshes from physical models. In this paper, we present an algorithm and system for converting dense irregular polygon meshes of arbitrary topology into tensor product Bspline surface patches with accompanying displacement maps. This choice of representation yields a coarse but efficient model suitable for animation and a fine but more expensive model suitable for rendering. The first step in our process consists of interactively painting patch boundaries over a rendering of the mesh. In many applications, interactive placement of patch boundaries is considered part of the creative process and is not amenable to automation. The next step is gridded resampling of eachboundedsection of the mesh. Our resampling algorithm lays a grid of springs acrossthe polygonmesh, then iterates between relaxing this grid and subdividing it. This grid provides a parameterization for the mesh section, w...
Algorithms and applications for approximate nonnegative matrix factorization
 Computational Statistics and Data Analysis
, 2006
"... In this paper we discuss the development and use of lowrank approximate nonnegative matrix factorization (NMF) algorithms for feature extraction and identification in the fields of text mining and spectral data analysis. The evolution and convergence properties of hybrid methods based on both spars ..."
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Cited by 199 (7 self)
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In this paper we discuss the development and use of lowrank approximate nonnegative matrix factorization (NMF) algorithms for feature extraction and identification in the fields of text mining and spectral data analysis. The evolution and convergence properties of hybrid methods based on both sparsity and smoothness constraints for the resulting nonnegative matrix factors are discussed. The interpretability of NMF outputs in specific contexts are provided along with opportunities for future work in the modification of NMF algorithms for largescale and timevarying datasets. Key words: nonnegative matrix factorization, text mining, spectral data analysis, email surveillance, conjugate gradient, constrained least squares.
Penalized regressions: the bridge versus the lasso
 Journal of Computational and Graphical Statistics
, 1998
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Fully constrained least squares linear mixture analysis for material quantification in hyperspectral imagery
 IEEE Trans. on Geoscience and Remote Sensing
, 2001
"... Abstract—Linear spectral mixture analysis (LSMA) is a widely used technique in remote sensing to estimate abundance fractions of materials present in an image pixel. In order for an LSMAbased estimator to produce accurate amounts of material abundance, it generally requires two constraints imposed ..."
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Cited by 181 (5 self)
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Abstract—Linear spectral mixture analysis (LSMA) is a widely used technique in remote sensing to estimate abundance fractions of materials present in an image pixel. In order for an LSMAbased estimator to produce accurate amounts of material abundance, it generally requires two constraints imposed on the linear mixture model used in LSMA, which are the abundance sumtoone constraint and the abundance nonnegativity constraint. The first constraint requires the sum of the abundance fractions of materials present in an image pixel to be one and the second imposes a constraint that these abundance fractions be nonnegative. While the first constraint is easy to deal with, the second constraint is difficult to implement since it results in a set of inequalities and can only be solved by numerical methods. Consequently, most LSMAbased methods are unconstrained and produce solutions that do not necessarily reflect the true abundance fractions of materials. In this
Automatic reconstruction of Bspline surfaces of arbitrary topological type
 SIGGRAPH'96
, 1996
"... Creating freeform surfaces is a challenging task even with advanced geometric modeling systems. Laser range scanners offer a promising alternative for model acquisition—the 3D scanning of existing objects or clay maquettes. The problem of converting the dense point sets produced by laser scanners in ..."
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Cited by 174 (0 self)
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Creating freeform surfaces is a challenging task even with advanced geometric modeling systems. Laser range scanners offer a promising alternative for model acquisition—the 3D scanning of existing objects or clay maquettes. The problem of converting the dense point sets produced by laser scanners into useful geometric models is referred to as surface reconstruction. In this paper, we present a procedure for reconstructing a tensor product Bspline surface from a set of scanned 3D points. Unlike previous work which considers primarily the problem of fitting a single Bspline patch, our goal is to directly reconstruct a surface of arbitrary topological type. We must therefore define the surface as a network of Bspline patches. A key ingredient in our solution is a scheme for automatically constructing both a network of patches and a parametrization of the data points over these patches. In addition, we define the Bspline surface using a surface spline construction, and demonstrate that such an approach leads to an efficient procedure for fitting the surface while maintaining tangent plane continuity. We explore adaptive refinement of the patch network in order to satisfy userspecified error tolerances, and demonstrate our method on both synthetic and real data.
Skinning Mesh Animations
 ACM Trans. Graph
, 2005
"... We extend approaches for skinning characters to the general setting of skinning deformable mesh animations. We provide an automatic algorithm for generating progressive skinning approximations, that is particularly efficient for pseudoarticulated motions. Our contributions include the use of nonpar ..."
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Cited by 133 (6 self)
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We extend approaches for skinning characters to the general setting of skinning deformable mesh animations. We provide an automatic algorithm for generating progressive skinning approximations, that is particularly efficient for pseudoarticulated motions. Our contributions include the use of nonparametric mean shift clustering of highdimensional mesh rotation sequences to automatically identify statistically relevant bones, and robust least squares methods to determine bone transformations, bonevertex influence sets, and vertex weight values. We use a lowrank data reduction model defined in the undeformed mesh configuration to provide progressive convergence with a fixed number of bones. We show that the resulting skinned animations enable efficient hardware rendering, rest pose editing, and deformable collision detection. Finally, we present numerous examples where skins were automatically generated using a single set of parameter values.