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104
A New Approach to Manipulator Control: The Cerebellar Model Articulation Controller
- (CMAC), TRANS. ASME, SERIES G. JOURNAL OF DYNAMIC SYSTEMS, MEASUREMENT AND CONTROL
, 1975
"... (CMAC) [1, 2] is a neural network that models the structure and function of the part of the brain known as the cerebellum. The cerebellum provides precise coordination of motor control for such body parts as the eyes, arms, fingers, legs, and wings. It stores and retrieves information required to co ..."
Abstract
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Cited by 232 (3 self)
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(CMAC) [1, 2] is a neural network that models the structure and function of the part of the brain known as the cerebellum. The cerebellum provides precise coordination of motor control for such body parts as the eyes, arms, fingers, legs, and wings. It stores and retrieves information required to control thousands of muscles in producing coordinated behavior as a function of time. CMAC was designed to provide this kind of motor control for robotic manipulators. CMAC is a kind of memory, or table look-up mechanism, that is capable of learning motor behavior. It exhibits properties such as generalization, learning interference, discrimination, and forgetting that are characteristic of motor learning in biological creatures. In a biological motor system, the drive signal for each
Multi-Level Direction of Autonomous Creatures for Real-Time Virtual Environments
, 1995
"... There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate autonomy with "directability". In this paper we discuss the problem of building autonomous animated creatures for intera ..."
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Cited by 199 (13 self)
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There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate autonomy with "directability". In this paper we discuss the problem of building autonomous animated creatures for interactive virtual environments which are also capable of being directed at multiple levels. We present an approach to control which allows an external entity to "direct" an autonomous creature at the motivational level, the task level, and the direct motor level. We also detail a layered architecture and a general behavioral model for perception and action-selection which incorporates explicit support for multi-level direction. These ideas have been implemented and used to develop several autonomous animated creatures. 1. INTRODUCTION Since Reynold's seminal paper in 1987, there have been a number of impressive papers on the use of behavioral models to generate computer animation. The motivati...
Artificial fishes: Physics, locomotion, perception, behavior
, 1994
"... physics-based modeling Abstract: This paper proposesa framework for animation that can achieve the intricacy of motion evident in certain natural ecosystems with minimal input from the animator. The realistic appearance, movement, and behavior of individual animals, as well as the patterns of behavi ..."
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Cited by 165 (12 self)
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physics-based modeling Abstract: This paper proposesa framework for animation that can achieve the intricacy of motion evident in certain natural ecosystems with minimal input from the animator. The realistic appearance, movement, and behavior of individual animals, as well as the patterns of behavior evident in groups of animals fall within the scope of the framework. Our approach to emulating this level of natural complexity is to model each animal holistically as an autonomous agent situated in its physical world. To demonstrate the approach, we develop a physics-based, virtual marine world. The world is inhabited by artificial fishes that can swim hydrodynamically in simulated water through the motor control of internal muscles that motivate fins. Their repertoire of behaviors relies on their perception of the dynamic environment. As in nature, the detailed motions of artificial fishes in their virtual habitat are not entirely predictable because they are not scripted. 1
Steps toward artificial intelligence
- Computers and Thought
, 1961
"... Harvard University. The work toward attaining "artificial intelligence’ ’ is the center of considerable computer research, design, and application. The field is in its starting transient, characterized by many varied and independent efforts. Marvin Minsky has been requested to draw this work to ..."
Abstract
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Cited by 145 (0 self)
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Harvard University. The work toward attaining "artificial intelligence’ ’ is the center of considerable computer research, design, and application. The field is in its starting transient, characterized by many varied and independent efforts. Marvin Minsky has been requested to draw this work together into a coherent summary, supplement it with appropriate explanatory or theoretical noncomputer information, and introduce his assessment of the state of the art. This paper emphasizes the class of activities in which a general-purpose computer, complete with a library of basic programs, is further programmed to perform operations leading to ever higher-level information processing functions such as learning and problem solving. This informative article will be of real interest to both the general Proceedings reader and the computer specialist.-- The Guest Editor.
Rationality and its Roles in Reasoning
- Computational Intelligence
, 1994
"... The economic theory of rationality promises to equal mathematical logic in its importance for the mechanization of reasoning. We survey the growing literature on how the basic notions of probability, utility, and rational choice, coupled with practical limitations on information and resources, in ..."
Abstract
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Cited by 100 (4 self)
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The economic theory of rationality promises to equal mathematical logic in its importance for the mechanization of reasoning. We survey the growing literature on how the basic notions of probability, utility, and rational choice, coupled with practical limitations on information and resources, influence the design and analysis of reasoning and representation systems. 1 Introduction People make judgments of rationality all the time, usually in criticizing someone else's thoughts or deeds as irrational, or in defending their own as rational. Artificial intelligence researchers construct systems and theories to perform or describe rational thought and action, criticizing and defending these systems and theories in terms similar to but more formal than those of the man or woman on the street. Judgments of human rationality commonly involve several different conceptions of rationality, including a logical conception used to judge thoughts, and an economic one used to judge actions or...
Action-Selection in Hamsterdam: Lessons from Ethology
- In
, 1994
"... A computational model of action-selection is presented, which by drawing on ideas from Ethology, addresses a number of problems which have been noted in models proposed to date including the need for greater control over the temporal aspects of behavior, the need for a loose hierarchical structure w ..."
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Cited by 91 (7 self)
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A computational model of action-selection is presented, which by drawing on ideas from Ethology, addresses a number of problems which have been noted in models proposed to date including the need for greater control over the temporal aspects of behavior, the need for a loose hierarchical structure with information sharing, and the need for a flexible means of modeling the influence of internal and external factors. The paper draws on arguments from Ethology as well as on computational considerations to show why these are important aspects of any action-selection mechanism for animats which must satisfy multiple goals in a dynamic environment. The computational model is summarized, and its use in Hamsterdam, an object-oriented tool kit for modeling animal behavior is discussed briefly. Results are presented which demonstrate the power and usefulness of the novel features incorporated in the algorithm. 1. Introduction The problem of action-selection is central to the larger problem of bu...
Emotion and sociable humanoid robots
- INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
, 2003
"... This paper focuses on the role of emotion and expressive behavior in regulating social interaction between humans and expressive anthropomorphic robots, either in communicative or teaching scenarios. We present the scientific basis underlying our humanoid robot's emotion models and expressive behavi ..."
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Cited by 73 (5 self)
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This paper focuses on the role of emotion and expressive behavior in regulating social interaction between humans and expressive anthropomorphic robots, either in communicative or teaching scenarios. We present the scientific basis underlying our humanoid robot's emotion models and expressive behavior, and then show how these scientific viewpoints have been adapted to the current implementation. Our robot is also able to recognize affective intent through tone of voice, the implementation of which is inspired by the scientific findings of the developmental psycholinguistics community. We first evaluate the robot's expressive displays in isolation. Next, we evaluate the robot's overall emotive behavior (i.e. the coordination of the affective recognition system, the emotion and motivation systems, and the expression system) as it socially engages nave human subjects face-to-face.
Modeling Emotions and Other Motivations in Synthetic Agents
- IN: PROCEEDINGS OF AAAI97
, 1997
"... We present Cathexis, a distributed, computational model which offers an alternative approach to model the dynamic nature of different affective phenomena, such as emotions, moods and temperaments, and provides a flexible way of modeling their influence on the behavior of synthetic autonomous agents. ..."
Abstract
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Cited by 70 (0 self)
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We present Cathexis, a distributed, computational model which offers an alternative approach to model the dynamic nature of different affective phenomena, such as emotions, moods and temperaments, and provides a flexible way of modeling their influence on the behavior of synthetic autonomous agents. The model has been implemented as part of an extensible, object-oriented framework which provides enough functionality for agent developers to design emotional agents that can be used in a variety of applications including entertainment (e.g. synthetic agents for interactive drama, video games, etc.), education (e.g. Intelligent Tutoring Systems), and human-computer interfaces.
Detection and Recognition of Periodic, Nonrigid Motion
- INTERNATIONAL JOURNAL OF COMPUTER VISION
, 1997
"... The recognition of nonrigid motion, particularly that arising from human movement (and by extension from the locomotory activity of animals) has typically made use of high-level parametric models representing the various body parts (legs, arms, trunk, head etc.) and their connections to each other. ..."
Abstract
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Cited by 70 (0 self)
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The recognition of nonrigid motion, particularly that arising from human movement (and by extension from the locomotory activity of animals) has typically made use of high-level parametric models representing the various body parts (legs, arms, trunk, head etc.) and their connections to each other. Such model-based recognition has been successful in some cases; however, the methods are often difficult to apply to real-world scenes, and are severely limited in their generalizability. The first problem arises from the difficulty of acquiring and tracking the requisite model parts, usually specific joints such as knees, elbows or ankles. This generally requires some prior high-level understanding and segmentation of the scene, or initialization by a human operator. The second problem, with generalization, is due to the fact that the human model is not much good for dogs or birds, and for each new type of motion, a new model must be hand-crafted. In this paper, we show that the recognition...
A taxonomy for multi-agent robotics
- AUTONOMOUS ROBOTS
, 1996
"... A key difficulty in the design of multi-agent robotic systems is the size and complexity of the space of possible designs. In order to make principled design decisions, an understanding of the many possible system configurations is essential. To this end, we present a taxonomy that classifies multia ..."
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Cited by 64 (5 self)
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A key difficulty in the design of multi-agent robotic systems is the size and complexity of the space of possible designs. In order to make principled design decisions, an understanding of the many possible system configurations is essential. To this end, we present a taxonomy that classifies multiagent systems according to communication, computational and other capabilities. We survey existing efforts involving multi-agent systems according to their positions in the taxonomy. We also present additional results concerning multi-agent systems, with the dual purposes of illustrating the usefulness of the taxonomy in simplifying discourse about robot collective properties, and also demonstrating that a collective can be demonstrably more powerful than a single unit of the collective.

