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peerSynth: a P2P Multi-User Software Synthesizer with new techniques for integrating latency in real time collaboration
- in International Computer Music Conference
, 2003
"... In recent years, software instruments have enabled the exchange of musical information over a network and thus, collective music making. Time-dependent delay (latency) occuring between those creating music over asynchronous networks like the Internet presents a pertinent yet, up till now, scarcely e ..."
Abstract
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Cited by 4 (0 self)
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In recent years, software instruments have enabled the exchange of musical information over a network and thus, collective music making. Time-dependent delay (latency) occuring between those creating music over asynchronous networks like the Internet presents a pertinent yet, up till now, scarcely examined problem. The author will present a simple process which integrates network latency into the individual musicians ’ collective playing. This process is part of a P2P multi-user software instrument developed by the author called peerSynth. This real time synthesis program runs on standard PC’s, is easily distributed over the Internet and allows a decentralized P2P network to be built up over the Internet. With the help of a specially developed user-interface, the software enables multiple users to collectively make music in both real time and offline sessions independent of time and space. Through these processes, a “boundaryless ” music can occur. 1
Interactive Network Performance: a dream worth dreaming? Organised Sound
, 2005
"... This paper questions and examines the validity and future of interactive network performance. The history of research in the area is described as well as experiments with our own system. Our custom-built networked framework, known as GIGAPOPR, transfers high-quality audio, video and MIDI data over a ..."
Abstract
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Cited by 2 (0 self)
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This paper questions and examines the validity and future of interactive network performance. The history of research in the area is described as well as experiments with our own system. Our custom-built networked framework, known as GIGAPOPR, transfers high-quality audio, video and MIDI data over a network connection to enable live musical performances to occur in two or more distinct locations. One of our first sensor-augmented Indian instruments, The Electronic Dholak (EDholak) is a multi-player networked percussion controller that is modelled after the traditional Indian Dholak. The EDholaks trigger sound, including samples and physical models, and visualisation, using our custom-built networked visualisation software, known as veldt. 1.

