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A comparison of feedback cues for enhancing pointing efficiency in interaction with spatial audio displays (2005)

by G Marentakis, S A Brewster
Venue:In Proc. MobileHCI 2005, ACM Press
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Feedback Audio Tracking Probabilistic

by Pers Ubiquit Comput, Steven Strachan, Æ Roderick Murray-smith , 2007
"... Abstract We introduce a mobile spatial interactive application that uses a combination of a GPS, inertial sensing, gestural interaction, probabilistic models and Monte Carlo sampling, with vibration and audio feedback. This system allows the probing or querying of targets in a local area, based on a ..."
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Abstract We introduce a mobile spatial interactive application that uses a combination of a GPS, inertial sensing, gestural interaction, probabilistic models and Monte Carlo sampling, with vibration and audio feedback. This system allows the probing or querying of targets in a local area, based on a model of the local environment and specific context variables of interest, to enable a rich, embodied and location–aware spatial interaction. An experiment was conducted to investigate how spatial target selection at different distances, target separations and target widths is affected by a system with added ‘typical’ noise characteristics. Results showed that the successful selection of targets in the virtual environment is maximised with a combination of high angular separation and angular width.

Audio Minimization: Applying 3D Audio Techniques to Multi-Stream Audio Interfaces

by A Vazquez-alvarez, Stephen Brewster
"... Audio-driven eyes-free interactions in which simultaneous audio streams are employed can overload the user. We propose the use of an audio minimization technique in a 3D audio interface that will allow the user to minimize streams while focusing on a different interaction. We first introduce the con ..."
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Audio-driven eyes-free interactions in which simultaneous audio streams are employed can overload the user. We propose the use of an audio minimization technique in a 3D audio interface that will allow the user to minimize streams while focusing on a different interaction. We first introduce the concept of audio minimization and then describe the design and evaluation of a study set out to investigate the requirements for audio minimization. Author Keywords 3D audio interfaces, audio minimization, divided attention.

Eyes-Free Multitasking: The Effect of Cognitive Load on Mobile Spatial Audio Interfaces

by A Vazquez-alvarez, Stephen A. Brewster
"... As mobile devices increase in functionality, users perform more tasks when on the move. Spatial audio interfaces offer a solution for eyes-free interaction. However, such interfaces face a number of challenges when supporting multiple and simultaneous tasks, namely: 1) interference amongst multiple ..."
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As mobile devices increase in functionality, users perform more tasks when on the move. Spatial audio interfaces offer a solution for eyes-free interaction. However, such interfaces face a number of challenges when supporting multiple and simultaneous tasks, namely: 1) interference amongst multiple audio streams, and 2) the constraints of cognitive load. We present a comparative study of spatial audio techniques evaluated in a divided- and selective-attention task. A podcast was used for high cognitive load (dividedattention) and classical music for low cognitive load (selective-attention), while interacting with an audio menu. Results showed that spatial audio techniques were preferred when cognitive load was kept low, while a baseline technique using an interruptible single audio stream was significantly less preferred. Conversely, when cognitive load was increased the preferences reversed. Thus, given an appropriate task structure, spatial techniques offer a means of designing effective audio interfaces to support eyes-free mobile multitasking. Author Keywords Multitasking, audio interfaces, eyes-free interaction, cognitive load, divided-attention task, selective-attention task.
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