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367
Reinforcement learning: a survey
- Journal of Artificial Intelligence Research
, 1996
"... This paper surveys the field of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the historical basis of the field and a broad selection of current work are summarized. Reinforcement learning is the problem ..."
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Cited by 1134 (21 self)
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This paper surveys the field of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the historical basis of the field and a broad selection of current work are summarized. Reinforcement learning is the problem faced by an agent that learns behavior through trial-and-error interactions with a dynamic environment. The work described here has a resemblance to work in psychology, but differs considerably in the details and in the use of the word "reinforcement." The paper discusses central issues of reinforcement learning, including trading off exploration and exploitation, establishing the foundations of the field via Markov decision theory, learning from delayed reinforcement, constructing empirical models to accelerate learning, making use of generalization and hierarchy, and coping with hidden state. It concludes with a survey of some implemented systems and an assessment of the practical utility of current methods for reinforcement learning.
Decision-Theoretic Planning: Structural Assumptions and Computational Leverage
- JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH
, 1999
"... Planning under uncertainty is a central problem in the study of automated sequential decision making, and has been addressed by researchers in many different fields, including AI planning, decision analysis, operations research, control theory and economics. While the assumptions and perspectives ..."
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Cited by 342 (3 self)
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Planning under uncertainty is a central problem in the study of automated sequential decision making, and has been addressed by researchers in many different fields, including AI planning, decision analysis, operations research, control theory and economics. While the assumptions and perspectives adopted in these areas often differ in substantial ways, many planning problems of interest to researchers in these fields can be modeled as Markov decision processes (MDPs) and analyzed using the techniques of decision theory. This paper presents an overview and synthesis of MDP-related methods, showing how they provide a unifying framework for modeling many classes of planning problems studied in AI. It also describes structural properties of MDPs that, when exhibited by particular classes of problems, can be exploited in the construction of optimal or approximately optimal policies or plans. Planning problems commonly possess structure in the reward and value functions used to de...
Between MDPs and Semi-MDPs: A Framework for Temporal Abstraction in Reinforcement Learning
- Artificial Intelligence
, 1999
"... Learning, planning, and representing knowledge at multiple levels of temporal abstraction are key, longstanding challenges for AI. In this paper we consider how these challenges can be addressed within the mathematical framework of reinforcement learning and Markov decision processes (MDPs). We ..."
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Cited by 342 (22 self)
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Learning, planning, and representing knowledge at multiple levels of temporal abstraction are key, longstanding challenges for AI. In this paper we consider how these challenges can be addressed within the mathematical framework of reinforcement learning and Markov decision processes (MDPs). We extend the usual notion of action in this framework to include options---closed-loop policies for taking action over a period of time. Examples of options include picking up an object, going to lunch, and traveling to a distant city, as well as primitive actions such as muscle twitches and joint torques. Overall, we show that options enable temporally abstract knowledge and action to be included in the reinforcement learning framework in a natural and general way. In particular, we show that options may be used interchangeably with primitive actions in planning methods such as dynamic programming and in learning methods such as Q-learning.
Hierarchical Reinforcement Learning with the MAXQ Value Function Decomposition
- Journal of Artificial Intelligence Research
, 2000
"... This paper presents a new approach to hierarchical reinforcement learning based on decomposing the target Markov decision process (MDP) into a hierarchy of smaller MDPs and decomposing the value function of the target MDP into an additive combination of the value functions of the smaller MDPs. Th ..."
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Cited by 307 (6 self)
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This paper presents a new approach to hierarchical reinforcement learning based on decomposing the target Markov decision process (MDP) into a hierarchy of smaller MDPs and decomposing the value function of the target MDP into an additive combination of the value functions of the smaller MDPs. The decomposition, known as the MAXQ decomposition, has both a procedural semantics---as a subroutine hierarchy---and a declarative semantics---as a representation of the value function of a hierarchical policy. MAXQ unifies and extends previous work on hierarchical reinforcement learning by Singh, Kaelbling, and Dayan and Hinton. It is based on the assumption that the programmer can identify useful subgoals and define subtasks that achieve these subgoals. By defining such subgoals, the programmer constrains the set of policies that need to be considered during reinforcement learning. The MAXQ value function decomposition can represent the value function of any policy that is consisten...
Exploiting structure in policy construction
- IJCAI-95, pp.1104–1111
, 1995
"... Markov decision processes (MDPs) have recently been applied to the problem of modeling decisiontheoretic planning. While traditional methods for solving MDPs are often practical for small states spaces, their effectiveness for large AI planning problems is questionable. We present an algorithm, call ..."
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Cited by 200 (22 self)
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Markov decision processes (MDPs) have recently been applied to the problem of modeling decisiontheoretic planning. While traditional methods for solving MDPs are often practical for small states spaces, their effectiveness for large AI planning problems is questionable. We present an algorithm, called structured policy iteration (SPI), that constructs optimal policies without explicit enumeration of the state space. The algorithm retains the fundamental computational steps of the commonly used modified policy iteration algorithm, but exploitsthe variable and propositionalindependencies reflected in a temporal Bayesian network representation of MDPs. The principles behind SPI can be applied to any structured representation of stochastic actions, policies and value functions, and the algorithm itself can be used in conjunction with recent approximation methods. 1
Convergence of Stochastic Iterative Dynamic Programming Algorithms
- Neural Computation
, 1994
"... Increasing attention has recently been paid to algorithms based on dynamic programming (DP) due to the suitability of DP for learning problems involving control. In stochastic environments where the system being controlled is only incompletely known, however, a unifying theoretical account of th ..."
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Cited by 187 (8 self)
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Increasing attention has recently been paid to algorithms based on dynamic programming (DP) due to the suitability of DP for learning problems involving control. In stochastic environments where the system being controlled is only incompletely known, however, a unifying theoretical account of the behavior of these methods has been missing. In this paper we relate DP-based learning algorithms to powerful techniques of stochastic approximation via a new convergence theorem, enabling us to establish a class of convergent algorithms to which both TD() and Q-learning belong. 1
Planning with Incomplete Information as Heuristic Search in Belief Space
, 2000
"... The formulation of planning as heuristic search with heuristics derived from problem representations has turned out to be a fruitful approach for classical planning. In this paper, we pursue a similar idea in the context planning with incomplete information. Planning with incomplete information ..."
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Cited by 174 (23 self)
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The formulation of planning as heuristic search with heuristics derived from problem representations has turned out to be a fruitful approach for classical planning. In this paper, we pursue a similar idea in the context planning with incomplete information. Planning with incomplete information can be formulated as a problem of search in belief space, where belief states can be either sets of states or more generally probability distribution over states. While the formulation (as the formulation of classical planning as heuristic search) is not particularly novel, the contribution of this paper is to make it explicit, to test it over a number of domains, and to extend it to tasks like planning with sensing where the standard search algorithms do not apply. The resulting planner appears to be competitive with the most recent conformant and contingent planners (e.g., cgp, sgp, and cmbp) while at the same time is more general as it can handle probabilistic actions and se...
Algorithms for Sequential Decision Making
, 1996
"... Sequential decision making is a fundamental task faced by any intelligent agent in an extended interaction with its environment; it is the act of answering the question "What should I do now?" In this thesis, I show how to answer this question when "now" is one of a finite set of states, "do" is one ..."
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Cited by 158 (7 self)
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Sequential decision making is a fundamental task faced by any intelligent agent in an extended interaction with its environment; it is the act of answering the question "What should I do now?" In this thesis, I show how to answer this question when "now" is one of a finite set of states, "do" is one of a finite set of actions, "should" is maximize a long-run measure of reward, and "I" is an automated planning or learning system (agent). In particular,
Reward Functions for Accelerated Learning
- In Proceedings of the Eleventh International Conference on Machine Learning
, 1994
"... This paper discusses why traditional reinforcement learning methods, and algorithms applied to those models, result in poor performance in situated domains characterized by multiple goals, noisy state, and inconsistent reinforcement. We propose a methodology for designing reinforcement functions tha ..."
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Cited by 151 (14 self)
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This paper discusses why traditional reinforcement learning methods, and algorithms applied to those models, result in poor performance in situated domains characterized by multiple goals, noisy state, and inconsistent reinforcement. We propose a methodology for designing reinforcement functions that take advantage of implicit domain knowledge in order to accelerate learning in such domains. The methodology involves the use of heterogeneous reinforcement functions and progress estimators, and applies to learning in domains with a single agent or with multiple agents. The methodology is experimentally validated on a group of mobile robots learning a foraging task. 1 INTRODUCTION Reinforcement learning (RL) has become the methodology of choice for learning in a variety of different domains. Its convergence properties and potential biological relevance make it an approach worth studying. RL has been shown to perform well in Markovian domains, such as games (Tesauro 1992) and simulations ...
Planning Under Time Constraints in Stochastic Domains
- ARTIFICIAL INTELLIGENCE
, 1993
"... We provide a method, based on the theory of Markov decision processes, for efficient planning in stochastic domains. Goals are encoded as reward functions, expressing the desirability of each world state; the planner must find a policy (mapping from states to actions) that maximizes future reward ..."
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Cited by 150 (17 self)
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We provide a method, based on the theory of Markov decision processes, for efficient planning in stochastic domains. Goals are encoded as reward functions, expressing the desirability of each world state; the planner must find a policy (mapping from states to actions) that maximizes future rewards. Standard goals of achievement, as well as goals of maintenance and prioritized combinations of goals, can be specified in this way. An optimal policy can be found using existing methods, but these methods require time at best polynomial in the number of states in the domain, where the number of states is exponential in the number of propositions (or state variables). By using information about the starting state, the reward function, and the transition probabilities of the domain, we restrict the planner's attention to a set of world states that are likely to be encountered in satisfying the goal. Using this restricted set of states, the planner can generate more or less complete ...

