Results 1 - 10
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38
Evolutionary Game Theory
, 1995
"... Abstract. Experimentalists frequently claim that human subjects in the laboratory violate game-theoretic predictions. It is here argued that this claim is usually premature. The paper elaborates on this theme by way of raising some conceptual and methodological issues in connection with the very def ..."
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Cited by 412 (3 self)
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Abstract. Experimentalists frequently claim that human subjects in the laboratory violate game-theoretic predictions. It is here argued that this claim is usually premature. The paper elaborates on this theme by way of raising some conceptual and methodological issues in connection with the very definition of a game and of players ’ preferences, in particular with respect to potential context dependence, interpersonal preference dependence, backward induction and incomplete information.
Hypothetical Knowledge and Games with Perfect Information
, 1996
"... This paper, in a nutshell, disputes the adequacy of the standard model for describing games with perfect information and proposes a model which is adequate for this purpose. We show that standard models fail to capture an important structural aspect of strategic thinking and therefore leave unformal ..."
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Cited by 25 (0 self)
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This paper, in a nutshell, disputes the adequacy of the standard model for describing games with perfect information and proposes a model which is adequate for this purpose. We show that standard models fail to capture an important structural aspect of strategic thinking and therefore leave unformalized many intuitive arguments that depend on it. The model we propose captures this aspect by giving a fuller and more faithful account of strategic thinking. Using this model we re-examine the relation between rationality and backward induction and give formal expression to statements about the reasoning of players in games with perfect information }statements that cannot be formalized in the standard model
Fast Equilibrium Selection by Rational Players Living in a Changing World
- Econometrica
, 1996
"... We study a coordination game with randomly changing payoffs and small frictions in changing actions. Using only backwards induction, we find that players must coordinate on the risk dominant equilibrium. More precisely, a continuum of fully rational players are randomly matched to play a symmetric 2 ..."
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Cited by 18 (3 self)
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We study a coordination game with randomly changing payoffs and small frictions in changing actions. Using only backwards induction, we find that players must coordinate on the risk dominant equilibrium. More precisely, a continuum of fully rational players are randomly matched to play a symmetric 2 \Theta 2 game. The payoff matrix changes over time according to some Brownian motion. Players observe these payoffs and the population distribution of actions as they evolve. The game has frictions: opportunities to change strategies arrive from independent random processes, so that the players are locked into their actions for some time. We solve the game using only backwards induction. As the frictions disappear, each player ignores what the others are doing and switches at her first opportunity to the risk dominant equilibrium. History dependence emerges in some cases when frictions remain positive. As an application we show how frictions and aggregate cost shocks can lead to the selecti...
Modeling Beliefs In Dynamic Systems
, 1997
"... tions beliefs. We say that an agent believes ' if she acts as though ' is true. As time passes and new evidence is observed, changes in an agent's defeasible assumptions lead to changes in her beliefs. Thus, the question of belief change---that is, how beliefs change over time---is a central one for ..."
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Cited by 15 (6 self)
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tions beliefs. We say that an agent believes ' if she acts as though ' is true. As time passes and new evidence is observed, changes in an agent's defeasible assumptions lead to changes in her beliefs. Thus, the question of belief change---that is, how beliefs change over time---is a central one for understanding systems that can make and modify defeasible assumptions. In this dissertation, we propose a new approach to the question of belief change. This approach is based on developing a semantics for beliefs. This semantics is embedded in a framework that models agents' knowledge (or information) as well as their beliefs, and how these change in time. We argue, and demonstrate by examples, that this framework can naturally model any dynamic system (e.g., agents and their environment). Moreover, the framework allows us to consider what the properties of well-behaved belief change should be. As we show, such a framework can g
The power of paradox: Some recent developments in interactive epistemology
- International Journal of Game Theory
, 2002
"... Bohr: It was a fascinating paradox. Heisenberg: You actually loved the paradoxes, that’s your problem. You revelled in the contradictions. ..."
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Cited by 11 (1 self)
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Bohr: It was a fascinating paradox. Heisenberg: You actually loved the paradoxes, that’s your problem. You revelled in the contradictions.
Hypothetical Knowledge and Counterfactual Reasoning
- International Journal of Game Theory
, 1999
"... Abstract: Salmet introduced a notion of hypothetical knowledge and showed how it could be used to capture the type of counterfactual reasoning necessary to force the backwards induction solution in a game of perfect information. He argued that while hypothetical knowledge and the extended informatio ..."
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Cited by 10 (2 self)
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Abstract: Salmet introduced a notion of hypothetical knowledge and showed how it could be used to capture the type of counterfactual reasoning necessary to force the backwards induction solution in a game of perfect information. He argued that while hypothetical knowledge and the extended information structures used to model it bear some resemblance to the way philosophers have used conditional logic to model counterfactuals, hypothetical knowledge cannot be reduced to conditional logic together with epistemic logic. Here it is shown that in fact hypothetical knowledge can be captured using the standard counterfactual operator "> " and the knowledge operator "K", provided that some assumptions are made regarding the interaction between the two. It is argued, however, that these assumptions are unreasonable in general, as are the axioms that follow from them. Some implications for game theory are discussed. 1
Substantive Rationality and Backward Induction
- Games and Economic Behavior
, 1998
"... Aumann has proved that common knowledge of substantive rationality implies the backwards induction solution in games of perfect information. Stalnaker has proved that it does not. Roughly speaking, a player is substantively rational if, for all vertices v, if the player were to reach vertex v, then ..."
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Cited by 8 (2 self)
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Aumann has proved that common knowledge of substantive rationality implies the backwards induction solution in games of perfect information. Stalnaker has proved that it does not. Roughly speaking, a player is substantively rational if, for all vertices v, if the player were to reach vertex v, then the player would be rational at vertex v". It is shown here that the key difference between Aumann and Stalnaker lies in how they interpret this counterfactual. A formal model is presented that lets us capture this difference, in which both Aumann's result and Stalnaker's result are true (under appropriate assumptions). Starting with the work of Bicchieri [1988, 1989], Binmore [1987], and Reny [1992], there has been intense scrutiny of the assumption of common knowledge of rationality, the use of counterfactual reasoning in games, and the role of common knowledge and counterfactuals in the arguments for backward Supported in part by NSF under grant IRI-96-25901. induction in games of ...
Keep ‘Hoping’ for Rationality: A solution to the Backward Induction Paradox
, 2009
"... Aumann has proved that common knowledge of substantive rationality implies the backward induction solution in games of perfect information. Stalnaker has proved that it does not. (Halpern, 2001) The jury is still out concerning the epistemic conditions for backward induction, the “oldest idea in gam ..."
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Cited by 7 (0 self)
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Aumann has proved that common knowledge of substantive rationality implies the backward induction solution in games of perfect information. Stalnaker has proved that it does not. (Halpern, 2001) The jury is still out concerning the epistemic conditions for backward induction, the “oldest idea in game theory ” (Aumann, 1995, p. 635). Aumann (1995) and Stalnaker (1996) take conflicting positions in the debate: the former claims that common “knowledge ” of “rationality ” in a game of perfect information entails the backwardinduction solution; the latter that it does not. 1 Of course there is nothing wrong with any of their relevant formal proofs, but rather, as pointed out by Halpern (2001), there are differences between their interpretations of the notions of knowledge, belief, strategy and rationality. Moreover, as pointed out by Binmore (1987; 1996),
Toward a Theory of Play: A Logical Perspective on Games and Interaction
, 2010
"... The combination of logic and game theory provides a fine-grained perspective on information and interaction dynamics, a Theory of Play. In this paper we lay down the main components of such a theory, drawing on recent advances in the logical dynamics of actions, preferences, and information. We then ..."
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Cited by 4 (3 self)
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The combination of logic and game theory provides a fine-grained perspective on information and interaction dynamics, a Theory of Play. In this paper we lay down the main components of such a theory, drawing on recent advances in the logical dynamics of actions, preferences, and information. We then show how this fine-grained perspective has already shed new light on the long-term dynamics of information exchange, as well as on the much-discussed question of extensive game rationality.
Cycles of Learning in the Centipede Game
- Games and Economic Behavior
, 2002
"... Traditional game theoretic analysis often proposes the application of backwardinduction and subgame-perfection as models of rational behavior in games with perfect information. However, there are many situations in which such application leads to counterintuitive results, casting doubts on the predi ..."
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Cited by 3 (0 self)
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Traditional game theoretic analysis often proposes the application of backwardinduction and subgame-perfection as models of rational behavior in games with perfect information. However, there are many situations in which such application leads to counterintuitive results, casting doubts on the predictive power of the theory itself. The Centipede Game, firstly introduced by Rosenthal (1981), represents one of these critical cases, and experimental evidence has been provided to show how people in laboratory behave in a manner which is significatively different from what the theory expects. In our paper, we construct a dynamic model based on the Centipede Game. Our claim is that the source of these discrepancies between theory and experimental evidence may be explained by appealing to some form of bounded rationality in the players’ reasoning. If this is the case, traditional game theoretical analysis could still accurately predict the players ’ behavior, provided that they are given time enough to correctly perceive the strategic environment in which they operate. To do so, we provide conditions for convergence to the subgame-perfect equilibrium outcome for a broad class of continuous time evolutionary dynamics, defined as Aggregate Monotonic Selection dynamics (Samuelson and Zhang (1992)). Moreover, by introducing a drift term in the dynamics, we show how the outcome of this learning process is intrinsically unstable, and how this instability is positively related with the length of the game.

