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47
Cooperative mobile robotics: Antecedents and directions
, 1995
"... There has been increased research interest in systems composed of multiple autonomous mobile robots exhibiting collective behavior. Groups of mobile robots are constructed, with an aim to studying such issues as group architecture, resource conflict, origin of cooperation, learning, and geometric pr ..."
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Cited by 255 (3 self)
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There has been increased research interest in systems composed of multiple autonomous mobile robots exhibiting collective behavior. Groups of mobile robots are constructed, with an aim to studying such issues as group architecture, resource conflict, origin of cooperation, learning, and geometric problems. As yet, few applications of collective robotics have been reported, and supporting theory is still in its formative stages. In this paper, we give a critical survey of existing works and discuss open problems in this field, emphasizing the various theoretical issues that arise in the study of cooperative robotics. We describe the intellectual heritages that have guided early research, as well as possible additions to the set of existing motivations. 1
Tracking The Red Queen: Measurements of adaptive progress in co-evolutionary simulations
- In
, 1995
"... . Co-evolution can give rise to the "Red Queen effect", where interacting populations alter each other's fitness landscapes. The Red Queen effect significantly complicates any measurement of co-evolutionary progress, introducing fitness ambiguities where improvements in performance of co-evolved ind ..."
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Cited by 133 (2 self)
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. Co-evolution can give rise to the "Red Queen effect", where interacting populations alter each other's fitness landscapes. The Red Queen effect significantly complicates any measurement of co-evolutionary progress, introducing fitness ambiguities where improvements in performance of co-evolved individuals can appear as a decline or stasis in the usual measures of evolutionary progress. Unfortunately, no appropriate measures of fitness given the Red Queen effect have been developed in artificial life, theoretical biology, population dynamics, or evolutionary genetics. We propose a set of appropriate performance measures based on both genetic and behavioral data, and illustrate their use in a simulation of co-evolution between genetically specified continuous-time noisy recurrent neural networks which generate pursuit and evasion behaviors in autonomous agents. 1 Introduction Some biologists have suggested that the `Red Queen effect' arising from coevolutionary arms races has been a p...
Evolutionary robotics: the Sussex approach
- ROBOTICS AND AUTONOMOUS SYSTEMS
, 1997
"... ... the last 5 years. We explain and justify our distinctive approaches to (artificial) evolution, and to the nature of robot control systems that are evolved. Results are presented from research with evolved controllers for autonomous mobile robots; simulated robots, coevolved animats, real robots ..."
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Cited by 101 (13 self)
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... the last 5 years. We explain and justify our distinctive approaches to (artificial) evolution, and to the nature of robot control systems that are evolved. Results are presented from research with evolved controllers for autonomous mobile robots; simulated robots, coevolved animats, real robots with software controllers, and a real robot with a controller directly evolved in hardware.
Co-evolution of Pursuit and Evasion II: Simulation Methods and Results
, 1995
"... In a previous SAB paper [10], we presented the scientific rationale for simulating the coevolution of pursuit and evasion strategies. Here, we present an overview of our simulation methods and some results. Our most notable results are as follows. First, co-evolution works to produce good pursuers a ..."
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Cited by 92 (2 self)
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In a previous SAB paper [10], we presented the scientific rationale for simulating the coevolution of pursuit and evasion strategies. Here, we present an overview of our simulation methods and some results. Our most notable results are as follows. First, co-evolution works to produce good pursuers and good evaders through a pure bootstrapping process, but both types are rather specially adapted to their opponents' current counter-strategies. Second, eyes and brains can also co-evolve within each simulated species -- for example, pursuers usually evolved eyes on the front of their bodies (like cheetahs), while evaders usually evolved eyes pointing sideways or even backwards (like gazelles). Third, both kinds of coevolution are promoted by allowing spatially distributed populations, gene duplication, and an explicitly spatial morphogenesis program for eyes and brains that allows bilateral symmetry. The paper concludes by discussing some possible applications of simulated pursuit-evasion ...
Ideal Evaluation from Coevolution
- Evolutionary Computation
, 2004
"... In many problems of interest, performance can be evaluated using tests, such as examples in concept learning, test points in function approximation, and opponents in game-playing. Evaluation on all tests is often infeasible. Identification of an accurate evaluation or fitness function is a difficult ..."
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Cited by 49 (5 self)
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In many problems of interest, performance can be evaluated using tests, such as examples in concept learning, test points in function approximation, and opponents in game-playing. Evaluation on all tests is often infeasible. Identification of an accurate evaluation or fitness function is a difficult problem in itself, and approximations are likely to introduce human biases into the search process. Coevolution evolves the set of tests used for evaluation, but has so far often led to inaccurate evaluation. We show that for any set of learners, a Complete Evaluation Set can be determined that provides ideal evaluation as specified by Evolutionary Multi-Objective Optimization. This provides a principled approach to evaluation in coevolution, and thereby brings automatic ideal evaluation within reach. The Complete Evaluation Set is of manageable size, and progress towards it can be accurately measured. Based on this observation, an algorithm named DELPHI is developed. The algorithm is tested on problems likely to permit progress on only a subset of the underlying objectives. Where all comparison methods result in overspecialization, the proposed method and a variant achieve sustained progress in all underlying objectives. These findings demonstrate that ideal evaluation may be approximated by practical algorithms, and that accurate evaluation for test-based problems is possible even when the underlying objectives of a problem are unknown.
God save the red queen! Competition in co-evolutionary robotics
- Genetic Programming 1997: Proceedings of the Second Annual Conference
, 1997
"... In the simplest scenario of two coevolving populations in competition with each other, tness progress is achieved at disadvantage of the other population's fitness. The everchanging fitness landscape caused by the competing species (named the "Red Queen effect") makes the system dynamics more comple ..."
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Cited by 49 (11 self)
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In the simplest scenario of two coevolving populations in competition with each other, tness progress is achieved at disadvantage of the other population's fitness. The everchanging fitness landscape caused by the competing species (named the "Red Queen effect") makes the system dynamics more complex, but it also provides a set of advantages with respect to single-population evolution. Here we present results from an experiment with two mobile robots, a predator equipped with vision and a much faster prey...
Competitive Co-Evolutionary Robotics: From Theory to Practice
- In
, 1998
"... It is argued that competitive co-evolution is a viable methodology for developing truly autonomous and intelligent machines capable of setting their own goals in order to face new and continuously changing challenges. The paper starts giving an introduction to the dynamics of competitive co-evolutio ..."
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Cited by 38 (6 self)
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It is argued that competitive co-evolution is a viable methodology for developing truly autonomous and intelligent machines capable of setting their own goals in order to face new and continuously changing challenges. The paper starts giving an introduction to the dynamics of competitive co-evolutionary systems and reviews their relevance from a computational perspective. The method is then applied to two mobile robots, a predator and a prey, which quickly and autonomously develop efficient chase and evasion strategies. The results are then explained and put in a longterm framework resorting to a visualization of the Red Queen effect on the fitness landscape. Finally, comparative data on different selection criteria are used to indicate that co-evolution does not optimize "intuitive" objective criteria. 1. Competitive Co-Evolution In a competitive co-evolutionary system the survival probability of a species is affected by the behavior of the other species. In the simplest scenario of...
Adaptive Behavior in Competing Co-Evolving Species
- PROCEEDINGS OF THE FOURTH EUROPEAN CONFERENCE ON ARTIFICIAL LIFE
, 1997
"... Co-evolution of competitive species provides an interesting testbed to study the role of adaptive behavior because it provides unpredictable and dynamic environments. In this paper we experimentally investigate some arguments for the co-evolution of different adaptive protean behaviors in compet ..."
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Cited by 36 (15 self)
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Co-evolution of competitive species provides an interesting testbed to study the role of adaptive behavior because it provides unpredictable and dynamic environments. In this paper we experimentally investigate some arguments for the co-evolution of different adaptive protean behaviors in competing species of predators and preys. Both species are implemented as simulated mobile robots (Kheperas) with infrared proximity sensors, but the predator has an additional vision module whereas the prey has a maximum speed set to twice that of the predator. Different types of variability during life for neurocontrollers with the same architecture and genetic length are compared. It is shown that simple forms of proteanism affect co-evolutionary dynamics and that preys rather exploit noisy controllers to generate random trajectories, whereas predators benefit from directional-change controllers to improve pursuit behavior.
From SAB90 to SAB94 : Four Years of Animat Research
, 1994
"... This paper builds on a previous review of significant research on adaptive behavior in animats. It summarizes the current state of the art and suggests some directions likely to provide interesting results in the near future. 1 Introduction An animat is a simulated animal or a real robot whose rule ..."
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Cited by 33 (8 self)
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This paper builds on a previous review of significant research on adaptive behavior in animats. It summarizes the current state of the art and suggests some directions likely to provide interesting results in the near future. 1 Introduction An animat is a simulated animal or a real robot whose rules of behavior are inspired by those of animals. It is usually equipped with sensors, with actuators, and with a behavioral control architecture that allow it to react or to respond to variations in its environment (internal or external), notably to those that might impair its chances of survival. The behavior of an animat is what the animat does. This is characterized by a sequence of actions which reflects the dynamic interplay between the animat and its environment, mediated through the animat's sensors and actuators. The behavior of an animat is adaptive so long as it allows the animat to survive or to fulfill its mission. This requires that the animat's essential variables be monitored a...

