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15
Engineering multi-level overlay graphs for shortest-path queries
- IN: PROCEEDINGS OF THE EIGHT WORKSHOP ON ALGORITHM ENGINEERING AND EXPERIMENTS (ALENEX06), SIAM
, 2006
"... An overlay graph of a given graph G =(V,E) on a subset S ⊆ V is a graph with vertex set S that preserves some property of G. In particular, we consider variations of the multi-level overlay graph used in [21] to speed up shortestpath computations. In this work, we follow up and present general verte ..."
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Cited by 21 (8 self)
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An overlay graph of a given graph G =(V,E) on a subset S ⊆ V is a graph with vertex set S that preserves some property of G. In particular, we consider variations of the multi-level overlay graph used in [21] to speed up shortestpath computations. In this work, we follow up and present general vertex selection criteria and strategies of applying these criteria to determine a subset S inducing an overlay graph. The main contribution is a systematic experimental study where we investigate the impact of selection criteria and strategies on multi-level overlay graphs and the resulting speed-up achieved for shortest-path queries. Depending on selection strategy and graph type, a centrality index criterion, a criterion based on planar separators, and vertex degree turned out to be good selection criteria.
Combining Hierarchical and Goal-Directed Speed-Up Techniques for Dijkstra’s Algorithm
- PROCEEDINGS OF THE 7TH WORKSHOP ON EXPERIMENTAL ALGORITHMS (WEA’08), VOLUME 5038 OF LECTURE NOTES IN COMPUTER SCIENCE
, 2008
"... In recent years, highly effective hierarchical and goal-directed speedup techniques for routing in large road networks have been developed. This paper makes a systematic study of combinations of such techniques. These combinations turn out to give the best results in many scenarios, including graphs ..."
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Cited by 16 (6 self)
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In recent years, highly effective hierarchical and goal-directed speedup techniques for routing in large road networks have been developed. This paper makes a systematic study of combinations of such techniques. These combinations turn out to give the best results in many scenarios, including graphs for unit disk graphs, grid networks, and time-expanded timetables. Besides these quantitative results, we obtain general insights for successful combinations.
High-performance multi-level graphs
- IN: 9TH DIMACS IMPLEMENTATION CHALLENGE
, 2006
"... Shortest-path computation is a frequent task in practice. Owing to ever-growing real-world graphs, there is a constant need for faster algorithms. In the course of time, a large number of techniques to heuristically speed up Dijkstra’s shortest-path algorithm have been devised. This work reviews the ..."
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Cited by 13 (4 self)
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Shortest-path computation is a frequent task in practice. Owing to ever-growing real-world graphs, there is a constant need for faster algorithms. In the course of time, a large number of techniques to heuristically speed up Dijkstra’s shortest-path algorithm have been devised. This work reviews the multi-level technique to answer shortest-path queries exactly [SWZ02, HSW06], which makes use of a hierarchical decomposition of the input graph and precomputation of supplementary information. We develop this preprocessing to the maximum and introduce several ideas to enhance this approach considerably, by reorganizing the precomputed data in partial graphs and optimizing them individually. To answer a given query, certain partial graphs are combined to a search graph, which can be explored by a simple and fast procedure. Experiments confirm query times of less than 200 µs for a road graph with over 15 million vertices.
Speed-Up Techniques for Shortest-Path Computations
- IN PROCEEDINGS OF THE 24TH INTERNATIONAL SYMPOSIUM ON THEORETICAL ASPECTS OF COMPUTER SCIENCE (STACS’07
, 2007
"... During the last years, several speed-up techniques for Dijkstra’s algorithm have been published that maintain the correctness of the algorithm but reduce its running time for typical instances. They are usually based on a preprocessing that annotates the graph with additional information which can ..."
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Cited by 12 (7 self)
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During the last years, several speed-up techniques for Dijkstra’s algorithm have been published that maintain the correctness of the algorithm but reduce its running time for typical instances. They are usually based on a preprocessing that annotates the graph with additional information which can be used to prune or guide the search. Timetable information in public transport is a traditional application domain for such techniques. In this paper, we provide a condensed overview of new developments and extensions of classic results. Furthermore, we discuss how combinations of speed-up techniques can be realized to take advantage from different strategies.
Engineering Route Planning Algorithms
- ALGORITHMICS OF LARGE AND COMPLEX NETWORKS. LECTURE NOTES IN COMPUTER SCIENCE
, 2009
"... Algorithms for route planning in transportation networks have recently undergone a rapid development, leading to methods that are up to three million times faster than Dijkstra’s algorithm. We give an overview of the techniques enabling this development and point out frontiers of ongoing research on ..."
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Cited by 10 (10 self)
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Algorithms for route planning in transportation networks have recently undergone a rapid development, leading to methods that are up to three million times faster than Dijkstra’s algorithm. We give an overview of the techniques enabling this development and point out frontiers of ongoing research on more challenging variants of the problem that include dynamically changing networks, time-dependent routing, and flexible objective functions.
Drawing Graphs to Speed Up Shortest-Path Computations
, 2005
"... We consider the problem of (repeatedly) computing singlesource single-target shortest paths in large, sparse graphs. Previous investigations have shown the practical usefulness of geometric speed-up techniques that guarantee the correctness of the result for shortest-path computations. However, such ..."
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Cited by 8 (1 self)
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We consider the problem of (repeatedly) computing singlesource single-target shortest paths in large, sparse graphs. Previous investigations have shown the practical usefulness of geometric speed-up techniques that guarantee the correctness of the result for shortest-path computations. However, such speed-up techniques utilize a layout of the graph which typically comes from geographic information. This paper examines the question how geometric speed-up techniques can be used in case there is no layout given. We present an extensive computational study analyzing the usefulness of methods from graph drawing as foundation for such techniques. It turns out that using appropriate layout algorithms, a significant speed-up can be achieved.
Experimental Study on Speed-Up Techniques for Timetable Information Systems
- PROCEEDINGS OF THE 7TH WORKSHOP ON ALGORITHMIC APPROACHES FOR TRANSPORTATION MODELING, OPTIMIZATION, AND SYSTEMS (ATMOS 2007
, 2007
"... During the last years, impressive speed-up techniques for DIJKSTRA’s algorithm have been developed. Unfortunately, recent research mainly focused on road networks. However, fast algorithms are also needed for other applications like timetable information systems. Even worse, the adaption of recentl ..."
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Cited by 7 (5 self)
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During the last years, impressive speed-up techniques for DIJKSTRA’s algorithm have been developed. Unfortunately, recent research mainly focused on road networks. However, fast algorithms are also needed for other applications like timetable information systems. Even worse, the adaption of recently developed techniques to timetable information is more complicated than expected. In this work, we check whether results from road networks are transferable to timetable information. To this end, we present an extensive experimental study of the most prominent speed-up techniques on different types of inputs. It turns out that recently developed techniques are much slower on graphs derived from timetable information than on road networks. In addition, we gain amazing insights into the behavior of speed-up techniques in general.
High-Performance Multi-Level Routing
- DIMACS SERIES IN DISCRETE MATHEMATICS AND THEORETICAL COMPUTER SCIENCE
, 2008
"... Shortest-path computation is a frequent task in practice. Owing to ever-growing real-world graphs, there is a constant need for faster algorithms. In the course of time, a large number of techniques to heuristically speed up Dijkstra’s shortest-path algorithm have been devised. This work reviews the ..."
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Cited by 2 (2 self)
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Shortest-path computation is a frequent task in practice. Owing to ever-growing real-world graphs, there is a constant need for faster algorithms. In the course of time, a large number of techniques to heuristically speed up Dijkstra’s shortest-path algorithm have been devised. This work reviews the multi-level technique to answer shortest-path queries exactly [24, 9], which makes use of a hierarchical decomposition of the input graph and precomputation of supplementary information. We develop this preprocessing to the maximum and introduce several ideas to enhance this approach considerably, by reorganizing the precomputed data in partial graphs and optimizing them individually. To answer a given query, certain partial graphs are combined to a search graph, which can be explored by a simple and fast procedure. The concept behind the construction of the search graph is such that query times depend mainly on the number of partial graphs included. This is confirmed by experiments with different road graphs, each containing several million vertices, and time, distance, and unit metrics. Our query algorithm computes the distance between any pair of vertices in no more than 40 µs, however, a lengthy preprocessing is required to achieve this query performance.
Linear-Time Algorithms for Geometric Graphs with Sublinearly Many Crossings
- SODA '09: PROCEEDINGS OF THE TWENTIETH ANNUAL ACM-SIAM SYMPOSIUM ON DISCRETE ALGORITHMS
, 2009
"... We provide linear-time algorithms for geometric graphs with sublinearly many crossings. That is, we provide algorithms running in O(n) time on connected geometric graphs having n vertices and k crossings, where k is smaller than n by an iterated logarithmic factor. Specific problems we study include ..."
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Cited by 2 (2 self)
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We provide linear-time algorithms for geometric graphs with sublinearly many crossings. That is, we provide algorithms running in O(n) time on connected geometric graphs having n vertices and k crossings, where k is smaller than n by an iterated logarithmic factor. Specific problems we study include Voronoi diagrams and single-source shortest paths. Our algorithms all run in linear time in the standard comparison-based computational model; hence, we make no assumptions about the distribution or bit complexities of edge weights, nor do we utilize unusual bit-level operations on memory words. Instead, our algorithms are based on a planarization method that “zeroes in ” on edge crossings, together with methods for extending planar separator decompositions to geometric graphs with sublinearly many crossings. Incidentally, our planarization algorithm also solves an open computational geometry problem of Chazelle for triangulating a self-intersecting polygonal chain having n segments and k crossings in linear time, for the case when k is sublinear in n by an iterated logarithmic factor. 1
A Generalization of Dijkstra’s Shortest Path Algorithm with Applications to VLSI Routing
"... We generalize Dijkstra’s algorithm for finding shortest paths in digraphs with non-negative integral edge lengths. Instead of labeling individual vertices we label subgraphs which partition the given graph. We can achieve much better running times if the number of involved subgraphs is small compare ..."
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Cited by 1 (1 self)
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We generalize Dijkstra’s algorithm for finding shortest paths in digraphs with non-negative integral edge lengths. Instead of labeling individual vertices we label subgraphs which partition the given graph. We can achieve much better running times if the number of involved subgraphs is small compared to the order of the original graph and the shortest path problems restricted to these subgraphs is computationally easy. As an application we consider the VLSI routing problem, where we need to find millions of shortest paths in partial grid graphs with billions of vertices. Here, our algorithm can be applied twice, once in a coarse abstraction (where the labeled subgraphs are rectangles), and once in a detailed model (where the labeled subgraphs are intervals). Using the result of the first algorithm to speed up the second one via goal-oriented techniques leads to considerably reduced running time. We illustrate this with a state-of-the-art routing tool on leading-edge industrial chips. 1

