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Optimal Paths in Weighted Timed Automata
- HSCC
, 2001
"... We consider an optimal-reachability problem for a timed automaton with respect to a linear cost function which results in a weighted timed automaton. Our solution to this optimization problem consists of reducing it to a (parametric) shortest-path problem for a finite directed graph. The directed gr ..."
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Cited by 60 (2 self)
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We consider an optimal-reachability problem for a timed automaton with respect to a linear cost function which results in a weighted timed automaton. Our solution to this optimization problem consists of reducing it to a (parametric) shortest-path problem for a finite directed graph. The directed graph we construct is a refinement of the region automaton due to Alur and Dill. We present an exponential time algorithm to solve the shortest-path problem for weighted timed automata starting from a single state, and a doubly-exponential time algorithm to solve this problem starting from a zone of the state space.
Discrete-Time Control for Rectangular Hybrid Automata
"... Rectangular hybrid automata model digital control programs of analog plant environments. We study rectangular hybrid automata where the plant state evolves continuously in real-numbered time, and the controller samples the plant state and changes the control state discretely, only at the integer poi ..."
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Cited by 41 (8 self)
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Rectangular hybrid automata model digital control programs of analog plant environments. We study rectangular hybrid automata where the plant state evolves continuously in real-numbered time, and the controller samples the plant state and changes the control state discretely, only at the integer points in time. We prove that rectangular hybrid automata have nite bisimilarity quotients when all control transitions happen at integer times, even if the constraints on the derivatives of the variables vary between control states. This is in contrast with the conventional model where control transitions may happen at any real time, and already the reachability problem is undecidable. Based on the nite bisimilarity quotients, we give an exponential algorithm for the symbolic sampling-controller synthesis of rectangular automata. We show our algorithm to be optimal by proving the problem to be EXPTIME-hard. We also show that rectangular automata form a maximal class of systems for which the sampling-controller synthesis problem can be solved algorithmically.
Concurrent Reachability Games
, 2008
"... We consider concurrent two-player games with reachability objectives. In such games, at each round, player 1 and player 2 independently and simultaneously choose moves, and the two choices determine the next state of the game. The objective of player 1 is to reach a set of target states; the objecti ..."
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Cited by 36 (18 self)
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We consider concurrent two-player games with reachability objectives. In such games, at each round, player 1 and player 2 independently and simultaneously choose moves, and the two choices determine the next state of the game. The objective of player 1 is to reach a set of target states; the objective of player 2 is to prevent this. These are zero-sum games, and the reachability objective is one of the most basic objectives: determining the set of states from which player 1 can win the game is a fundamental problem in control theory and system verification. There are three types of winning states, according to the degree of certainty with which player 1 can reach the target. From type-1 states, player 1 has a deterministic strategy to always reach the target. From type-2 states, player 1 has a randomized strategy to reach the target with probability 1. From type-3 states, player 1 has for every real ε> 0 a randomized strategy to reach the target with probability greater than 1 − ε. We show that for finite state spaces, all three sets of winning states can be computed in polynomial time: type-1 states in linear time, and type-2 and type-3 states in quadratic time. The algorithms to compute the three sets of winning states also enable the construction of the winning and spoiling strategies.
Symbolic Algorithms for Infinite-State Games
, 2001
"... A procedure for the analysis of state spaces is called symbolic if it manipulates not individual states, but sets of states that are represented by constraints. Such a procedure can be used for the analysis of infinite state spaces, provided termination is guaranteed. We present symbolic procedures, ..."
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Cited by 34 (7 self)
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A procedure for the analysis of state spaces is called symbolic if it manipulates not individual states, but sets of states that are represented by constraints. Such a procedure can be used for the analysis of infinite state spaces, provided termination is guaranteed. We present symbolic procedures, and corresponding termination criteria, for the solution of infinite-state games, which occur in the control and modular verification of infinite-state systems. To characterize the termination of symbolic procedures for solving infinite-state games, we classify these game structures into four increasingly restrictive categories: 1. Class 1 consists of infinite-state structures for which all safety and reachability games can be solved...
Rectangular Hybrid Games
- In CONCUR 99, LNCS 1664
, 1999
"... In order to study control problems for hybrid systems, we generalize hybrid automata to hybrid games -- say, controller vs. plant. If we specify the continuous dynamics by constant lower and upper bounds, we obtain rectangular games. We show that for rectangular games with objectives expressed in Lt ..."
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Cited by 26 (4 self)
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In order to study control problems for hybrid systems, we generalize hybrid automata to hybrid games -- say, controller vs. plant. If we specify the continuous dynamics by constant lower and upper bounds, we obtain rectangular games. We show that for rectangular games with objectives expressed in Ltl (linear temporal logic), the winning states for each player can be computed, and winning strategies can be synthesized. Our result is sharp, as already reachability is undecidable for generalizations of rectangular systems, and optimal -- singly exponential in the size of the game structure and doubly exponential in the size of the Ltl objective. Our proof systematically generalizes the theory of hybrid systems from automata (single-player structures) [9] to games (multi-player structures): we show that the successively more general infinite-state classes of timed, 2d rectangular, and rectangular games induce successively weaker, but still finite, quotient structures called game bisimilarity, game similarity, and game trace equivalence. These quotients can be used, in particular, to solve the Ltl control problem.
From Verification to Control: Dynamic Programs for Omega-regular Objectives
, 2001
"... Dynamic programs, or fixpoint iteration schemes, are useful for solving many problems on state spaces, including model checking on Kripke structures ("verification"), computing shortest paths on weighted graphs ("optimization"), computing the value of games played on game graphs ("control"). For Kri ..."
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Cited by 20 (4 self)
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Dynamic programs, or fixpoint iteration schemes, are useful for solving many problems on state spaces, including model checking on Kripke structures ("verification"), computing shortest paths on weighted graphs ("optimization"), computing the value of games played on game graphs ("control"). For Kripke structures, a rich fixpoint theory is available in the form of the -calculus. Yet few connections have been made between different interpretations of fixpoint algorithms. We study the question of when a particular fixpoint iteration scheme ' for verifying an !-regular property on a Kripke structure can be used also for solving a two-player game on a game graph with winning objective. We provide a sufficient and necessary criterion for the answer to be a rmative in the form of an extremal-model theorem for games: under a game interpretation, the dynamic program' solves the game with objective if and only if both (1) under an existential interpretation on Kripke structures,' is equivalent to 9, and (2) under a universal interpretation on Kripke structures,' is equivalent to 8. In other words,' is correct on all two-player game graphs i it is correct on all extremal game graphs, where one or the other player has no choice of moves. The theorem generalizes to quantitative interpretations, where it connects two-player games with costs to weighted graphs. While the standard translations from !-regular properties to the-calculus violate (1) or (2), we give a translation that satisfies both conditions. Our construction, therefore, yields fixpoint iteration schemes that can be uniformly applied on Kripke structures, weighted graphs, game graphs, and game graphs with costs, in order to meet or optimize a given !-regular objective.
Detecting Errors Before Reaching Them
- In CAV’00, volume 1855 of LNCS
, 2000
"... Any formal method or tool is almost certainly more often applied in situations where the outcome is failure (a counterexample) rather than success (a correctness proof). We present a method for symbolic model checking that can lead to significant time and memory savings for model-checking runs t ..."
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Cited by 15 (8 self)
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Any formal method or tool is almost certainly more often applied in situations where the outcome is failure (a counterexample) rather than success (a correctness proof). We present a method for symbolic model checking that can lead to significant time and memory savings for model-checking runs that fail, while occurring only a small overhead for model-checking runs that succeed. Our method discovers an error as soon as it cannot be prevented, which can be long before it actually occurs; for example, the violation of an invariant may become unpreventable many transitions before the invariant is violated.
The Control of Synchronous Systems
, 2000
"... . In the synchronous composition of processes, one process may prevent another process from proceeding unless compositions without a wellde ned product behavior are ruled out. They can be ruled out semantically, by insisting on the existence of certain xed points, or syntactically, by equipping ..."
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Cited by 10 (5 self)
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. In the synchronous composition of processes, one process may prevent another process from proceeding unless compositions without a wellde ned product behavior are ruled out. They can be ruled out semantically, by insisting on the existence of certain xed points, or syntactically, by equipping processes with types, which make the dependencies between input and output signals transparent. We classify various typing mechanisms and study their eects on the control problem. A static type enforces xed, acyclic dependencies between input and output ports. For example, synchronous hardware without combinational loops can be typed statically. A dynamic type may vary the dependencies from state to state, while maintaining acyclicity, as in level-sensitive latches. Then, two dynamically typed processes can be syntactically compatible, if all pairs of possible dependencies are compatible, or semantically compatible, if in each state the combined dependencies remain acyclic. For a given plant process and control objective, there may be a controller of a static type, or only a controller of a syntactically compatible dynamic type, or only a controller of a semantically compatible dynamic type. We show this to be a strict hierarchy of possibilities, and we present algorithms and determine the complexity of the corresponding control problems. Furthermore, we consider versions of the control problem in which the type of the controller (static or dynamic) is given. We show that the solution of these xed-type control problems requires the evaluation of partially ordered (Henkin) quantiers on boolean formulas, and is therefore harder (nondeterministic exponential time) than more traditional control questions. 1
An introduction to hybrid systems modeling, analysis and control
- In Preprints of the First Nonlinear Control Network Pedagogical School
, 1999
"... Abstract. Hybrid systems combine discrete event and continuous time dynamics and can serve as models of large scale systems. We provide an overview of modeling, analysis, and controller synthesis techniques for ..."
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Cited by 2 (1 self)
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Abstract. Hybrid systems combine discrete event and continuous time dynamics and can serve as models of large scale systems. We provide an overview of modeling, analysis, and controller synthesis techniques for

