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Directing virtual worlds: Authoring and testing for/within virtual reality based contents
- In Proceedings of the 14th International Conference on Artificial Reality and Telexistence (ICAT), Seoul, Korea
, 2004
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An Evaluation of Virtual Lenses for Object Selection in Augmented Reality
"... This paper reports the results of an experiment to compare three different selection techniques in a tabletop tangible augmented reality interface. Object selection is an important task in all direct manipulation interfaces because it precedes most other manipulation and navigation actions. Previous ..."
Abstract
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This paper reports the results of an experiment to compare three different selection techniques in a tabletop tangible augmented reality interface. Object selection is an important task in all direct manipulation interfaces because it precedes most other manipulation and navigation actions. Previous work on tangible virtual lenses for visualisation has prompted the exploration of how selection techniques can be incorporated into these tools. In this paper a selection technique based on virtual lenses is compared with the traditional approaches of virtual hand and virtual pointer methods. The Lens technique is found to be faster, require less physical effort to use, and is preferred by participants over the other techniques. These results can be useful in guiding the development of future augmented reality interfaces.
Augmented Board Games
, 2005
"... This paper presents the results of a design study in the usage of ARToolKit in the development of an Augmented Reality board game. ARToolKit is used to develop a board game with a tangible interface. This allows for visually attractive games, potentially equal to modern day computer games, while sti ..."
Abstract
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This paper presents the results of a design study in the usage of ARToolKit in the development of an Augmented Reality board game. ARToolKit is used to develop a board game with a tangible interface. This allows for visually attractive games, potentially equal to modern day computer games, while still allowing the game to be played identically to traditional board and tabletop games. This paper presents methods with which the task of creating an augmented board game becomes no more difficult than creating a normal computer board game without the requirement of expensive equipment.

