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Interaction and Intelligent Behavior
, 1994
"... This thesis addresses situated, embodied agents interacting in complex domains. It focuses on two problems: 1) synthesis and analysis of intelligent group behavior, and 2) learning in complex group environments. Basic behaviors, control laws that cluster constraints to achieve particular goals and h ..."
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Cited by 139 (20 self)
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This thesis addresses situated, embodied agents interacting in complex domains. It focuses on two problems: 1) synthesis and analysis of intelligent group behavior, and 2) learning in complex group environments. Basic behaviors, control laws that cluster constraints to achieve particular goals and have the appropriate compositional properties, are proposed as effective primitives for control and learning. The thesis describes the process of selecting such basic behaviors, formally specifying them, algorithmically implementing them, and empirically evaluating them. All of the proposed ideas are validated with a group of up to 20 mobile robots using a basic behavior set consisting of: safe--wandering, following, aggregation, dispersion, and homing. The set of basic behaviors acts as a substrate for achieving more complex high--level goals and tasks. Two behavior combination operators are introduced, and verified by combining subsets of the above basic behavior set to implement collective flocking, foraging, and docking. A methodology is introduced for automatically constructing higher--level behaviors
Cognitive developmental robotics as a new paradigm for the design of humanoid robots
- Robotics and Autonomous Systems
, 2001
"... Abstract. This paper proposes cognitive developmental robotics as a new principle for the design of humanoid robots. This principle may provide ways of understanding human beings that go beyond the current level of explanation found in the natural and social sciences. Furthermore, a methodological e ..."
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Cited by 48 (10 self)
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Abstract. This paper proposes cognitive developmental robotics as a new principle for the design of humanoid robots. This principle may provide ways of understanding human beings that go beyond the current level of explanation found in the natural and social sciences. Furthermore, a methodological emphasis on humanoid robots in the design of artificial creatures holds promise because they have many degrees of freedom and sense modalities and, thus, must face the challenges of scalability that are often side stepped in simpler domains. We examine the potential of this new principle as well as issues that are likely to be important to CDR in the future. 1
Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Others by Robots
- Artificial Life
, 2005
"... We want to build robots capable of rich social interactions with humans, including natural communication and cooperation. This work explores how imitation as a social learning and teaching process may be applied to building socially intelligent robots, and summarizes our progress toward building a r ..."
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Cited by 40 (8 self)
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We want to build robots capable of rich social interactions with humans, including natural communication and cooperation. This work explores how imitation as a social learning and teaching process may be applied to building socially intelligent robots, and summarizes our progress toward building a robot capable of learning how to imitate facial expressions from simple imitative games played with a human, using biologically inspired mechanisms. Our approach is heavily influenced by the ways human infants learn to communicate with their caregivers and understand the actions of others in intentional terms. Among the key ideas that we draw from work on the development of human social intelligence, the most crucial is the hypothesis that in human infants, imitative interactions, starting with facial mimicry, are a significant stepping-stone in developing appropriate social behavior, learning to predict other’s actions, and ultimately, understanding the intensions of others. 1
Personas: Practice and theory
- In Proceedings of DUX 2003
, 2003
"... As software strives to provide more fine-grained support for a wider range of people and activities, the need for designers and developers to understand human behavior has grown. Usability or user research professionals collect and work to comprehend data from diverse sources, seeking to translate t ..."
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Cited by 31 (3 self)
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As software strives to provide more fine-grained support for a wider range of people and activities, the need for designers and developers to understand human behavior has grown. Usability or user research professionals collect and work to comprehend data from diverse sources, seeking to translate this understanding into an ability to anticipate user responses to designs. Even more challenging, they will be more eKective if they can communicate their understanding to other team members who help in the design, development, and testing process. Personas is an interaction design technique that has demonstrated considerable potential for achieving these goals in software product development. Personas are fictional characters, based on actual data, that depict target user populations. The Persona method builds on previous research eKorts, notably in marketing, and was popularized by Alan Cooper in his 1999 book, The Inmates are Running the Asylum. 1 Personas consist of fully fleshed out fictional characters, as might be
Participatory Design and Product Development: An Infrastructure for Engagement
- Proc. PDC 2002
, 2002
"... The design of commercial products that are intended to serve millions of people has been a challenge for collaborative approaches. The creation and use of fictional users, concrete representations commonly referred to as ‘personas’, is a relatively new interaction design technique. It is not without ..."
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Cited by 30 (3 self)
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The design of commercial products that are intended to serve millions of people has been a challenge for collaborative approaches. The creation and use of fictional users, concrete representations commonly referred to as ‘personas’, is a relatively new interaction design technique. It is not without problems and can be used inappropriately, but based on experience and analysis it has extraordinary potential. Not only can it be a powerful tool for true participation in design, it also forces designers to consider social and political aspects of design that otherwise often go unexamined.
The Correspondence Problem
, 1998
"... The identification of any form of social learning, imitation, copying or mimicry presupposes a notion of correspondence between two autonomous agents. Judging whether a behavior has been transmitted socially requires the observer to identify a mapping between the demonstrator and the imitator. If th ..."
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Cited by 29 (7 self)
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The identification of any form of social learning, imitation, copying or mimicry presupposes a notion of correspondence between two autonomous agents. Judging whether a behavior has been transmitted socially requires the observer to identify a mapping between the demonstrator and the imitator. If the demonstrator and imitator have similar bodies, e.g. are animals of the same species, of similar age, and of the same gender, then to a human observer an obvious correspondence is to map the corresponding body parts: left arm of demonstrator maps to left arm of imitator, right eye of demonstrator maps to right eye of imitator, tail of demonstrator maps to tail of imitator. There is also an obvious correspondence of actions: raising the left arm by the model corresponds to raising the left arm by the imitator, production of vocal signals by the model corresponds to the production of acoustically similar ones by the imitator, picking up a fruit by the demonstrator corresponds to picking up a fruit of the same type by the imitator. Furthermore, there is a correspondence in sensory experience: audible sounds, a touch, visible objects and colors, and so on evidently seem to be detected and experienced in similar ways. What to take as the correspondence seems relatively clear in this case. As humans, we are good at imitating and at recognizing such correspondences. It is also clear that most other animals, robots, and software programs may in fact generally fail to recognize any such correspondences. To judge a produced behavior to be a copy of an observed one, we require at least that it respects some such correspondence. The faithfulness or precision of the behavioral match can obviously vary, and no absolute cutoff or threshold exists defining success as opposed to failure of behavioral matching. But one can study the degree of success using various metrics and measures of correspondence (Nehaniv & Dautenhahn, 2001; also see below). Moreover, it turns out that the obvious correspondences between similar bodies mentioned above are not the only ones possible. Consider a human imitating another one that is facing her: if the demonstrator raises her left arm, should the imitator raise her own left arm? Or should she raise her right, to make a "mirror image" of the demonstrator's actions? If the demonstrator picks up a brush, should an imitator pick up the same brush? Or just another brush of the same type? If the demonstrator opens a container to get at chocolate inside, should the imitator open a similar container in the same way e.g. by unwrapping but not tearing the surrounding paper?, or is it enough just to open the container somehow? The different possible answers to these questions presuppose different correspondences. If a child watches a teacher solving subtraction problems in arithmetic, and then solves for the first time similar but not identical problems on its own, social learning has occurred. But what type of correspondence is at work here? In China and Japan, the ideographic character for to imitate also means to learn or to study. By going through the motions of an algorithm for solving sample problems, students everywhere are able to learn how to solve similar ones, of course without necessarily gaining understanding of why the procedures they have learned work. In this chapter, for lack of a better term, we shall use the word imitator to refer to any autonomous agent performing a candidate behavioral match. The use of this word here does not entail any particular mechanism of matching or any particular type of social learning. In what follows, we shall describe how different matching phenomena arise depending on the criteria employed in generating the behavior of the imitator. For example, goal emulation, stimulus enhancement, mimicry, and so on, will all be cast as solutions to correspondence problems with different particular selection criteria.
The Agent-Based Perspective on Imitation
, 2002
"... Introduction This chapter presents the agent-based perspective on imitation. In this perspective, imitation is best considered as the behavior of an autonomous agent in relation to its environment, including other autonomous agents. We argue that such a perspective helps unfold the full potential o ..."
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Cited by 26 (7 self)
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Introduction This chapter presents the agent-based perspective on imitation. In this perspective, imitation is best considered as the behavior of an autonomous agent in relation to its environment, including other autonomous agents. We argue that such a perspective helps unfold the full potential of research on imitation and helps in identifying challenging and important research issues. We first explain the agent-based perspective and then discuss it in the context of particular research issues in studies with animals and artifacts, with reference to chapters presented in this book. At the end of the chapter we briefly introduce the individual contributions to this book and provide a roadmap that helps the reader in navigating through the exciting and highly interwoven themes that are presented in this book. In order to focus discussions, we explain the agent-based perspective with particular consideration of the correspondence
Socially Intelligent Agents and The Primate Social Brain - Towards a Science of Social Minds
, 2000
"... This article puts research on socially intelligent agents (SIA) in the broader context of how humans (and other primates) perceive and interact with the social world. Phylogenetic (evolutionary) and ontogenetic (developmental) issues are discussed with respect to the social origin of primate and hum ..."
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Cited by 23 (5 self)
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This article puts research on socially intelligent agents (SIA) in the broader context of how humans (and other primates) perceive and interact with the social world. Phylogenetic (evolutionary) and ontogenetic (developmental) issues are discussed with respect to the social origin of primate and human intelligence and human culture. Implications for designing artifacts and for the evolvability of human societies are outlined. A theory of empathy is presented that is based on current research on the primate social brain. Research projects that investigate some of these issues are reviewed. I argue that Socially Intelligent Agents (SIA) research, although strongly linked to software and robotic engineering, goes beyond a software engineering paradigm: it can potentially serve as a paradigm for a science of social minds. A systematic and experimental investigation of human social minds and the way humans perceive the social world can result in truly social artifacts,...
Evolutionary and developmental foundations of human knowledge: a case study of mathematics
- In M. Gazzaniga (Ed.), The cognitive neurosciences
, 2004
"... What are the brain and cognitive systems that allow humans to play baseball, compute square roots, cook soufflés, or navigate the Tokyo subways? It may seem that studies of human infants and of non-human animals will tell us little about these abilities, because only educated, enculturated human adu ..."
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Cited by 11 (2 self)
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What are the brain and cognitive systems that allow humans to play baseball, compute square roots, cook soufflés, or navigate the Tokyo subways? It may seem that studies of human infants and of non-human animals will tell us little about these abilities, because only educated, enculturated human adults engage in organized games, formal mathematics, gourmet cooking, or map-reading. In this chapter, we argue against this seemingly sensible conclusion. When human adults exhibit complex, uniquely human, culture-specific skills, they draw on a set of psychological and neural mechanisms with two distinctive properties: they evolved before humanity and thus are shared with other animals, and they emerge early in human development and thus are common to infants, children, and adults. These core knowledge systems form the building blocks for uniquely human skills. Without them we wouldn’t be able to learn about different kinds of games, mathematics, cooking, or maps. To understand what is special about human intelligence, therefore, we must study both the core knowledge systems on which it rests and the mechanisms by which these systems are orchestrated to permit new kinds of concepts and cognitive processes. What is core knowledge? A wealth of research on non-human primates and on human
Social symbol grounding and language evolution
- Interaction Studies
, 2007
"... This paper illustrates how external (or social) symbol grounding can be studied in simulations with large populations. We discuss how we can simulate language evolution in a relatively complex environment which has been developed in the context of the New Ties project. This project has the objective ..."
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Cited by 10 (2 self)
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This paper illustrates how external (or social) symbol grounding can be studied in simulations with large populations. We discuss how we can simulate language evolution in a relatively complex environment which has been developed in the context of the New Ties project. This project has the objective of evolving a cultural society and, in doing so, the agents have to evolve a communication system that is grounded in their inter-actions with their virtual environment and with other individuals. A preliminary experiment is presented in which we investigate the effect of a number of learning mechanisms. The results show that the social sym-bol grounding problem is a particularly hard one; however, we provide an ideal platform to study this problem.

