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Design of Virtual Three-dimensional Instruments for Sound Control
, 1998
"... An environment for designing virtual instruments with 3D geometry has been prototyped and applied to real-time sound control and design. It enables a sound artist, musical performer or composer to design an instrument according to preferred or required gestural and musical constraints instead of con ..."
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Cited by 14 (0 self)
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An environment for designing virtual instruments with 3D geometry has been prototyped and applied to real-time sound control and design. It enables a sound artist, musical performer or composer to design an instrument according to preferred or required gestural and musical constraints instead of constraints based only on physical laws as they apply to an instrument with a particular geometry. Sounds can be created, edited or performed in real-time by changing parameters like position, orientation and shape of a virtual 3D input device. The virtual instrument can only be perceived through a visualization and acoustic representation, or sonification, of the control surface. No haptic representation is available. This environment was implemented using CyberGloves, Polhemus sensors, an SGI Onyx and by extending a real-time, visual programming language called Max/FTS, which was originally designed for sound synthesis. The extension involves software objects that interface the sensors and so...
Characteristics of Pressure-Based Input for Mobile Devices
- In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2010
"... We conducted a series of user studies to understand and clarify the fundamental characteristics of pressure in user interfaces for mobile devices. We seek to provide insight to clarify a longstanding discussion on mapping functions for pressure input. Previous literature is conflicted about the corr ..."
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Cited by 6 (4 self)
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We conducted a series of user studies to understand and clarify the fundamental characteristics of pressure in user interfaces for mobile devices. We seek to provide insight to clarify a longstanding discussion on mapping functions for pressure input. Previous literature is conflicted about the correct transfer function to optimize user performance. Our study results suggest that the discrepancy can be explained by different signal conditioning circuitry and with improved signal conditioning the user-performed precision relationship is linear. We also explore the effects of hand pose when applying pressure to a mobile device from the front, the back, or simultaneously from both sides in a pinching movement. Our results indicate that grasping type input outperforms single-sided input and is competitive with pressure input against solid surfaces. Finally we provide an initial exploration of non-visual multimodal feedback, motivated by the desire for eyes-free use of mobile devices. The findings suggest that non-visual pressure input can be executed without degradation in selection time but suffers from accuracy problems. Author Keywords Pressure input, tactile feedback, haptic feedback, mobile device,
A Comparison of Sensor Strategies for Capturing Percussive Gestures
- In New Interfaces for Musical Expression
, 2005
"... Drum controllers designed by researchers and commercial companies use a variety of techniques for capturing percussive gestures. It is challenging to obtain both quick response times and low-level data (such as position) that contain expressive information. This research is a comprehensive study of ..."
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Cited by 4 (1 self)
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Drum controllers designed by researchers and commercial companies use a variety of techniques for capturing percussive gestures. It is challenging to obtain both quick response times and low-level data (such as position) that contain expressive information. This research is a comprehensive study of current methods to evaluate the available strategies and technologies. This study aims to demonstrate the benefits and detriments of the current state of percussion controllers as well as yield tools for those who would wish to conduct this type of study in the future.

