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Using the Programming Walkthrough to Aid in Programming Language Design
, 1994
"... The programming walkthrough is a method for assessing how easy or hard... ..."
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Cited by 3 (1 self)
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The programming walkthrough is a method for assessing how easy or hard...
Appendix: Five Children's Creations
, 187
"... ildren are listed in order of increasing age. The children's objects are listed in the order in which they were created. This means that the programs they have written are not listed in the order in which they were written. For example, Mouse has written a number of programs on her own character obj ..."
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ildren are listed in order of increasing age. The children's objects are listed in the order in which they were created. This means that the programs they have written are not listed in the order in which they were written. For example, Mouse has written a number of programs on her own character object. Your character is the first object you own, so these are listed first. However, these programs are actually relatively advanced programs that she wrote at a much later date. Her first program is on the next object she created, Charlie the caterpillar. 188 Goofy Age: 7 Gender: Female Participating from: Media Lab after-school program; no home access Joined in: October 1996 Total commands typed: 153 I never anticipated that MOOSE Crossing would be used by kids as young as seven. It's a very different activity for young children who are just learning to read. Goofy is the youngest of four siblings who all participated in the Media Lab's after-school progra

