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On the adaptiveness of quicksort
 IN: WORKSHOP ON ALGORITHM ENGINEERING & EXPERIMENTS, SIAM
, 2005
"... Quicksort was first introduced in 1961 by Hoare. Many variants have been developed, the best of which are among the fastest generic sorting algorithms available, as testified by the choice of Quicksort as the default sorting algorithm in most programming libraries. Some sorting algorithms are adapti ..."
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Cited by 8 (1 self)
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Quicksort was first introduced in 1961 by Hoare. Many variants have been developed, the best of which are among the fastest generic sorting algorithms available, as testified by the choice of Quicksort as the default sorting algorithm in most programming libraries. Some sorting algorithms are adaptive, i.e. they have a complexity analysis which is better for inputs which are nearly sorted, according to some specified measure of presortedness. Quicksort is not among these, as it uses Ω(n log n) comparisons even when the input is already sorted. However, in this paper we demonstrate empirically that the actual running time of Quicksort is adaptive with respect to the presortedness measure Inv. Differences close to a factor of two are observed between instances with low and high Inv value. We then show that for the randomized version of Quicksort, the number of element swaps performed is provably adaptive with respect to the measure Inv. More precisely, we prove that randomized Quicksort performs expected O(n(1+log(1+ Inv/n))) element swaps, where Inv denotes the number of inversions in the input sequence. This result provides a theoretical explanation for the observed behavior, and gives new insights on the behavior of the Quicksort algorithm. We also give some empirical results on the adaptive behavior of Heapsort and Mergesort.
Finger Search Trees
, 2005
"... One of the most studied problems in computer science is the problem of maintaining a sorted sequence of elements to facilitate efficient searches. The prominent solution to the problem is to organize the sorted sequence as a balanced search tree, enabling insertions, deletions and searches in logari ..."
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One of the most studied problems in computer science is the problem of maintaining a sorted sequence of elements to facilitate efficient searches. The prominent solution to the problem is to organize the sorted sequence as a balanced search tree, enabling insertions, deletions and searches in logarithmic time. Many different search trees have been developed and studied intensively in the literature. A discussion of balanced binary search trees can e.g. be found in [4]. This chapter is devoted to finger search trees which are search trees supporting fingers, i.e. pointers, to elements in the search trees and supporting efficient updates and searches in the vicinity of the fingers. If the sorted sequence is a static set of n elements then a simple and space efficient representation is a sorted array. Searches can be performed by binary search using 1+⌊log n⌋ comparisons (we throughout this chapter let log x denote log 2 max{2, x}). A finger search starting at a particular element of the array can be performed by an exponential search by inspecting elements at distance 2 i − 1 from the finger for increasing i followed by a binary search in a range of 2 ⌊log d ⌋ − 1 elements, where d is the rank difference in the sequence between the finger and the search element. In Figure 11.1 is shown an exponential search for the element 42 starting at 5. In the example d = 20. An exponential search requires