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115
A New Method for Solving Hard Satisfiability Problems
- AAAI
, 1992
"... We introduce a greedy local search procedure called GSAT for solving propositional satisfiability problems. Our experiments show that this procedure can be used to solve hard, randomly generated problems that are an order of magnitude larger than those that can be handled by more traditional approac ..."
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Cited by 620 (20 self)
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We introduce a greedy local search procedure called GSAT for solving propositional satisfiability problems. Our experiments show that this procedure can be used to solve hard, randomly generated problems that are an order of magnitude larger than those that can be handled by more traditional approaches such as the Davis-Putnam procedure or resolution. We also show that GSAT can solve structured satisfiability problems quickly. In particular, we solve encodings of graph coloring problems, N-queens, and Boolean induction. General application strategies and limitations of the approach are also discussed. GSAT is best viewed as a model-finding procedure. Its good performance suggests that it may be advantageous to reformulate reasoning tasks that have traditionally been viewed as theorem-proving problems as model-finding tasks.
A fast and high quality multilevel scheme for partitioning irregular graphs
- SIAM JOURNAL ON SCIENTIFIC COMPUTING
, 1998
"... Recently, a number of researchers have investigated a class of graph partitioning algorithms that reduce the size of the graph by collapsing vertices and edges, partition the smaller graph, and then uncoarsen it to construct a partition for the original graph [Bui and Jones, Proc. ..."
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Cited by 616 (12 self)
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Recently, a number of researchers have investigated a class of graph partitioning algorithms that reduce the size of the graph by collapsing vertices and edges, partition the smaller graph, and then uncoarsen it to construct a partition for the original graph [Bui and Jones, Proc.
Local Search Strategies for Satisfiability Testing
- DIMACS SERIES IN DISCRETE MATHEMATICS AND THEORETICAL COMPUTER SCIENCE
, 1995
"... It has recently been shown that local search is surprisingly good at finding satisfying assignments for certain classes of CNF formulas [24]. In this paper we demonstrate that the power of local search for satisfiability testing can be further enhanced by employinga new strategy, called "mixed rando ..."
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Cited by 224 (23 self)
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It has recently been shown that local search is surprisingly good at finding satisfying assignments for certain classes of CNF formulas [24]. In this paper we demonstrate that the power of local search for satisfiability testing can be further enhanced by employinga new strategy, called "mixed random walk", for escaping from local minima. We present experimental results showing how this strategy allows us to handle formulas that are substantially larger than those that can be solved with basic local search. We also present a detailed comparison of our random walk strategy with simulated annealing. Our results show that mixed random walk is the superior strategy on several classes of computationally difficult problem instances. Finally, we present results demonstrating the effectiveness of local search with walk for solving circuit synthesis and diagnosis problems.
A Graduated Assignment Algorithm for Graph Matching
, 1996
"... A graduated assignment algorithm for graph matching is presented which is fast and accurate even in the presence of high noise. By combining graduated non-convexity, twoway (assignment) constraints, and sparsity, large improvements in accuracy and speed are achieved. Its low order computational comp ..."
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Cited by 216 (14 self)
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A graduated assignment algorithm for graph matching is presented which is fast and accurate even in the presence of high noise. By combining graduated non-convexity, twoway (assignment) constraints, and sparsity, large improvements in accuracy and speed are achieved. Its low order computational complexity [O(lm), where l and m are the number of links in the two graphs] and robustness in the presence of noise offer advantages over traditional combinatorial approaches. The algorithm, not restricted to any special class of graph, is applied to subgraph isomorphism, weighted graph matching, and attributed relational graph matching. To illustrate the performance of the algorithm, attributed relational graphs derived from objects are matched. Then, results from twenty-five thousand experiments conducted on 100 node random graphs of varying types (graphs with only zero-one links, weighted graphs, and graphs with node attributes and multiple link types) are reported. No comparable results have...
Domain-Independent Extensions to GSAT: Solving Large Structured Satisfiability Problems
- PROC. IJCAI-93
, 1993
"... GSAT is a randomized local search procedure for solving propositional satisfiability problems (Selman et al. 1992). GSAT can solve hard, randomly generated problems that are an order of magnitude larger than those that can be handled by more traditional approaches such as the Davis-Putnam proc ..."
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Cited by 207 (11 self)
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GSAT is a randomized local search procedure for solving propositional satisfiability problems (Selman et al. 1992). GSAT can solve hard, randomly generated problems that are an order of magnitude larger than those that can be handled by more traditional approaches such as the Davis-Putnam procedure. GSAT also efficiently solves encodings of graph coloring problems, N-queens, and Boolean induction. However, GSAT does not perform as well on handcrafted encodings of blocks-world planning problems and formulas with a high degree of asymmetry. We present three strategies that dramatically improve GSAT's performance on such formulas. These strategies, in effect, manage to uncover hidden structure in the formula under considerations, thereby significantly extending the applicability of the GSAT algorithm.
Multilevel hypergraph partitioning: Application in VLSI domain
- IEEE TRANS. VERY LARGE SCALE INTEGRATION (VLSI) SYSTEMS
, 1999
"... In this paper, we present a new hypergraphpartitioning algorithm that is based on the multilevel paradigm. In the multilevel paradigm, a sequence of successively coarser hypergraphs is constructed. A bisection of the smallest hypergraph is computed and it is used to obtain a bisection of the origina ..."
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Cited by 199 (20 self)
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In this paper, we present a new hypergraphpartitioning algorithm that is based on the multilevel paradigm. In the multilevel paradigm, a sequence of successively coarser hypergraphs is constructed. A bisection of the smallest hypergraph is computed and it is used to obtain a bisection of the original hypergraph by successively projecting and refining the bisection to the next level finer hypergraph. We have developed new hypergraph coarsening strategies within the multilevel framework. We evaluate their performance both in terms of the size of the hyperedge cut on the bisection, as well as on the run time for a number of very large scale integration circuits. Our experiments show that our multilevel hypergraph-partitioning algorithm produces high-quality partitioning in a relatively small amount of time. The quality of the partitionings produced by our scheme are on the average 6%–23 % better than those produced by other state-of-the-art schemes. Furthermore, our partitioning algorithm is significantly faster, often requiring 4–10 times less time than that required by the other schemes. Our multilevel hypergraph-partitioning algorithm scales very well for large hypergraphs. Hypergraphs with over 100 000 vertices can be bisected in a few minutes on today’s workstations. Also, on the large hypergraphs, our scheme outperforms other schemes (in hyperedge cut) quite consistently with larger margins (9%–30%).
A maximum likelihood stereo algorithm
- Computer Vision and Image Understanding
, 1996
"... A stereo algorithm is presented that optimizes a maximum likelihood cost function. The maximum likelihood cost function assumes that corresponding features in the left and right images are Normally distributed about a common true value and consists of a weighted squared error term if two features ar ..."
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Cited by 168 (2 self)
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A stereo algorithm is presented that optimizes a maximum likelihood cost function. The maximum likelihood cost function assumes that corresponding features in the left and right images are Normally distributed about a common true value and consists of a weighted squared error term if two features are matched or a ( xed) cost if a feature is determined to be occluded. The stereo algorithm nds the set of correspondences that maximize the cost function subject to ordering and uniqueness constraints. The stereo algorithm is independent of the matching primitives. However, for the experiments described in this paper, matching is performed on the individual pixel intensities. Contrary to popular belief, the pixel-based stereo appears to be robust for a variety of images. It also has the advantages of (i) providing a dense disparity map, (ii) requiring no feature extraction and (iii) avoiding the adaptive windowing problem of area-based correlation methods. Because feature extraction and windowing are unnecessary, avery fast implementation is possible. Experimental results reveal that good stereo correspondences can be found using only ordering and uniqueness constraints, i.e. without local smoothness constraints. However, it is shown that the original maximum likelihood stereo algorithm exhibits multiple global minima. The dynamic programming algorithm is guaranteed to nd one, but not necessarily the same one for each epipolar scanline causing erroneous
A New Point Matching Algorithm for Non-Rigid Registration
, 2002
"... Feature-based methods for non-rigid registration frequently encounter the correspondence problem. Regardless of whether points, lines, curves or surface parameterizations are used, feature-based non-rigid matching requires us to automatically solve for correspondences between two sets of features. I ..."
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Cited by 142 (2 self)
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Feature-based methods for non-rigid registration frequently encounter the correspondence problem. Regardless of whether points, lines, curves or surface parameterizations are used, feature-based non-rigid matching requires us to automatically solve for correspondences between two sets of features. In addition, there could be many features in either set that have no counterparts in the other. This outlier rejection problem further complicates an already di#cult correspondence problem. We formulate feature-based non-rigid registration as a non-rigid point matching problem. After a careful review of the problem and an in-depth examination of two types of methods previously designed for rigid robust point matching (RPM), we propose a new general framework for non-rigid point matching. We consider it a general framework because it does not depend on any particular form of spatial mapping. We have also developed an algorithm---the TPS-RPM algorithm---with the thin-plate spline (TPS) as the parameterization of the non-rigid spatial mapping and the softassign for the correspondence. The performance of the TPS-RPM algorithm is demonstrated and validated in a series of carefully designed synthetic experiments. In each of these experiments, an empirical comparison with the popular iterated closest point (ICP) algorithm is also provided. Finally, we apply the algorithm to the problem of non-rigid registration of cortical anatomical structures which is required in brain mapping. While these results are somewhat preliminary, they clearly demonstrate the applicability of our approach to real world tasks involving feature-based non-rigid registration.
Robust Trainability of Single Neurons
, 1995
"... It is well known that (McCulloch-Pitts) neurons are efficiently trainable to learn an unknown halfspace from examples, using linear-programming methods. We want to analyze how the learning performance degrades when the representational power of the neuron is overstrained, i.e., if more complex conce ..."
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Cited by 75 (0 self)
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It is well known that (McCulloch-Pitts) neurons are efficiently trainable to learn an unknown halfspace from examples, using linear-programming methods. We want to analyze how the learning performance degrades when the representational power of the neuron is overstrained, i.e., if more complex concepts than just halfspaces are allowed. We show that the problem of learning a probably almost optimal weight vector for a neuron is so difficult that the minimum error cannot even be approximated to within a constant factor in polynomial time (unless RP = NP); we obtain the same hardness result for several variants of this problem. We considerably strengthen these negative results for neurons with binary weights 0 or 1. We also show that neither heuristical learning nor learning by sigmoidal neurons with a constant reject rate is efficiently possible (unless RP = NP).
New Algorithms for 2D and 3D Point Matching: Pose Estimation and Correspondence
"... A fundamental open problem in computer vision---determining pose and correspondence between two sets of points in space---is solved with a novel, fast [O(nm)], robust and easily implementable algorithm. The technique works on noisy 2D or 3D point sets that may be of unequal sizes and may differ by n ..."
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Cited by 62 (17 self)
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A fundamental open problem in computer vision---determining pose and correspondence between two sets of points in space---is solved with a novel, fast [O(nm)], robust and easily implementable algorithm. The technique works on noisy 2D or 3D point sets that may be of unequal sizes and may differ by non-rigid transformations. Using a combination of optimization techniques such as deterministic annealing and the softassign, which have recently emerged out of the recurrent neural network/statistical physics framework, analog objective functions describing the problems are minimized. Over thirty thousand experiments, on randomly generated points sets with varying amounts of noise and missing and spurious points, and on hand-written character sets demonstrate the robustness of the algorithm. Keywords: Point-matching, pose estimation, correspondence, neural networks, optimization, softassign, deterministic annealing, affine. 1 Introduction Matching the representations of two images has long...

