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41
A Survey of Augmented Reality
, 1997
"... This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes the ch ..."
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Cited by 242 (0 self)
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This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes the characteristics of Augmented Reality systems, including a detailed discussion of the tradeoffs between optical and video blending approaches. Registration and sensing errors are two of the biggest problems in building effective Augmented Reality systems, so this paper summarizes current efforts to overcome these problems. Future directions and areas requiring further research are discussed. This survey provides a starting point for anyone interested in researching or using Augmented Reality. 1. Introduction 1.1 Goals This paper surveys the current state-of-the-art in Augmented Reality. It describes work performed at many different sites and explains the issues and problems encountered when ...
SCAAT: Incremental Tracking with Incomplete Information
, 1997
"... We present a promising new mathematical method for tracking a user's pose (position and orientation) for interactive computer graphics. The method, which is applicable to a wide variety of both commercial and experimental systems, improves accuracy by properly assimilating sequential observations, f ..."
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Cited by 108 (11 self)
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We present a promising new mathematical method for tracking a user's pose (position and orientation) for interactive computer graphics. The method, which is applicable to a wide variety of both commercial and experimental systems, improves accuracy by properly assimilating sequential observations, filtering sensor measurements, and by concurrently autocalibrating source and sensor devices. It facilitates user motion prediction, multisensor data fusion, and higher report rates with lower latency than previous methods. Tracking systems determine the user's pose by measuring signals from low-level hardware sensors. For reasons of physics and economics, most systems make multiple sequential measurements which are then combined to produce a single tracker report. For example, commercial magnetic trackers using the SPASYN ( Space Synchro) system sequentially measure three magnetic vectors and then combine them mathematically to produce a report of the sensor pose. Our new approach produces tracker reports as each new lowlevel sensor measurement is made rather than waiting to form a complete collection of observations. Because single observations under-constrain the mathematical solution, we refer to our approach as single-constraint-at-a-time or SCAAT tracking. The key is that the single observations provide some information about the user's state, and thus can be used to incrementally improve a previous estimate. We recursively apply this principle, incorporating new sensor data as soon as it is measured. With this approach we are able to generate estimates more frequently, with less latency, and with improved accuracy. We present results from both an actual implementation, and from extensive simulations.
Hybrid Inertial and Vision Tracking for Augmented Reality Registration
, 1999
"... The biggest single obstacle to building effective augmented reality (AR) systems is the lack of accurate wide-area sensors for trackers that report the locations and orientations of objects in an environment. Active (sensor-emitter) tracking technologies require powereddevice installation, limiting ..."
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Cited by 52 (6 self)
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The biggest single obstacle to building effective augmented reality (AR) systems is the lack of accurate wide-area sensors for trackers that report the locations and orientations of objects in an environment. Active (sensor-emitter) tracking technologies require powereddevice installation, limiting their use to prepared areas that are relatively free of natural or man-made interference sources. Vision-based systems can use passive landmarks, but they are more computationally demanding and often exhibit erroneous behavior due to occlusion or numerical instability. Inertial sensors are completely passive, requiring no external devices or targets, however, the drift rates in portable strapdown configurations are too great for practical use. In this paper, we present a hybrid approach to AR tracking that integrates inertial and vision-based technologies. We exploit the complementary nature of the two technologies to compensate for the weaknesses in each component. Analysis and experimental...
A Motion-Stabilized Outdoor Augmented Reality System
- Proceedings of IEEE VR '99
, 1999
"... Almost all previous Augmented Reality (AR) systems work indoors. Outdoor AR systems offer the potential for new application areas. However, building an outdoor AR system is difficult due to portability constraints, the inability to modify the environment, and the greater range of operating condition ..."
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Cited by 35 (3 self)
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Almost all previous Augmented Reality (AR) systems work indoors. Outdoor AR systems offer the potential for new application areas. However, building an outdoor AR system is difficult due to portability constraints, the inability to modify the environment, and the greater range of operating conditions. We demonstrate a hybrid tracker that stabilizes an outdoor AR display with respect to user motion, achieving more accurate registration than previously shown in an outdoor AR system. The hybrid tracker combines rate gyros with a compass and tilt orientation sensor in a near real-time system. Sensor distortions and delays required compensation to achieve good results. The measurements from the two sensors are fused together to compensate for each other's limitations. From static locations with moderate head rotation rates, peak registration errors are ~2 degrees, with typical errors under 1 degree, although errors can become larger over long time periods due to compass drift. Without our s...
Fusion of Vision and Gyro Tracking for Robust Augmented Reality Registration
, 2001
"... A novel framework enables accurate AR registration with integrated inertial gyroscope and vision tracking technologies. The framework includes a two-channel complementary motion filter that combines the lowfrequency stability of vision sensors with the highfrequency tracking of gyroscope sensors, he ..."
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Cited by 32 (0 self)
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A novel framework enables accurate AR registration with integrated inertial gyroscope and vision tracking technologies. The framework includes a two-channel complementary motion filter that combines the lowfrequency stability of vision sensors with the highfrequency tracking of gyroscope sensors, hence, achieving stable static and dynamic six-degree-of-freedom pose tracking. Our implementation uses an Extended Kalman filter (EKF). Quantitative analysis and experimental results show that the fusion method achieves dramatic improvements in tracking stability and robustness over either sensor alone. We also demonstrate a new fiducial design and detection system in our example AR annotation systems that illustrate the behavior and benefits of the new tracking method.
Analysis of head pose accuracy in augmented reality
- IEEE Trans. Visualization and Computer Graphics
, 2000
"... AbstractÐA method is developed to analyze the accuracy of the relative head-to-object position and orientation (pose) in augmented reality systems with head-mounted displays. From probabilistic estimates of the errors in optical tracking sensors, the uncertainty in head-to-object pose can be compute ..."
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Cited by 19 (0 self)
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AbstractÐA method is developed to analyze the accuracy of the relative head-to-object position and orientation (pose) in augmented reality systems with head-mounted displays. From probabilistic estimates of the errors in optical tracking sensors, the uncertainty in head-to-object pose can be computed in the form of a covariance matrix. The positional uncertainty can be visualized as a 3D ellipsoid. One useful benefit of having an explicit representation of uncertainty is that we can fuse sensor data from a combination of fixed and head-mounted sensors in order to improve the overall registration accuracy. The method was applied to the analysis of an experimental augmented reality system, incorporating an optical see-through head-mounted display, a head-mounted CCD camera, and a fixed optical tracking sensor. The uncertainty of the pose of a movable object with respect to the head-mounted display was analyzed. By using both fixed and head mounted sensors, we produced a pose estimate that is significantly more accurate than that produced by either sensor acting alone. Index TermsÐAugmented reality, pose estimation, registration, uncertainty analysis, error propagation, calibration.
3-D Motion and Structure Estimation Using Inertial Sensors and Computer Vision for Augmented Reality
- Presence
, 2000
"... A new method for registration in augmented reality (AR) was developed that simultaneously tracks the position, orientation, and motion of the user's head, as well as estimating the three-dimensional (3-D) structure of the scene. The method fuses data from headmounted cameras and head-mounted inertia ..."
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Cited by 15 (0 self)
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A new method for registration in augmented reality (AR) was developed that simultaneously tracks the position, orientation, and motion of the user's head, as well as estimating the three-dimensional (3-D) structure of the scene. The method fuses data from headmounted cameras and head-mounted inertial sensors. Two Extended Kalman Filters (EKF) are used; one of which estimates the motion of the user's head and the other that estimates the 3-D locations of points in the scene. A recursive loop is used between the two EKFs. The algorithm was tested using a combination of synthetic and real data, and in general was found to perform well. A further test showed that a system using two cameras performed much better than a system using a single camera, although improving the accuracy of the inertial sensors can partially compensate for the loss of one camera. The method is suitable for use in completely unstructured and unprepared environments. Unlike previous work in this area, this method requires no a priori knowledge about the scene, and can work in environments where the objects of interest are close to the user. Index terms: Augmented reality, pose estimation, registration, Kalman filter, structure from motion, computer vision, inertial sensors Submitted to Presence: Teleoperators and Virtual Environments 3 1
Augmented virtual environments (ave): Dynamic fusion of imagery and 3d models
- IEEE Virtual Reality
, 2003
"... An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or images. Models are used as a 3D substrate for the visualization of temporal imagery, providing improved comprehension of sc ..."
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Cited by 15 (2 self)
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An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or images. Models are used as a 3D substrate for the visualization of temporal imagery, providing improved comprehension of scene activities. The core elements of AVE systems include model construction, sensor tracking, real-time video/image acquisition, and dynamic texture projection for 3D visualization. This paper focuses on the integration of these components and the results that illustrate the utility and benefits of the resulting augmented virtual environment. 1.
An Extended Kalman Filter for Quaternion-Based Orientation Estimation Using MARG Sensors
, 2001
"... This paper presents an extended Kalman filter for real-time estimation of rigid body orientation using the newly developed MARG (Magnetic, Angular Rate, and Gravity) sensors. Each MARG sensor contains a three-axis magnetometer, a three-axis angular rate sensor, and a three-axis accelerometer. The fi ..."
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Cited by 14 (1 self)
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This paper presents an extended Kalman filter for real-time estimation of rigid body orientation using the newly developed MARG (Magnetic, Angular Rate, and Gravity) sensors. Each MARG sensor contains a three-axis magnetometer, a three-axis angular rate sensor, and a three-axis accelerometer. The filter represents rotations using quaternions rather than Euler angles, which eliminates the long-standing problem of singularities associated with attitude estimation. A process model for rigid body angular motions and angular rate measurements is defined. The process model converts angular rates into quaternion rates, which are integrated to obtain quaternions. The Gauss-Newton iteration algorithm is utilized to find the best quaternion that relates the measured accelerations and earth magnetic field in the body coordinate frame to calculated values in the earth coordinate frame. The best quaternion is used as part of the measurements for the Kalman filter. As a result of this approach, the measurement equations of the Kalman filter become linear, and the computational requirements are significantly reduced, making it possible to estimate orientation in real time. Extensive testing of the filter with synthetic data and actual sensor data proved it to be satisfactory. Test cases included the presence of large initial errors as well as high noise levels. In all cases the filter was able to converge and accurately track rotational motions.
Augmented Reality Tracking in Natural Environments
, 1999
"... Tracking, or camera pose determination, is the main technical challenge in creating augmented realities. Constraining the degree to which the environment may be altered to support tracking heightens the challenge. This paper describes several years of work at the USC Computer Graphics and Immersive ..."
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Cited by 12 (0 self)
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Tracking, or camera pose determination, is the main technical challenge in creating augmented realities. Constraining the degree to which the environment may be altered to support tracking heightens the challenge. This paper describes several years of work at the USC Computer Graphics and Immersive Technologies (CGIT) laboratory to develop self-contained, minimally intrusive tracking systems for use in both indoor and outdoor settings. These hybrid-technology tracking systems combine vision and inertial sensing with research in fiducial design, feature detection, motion estimation, recursive filters, and pragmatic engineering to satisfy realistic application requirements.

