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59
Modeling the Shape of the Scene: A Holistic Representation of the Spatial Envelope
- International Journal of Computer Vision
, 2001
"... In this paper, we propose a computational model of the recognition of real world scenes that bypasses the segmentation and the processing of individual objects or regions. The procedure is based on a very low dimensional representation of the scene, that we term the Spatial Envelope. We propose a se ..."
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Cited by 351 (41 self)
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In this paper, we propose a computational model of the recognition of real world scenes that bypasses the segmentation and the processing of individual objects or regions. The procedure is based on a very low dimensional representation of the scene, that we term the Spatial Envelope. We propose a set of perceptual dimensions (naturalness, openness, roughness, expansion, ruggedness) that represent the dominant spatial structure of a scene. Then, we show that these dimensions may be reliably estimated using spectral and coarsely localized information. The model generates a multidimensional space in which scenes sharing membership in semantic categories (e.g., streets, highways, coasts) are projected closed together. The performance of the spatial envelope model shows that specific information about object shape or identity is not a requirement for scene categorization and that modeling a holistic representation of the scene informs about its probable semantic category.
Large Datasets at a Glance: Combining Textures and Colors in Scientific Visualization
- IEEE Transactions on Visualization and Computer Graphics
, 1999
"... This paper presents a new method for using texture and color to visualize multivariate data elements arranged on an underlying height field. We combine simple texture patterns with perceptually uniform colors to increase the number of attribute values we can display simultaneously. Our technique bui ..."
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Cited by 83 (20 self)
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This paper presents a new method for using texture and color to visualize multivariate data elements arranged on an underlying height field. We combine simple texture patterns with perceptually uniform colors to increase the number of attribute values we can display simultaneously. Our technique builds multicolored perceptual texture elements (or pexels) to represent each data element. Attribute values encoded in an element are used to vary the appearance of its pexel. Texture and color patterns that form when the pexels are displayed can be used to rapidly and accurately explore the dataset. Our pexels are built by varying three separate texture dimensions: height, density, and regularity. Results from computer graphics, computer vision, and human visual psychophysics have identified these dimensions as important for the formation of perceptual texture patterns. The pexels are colored using a selection technique that controls color distance, linear separation, and color category. Prop...
Near-Regular Texture Analysis and Manipulation
, 2004
"... A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tili ..."
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Cited by 67 (12 self)
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A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multimodal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.
Building the gist of a scene: the role of global image features in recognition
- Progress in Brain Research
, 2006
"... frequency, natural image Humans can recognize the gist of a novel image in a single glance, independent of its complexity. How is this remarkable feat accomplished? Based on behavioral and computational evidence, this paper describes a formal approach to the representation and the mechanism of scene ..."
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Cited by 66 (4 self)
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frequency, natural image Humans can recognize the gist of a novel image in a single glance, independent of its complexity. How is this remarkable feat accomplished? Based on behavioral and computational evidence, this paper describes a formal approach to the representation and the mechanism of scene gist understanding, based on scene-centered, rather than objectcentered primitives. We show that the structure of a scene image can be estimated by the mean of global image features, providing a statistical summary of the spatial layout properties (Spatial Envelope representation) of the scene. Global features are based on configurations of spatial scales and are estimated without invoking segmentation or grouping operations. The scene-centered approach is not an alternative to local image analysis but would serve as a feed-forward and parallel pathway of visual processing, able to quickly constrain local feature analysis and enhance object recognition in cluttered natural scenes. 1
A Society of Models for Video and Image Libraries
, 1996
"... The average person with a computer will soon have access to the world's collections of digital video and images. However, unlike text which can be alphabetized or numbers which can be ordered, image and video has no general language to aid in its organization. Although tools which can "see" and "und ..."
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Cited by 50 (0 self)
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The average person with a computer will soon have access to the world's collections of digital video and images. However, unlike text which can be alphabetized or numbers which can be ordered, image and video has no general language to aid in its organization. Although tools which can "see" and "understand" the content of imagery are still in their infancy, they are now at the point where they can provide substantial assistance to users in navigating through visual media. This paper describes new tools based on "vision texture" for modeling image and video. The focus of this research is the use of a society of low-level models for performing relatively high-level tasks, such as retrieval and annotation of image and video libraries. This paper surveys our recent and present research in this fast-growing area. 1 Introduction: Vision Texture Suppose you have a set of vacation photos of Paris and the surrounding countryside, and you accidentally drop them on the floor. They get out of or...
A Computational Model for Periodic Pattern Perception Based on Frieze and Wallpaper Groups
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2004
"... We present a computational model for periodic pattern perception based on the mathematical theory of crystallographic groups. In each N-dimensional Euclidean space, a finite number of symmetry groups can characterize the structures of an infinite variety of periodic patterns. In 2D space, there ar ..."
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Cited by 49 (15 self)
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We present a computational model for periodic pattern perception based on the mathematical theory of crystallographic groups. In each N-dimensional Euclidean space, a finite number of symmetry groups can characterize the structures of an infinite variety of periodic patterns. In 2D space, there are seven frieze groups describing monochrome patterns that repeat along one direction and 17 wallpaper groups for patterns that repeat along two linearly independent directions to tile the plane. We develop a set of computer algorithms that "understand" a given periodic pattern by automatically finding its underlying lattice, identifying its symmetry group, and extracting its representative motifs. We also extend this computational model for near-periodic patterns using geometric AIC. Applications of such a computational model include pattern indexing, texture synthesis, image compression, and gait analysis.
Perceptual image similarity experiments
- Human Vision and Electronic Imaging III, Proceedings of the SPIE, 3299
, 1998
"... In this paper, we study how human observers judge image similarity. To do so, we have conducted two psychophysical scaling experiments and have compared the results to two algorithmic image similarity metrics. For these experiments, we selected a set of 97 digitized photographic images which represe ..."
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Cited by 41 (1 self)
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In this paper, we study how human observers judge image similarity. To do so, we have conducted two psychophysical scaling experiments and have compared the results to two algorithmic image similarity metrics. For these experiments, we selected a set of 97 digitized photographic images which represent a range of semantic categories, viewing distances, and colors. We then used the two perceptual and the two algorithmic methods to measure the similarity of each image to every other image in the data set, producing four similarity matrices. These matrices were analyzed using multidimensional scaling techniques to gain insight into the dimensions human observers use for judging image similarity, and how these dimensions differ from the results of algorithmic methods. This paper also describes and validates a new technique for collecting similarity judgments which can provide meaningful results with a factor of four fewer judgments, as compared with the paired comparisons method. 1
Building perceptual textures to visualize multidimensional datasets
- PROCEEDING VISUALIZATION ’98
, 1998
"... This paper presents a new method for using texture to visualize multidimensional data elements arranged on an underlying threedimensional height field. We hope to use simple texture patterns in combination with other visual features like hue and intensity to increase the number of attribute values w ..."
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Cited by 34 (8 self)
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This paper presents a new method for using texture to visualize multidimensional data elements arranged on an underlying threedimensional height field. We hope to use simple texture patterns in combination with other visual features like hue and intensity to increase the number of attribute values we can display simultaneously. Our technique builds perceptual texture elements (or pexels) to represent each data element. Attribute values encoded in the data element are used to vary the appearance of a corresponding pexel. Texture patterns that form when the pexels are displayed can be used to rapidly and accurately explore the dataset. Our pexels are built by controlling three separate texture dimensions: height, density, and regularity. Results from computer graphics, computer vision, and cognitive psychology have identified these dimensions as important for the formation of perceptual texture patterns. We conducted a set of controlled experiments to measure the effectiveness of these dimensions, and to identify any visual interference that may occur when all three are displayed simultaneously at the same spatial location. Results from our experiments show that these dimensions can be used in specific combinations to form perceptual textures for visualizing multidimensional datasets. We demonstrate the effectiveness of our technique by applying it to two real-world visualization environments: tracking typhoon activity in southeast Asia, and analyzing ocean conditions in the northern Pacific.
Pattern Regularity as a Visual Key
- Image and Vision Computing
, 1998
"... Regular structures, flat and non-flat, are perceived as regular in a wide range of viewing angles and under varying illumination. In this papers, we exploit this simple observation and develop an invariant measure of pattern regularity. ..."
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Cited by 32 (14 self)
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Regular structures, flat and non-flat, are perceived as regular in a wide range of viewing angles and under varying illumination. In this papers, we exploit this simple observation and develop an invariant measure of pattern regularity.
A Brief Survey of Dynamic Texture Description And Recognition
- Proc. Int’l Conf. Computer Recognition Systems
, 2005
"... This paper is a brief survey of approaches to description and recognition of dynamic textures. To our best knowledge, no such survey is currently available. Our survey is limited to temporal textures: we do not consider the other two classes of motion patterns. Even within DT area, our attention is ..."
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Cited by 28 (7 self)
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This paper is a brief survey of approaches to description and recognition of dynamic textures. To our best knowledge, no such survey is currently available. Our survey is limited to temporal textures: we do not consider the other two classes of motion patterns. Even within DT area, our attention is further limited to characterisation and recognition only. In particular, we do not address DT modelling and synthesis, except for the case when model parameters are used for recognition. (For recent work on synthesis, see [16, 7, 8, 33].) Basically, we will deal with dynamic texture descriptors, or features, that have the potential of being used for DT detection, segmentation, recognition and indexing in video

