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43
A Modal Logic for Coalitional Power in Games
, 2002
"... We present a modal logic for reasoning about what groups of agents can bring about by collective action. Given a set of states, we introduce game frames which associate with every state a strategic game among the agents. Game frames are essentially extensive games of perfect information with simulta ..."
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Cited by 121 (4 self)
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We present a modal logic for reasoning about what groups of agents can bring about by collective action. Given a set of states, we introduce game frames which associate with every state a strategic game among the agents. Game frames are essentially extensive games of perfect information with simultaneous actions, where every action profile is associated with a new state, the outcome of the game. A coalition of players is effective for a set of states # in a game if the coalition can guarantee the outcome of the game to lie in # . We propose a modal logic (Coalition Logic) to formalize reasoning about effectivity in game frames, where #### expresses that coalition # is effective for #. An axiomatization is presented and completeness proved. Coalition Logic provides a unifying game-theoretic view of modal logic: Since nondeterministic processes and extensive games without parallel moves emerge as particular instances of game frames, normal and non-normal modal logics correspond to 1- and 2-player versions of Coalition Logic. The satisfiability problem for Coalition Logic is shown to be PSPACE-complete.
Games that agents play: A formal framework for dialogues between autonomous agents
- Journal of Logic, Language and Information
, 2001
"... We present a logic-based formalism for modeling of dialogues between intelligent and autonomous software agents, building on a theory of abstract dialogue games which we present. The formalism enables representation of complex dialogues as sequences of moves in a combination of dialogue games, and a ..."
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Cited by 90 (31 self)
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We present a logic-based formalism for modeling of dialogues between intelligent and autonomous software agents, building on a theory of abstract dialogue games which we present. The formalism enables representation of complex dialogues as sequences of moves in a combination of dialogue games, and allows dialogues to be embedded inside one another. The formalism is computational and its modular nature enables dierent types of dialogues to be represented.
Concurrent Dynamic Epistemic Logic
, 2003
"... When giving an nalysis of knowledge in multiagent systems, one needs a framework in which higher-order information and its dynamics can both be represented. A recent tradition stoxting in origina work by Plaza treats all of knowledge, higher-order knowledge, and its dynamics on the sae foot. Our ..."
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Cited by 67 (13 self)
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When giving an nalysis of knowledge in multiagent systems, one needs a framework in which higher-order information and its dynamics can both be represented. A recent tradition stoxting in origina work by Plaza treats all of knowledge, higher-order knowledge, and its dynamics on the sae foot. Our work is in that tradition. It also fits in approaches that not only dynaize the epistemics, but also epistemize the dynamics: the ac- tions that (groups of) agents perform oxe epistemic actions. Different agents may have different information about which action is taking place, including higher-order information. We demonstrate that such information changes require subtle descriptions. Our contribution is to provide a complete axiomatization for n action language of vn Ditmoxsch, where an action is interpreted as a relation between epistemic states (pointed models) and sets of epistemic states. The applicability of the framework is found in every context where multiagent strategic decision making is at stake, and aready demonstrated in gae-like scenoxios such as Cluedo and coxd games.
Towards a Logic of Rational Agency
, 2003
"... Rational agents are important objects of study in several research communities, including economics, philosophy, cognitive science, and most recently computer science and artificial intelligence. Crudely, a rational agent is an entity that is capable of acting on its environment, and which chooses t ..."
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Cited by 43 (6 self)
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Rational agents are important objects of study in several research communities, including economics, philosophy, cognitive science, and most recently computer science and artificial intelligence. Crudely, a rational agent is an entity that is capable of acting on its environment, and which chooses to act in such a way as to further its own best interests. There has recently been much interest in the use of mathematical logic for developing formal theories of such agents. Such theories view agents as practical reasoning systems, deciding moment by moment which action to perform nexi, given the beliefs they have about the world and their desires with respect to how they would like the world to be. In this article, we survey the state of the art in developing logical theories of rational agency. Following a discussion on the dimensions along which such theories can vary, we briefly survey the logical tools available in order to construct such theories. We then review and critically assess three of the best known theories of rational agency: Cohen and Levesque's intention logic, Rao and Georgeff's BDI logics, and the KARO framework of Meyer et al. We then discuss the various roles that such logics can play in helping us to engineer rational agents, and conclude with a discussion of open problems.
Coalition games and alternating temporal logics
- Proceeding of the Eighth Conference on Theoretical Aspects of Rationality and Knowledge (TARK VIII
, 2001
"... We draw parallels between coalition game logics developed in [Pauly, 2000b] and [Pauly, 2000c] on one hand, and alternating-time temporal logics of computations in-troduced in [Alur et al, 97] on the other. In particular, we show equivalence of their semantics, embedding of coalition game logics int ..."
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Cited by 32 (2 self)
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We draw parallels between coalition game logics developed in [Pauly, 2000b] and [Pauly, 2000c] on one hand, and alternating-time temporal logics of computations in-troduced in [Alur et al, 97] on the other. In particular, we show equivalence of their semantics, embedding of coalition game logics into alternating-time temporal logic, and propose axiomatic systems for these logics. 1
A short introduction to computational social choice
- Proc. 33rd Conference on Current Trends in Theory and Practice of Computer Science
, 2007
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A manifesto for agent technology: Towards next generation computing
- Journal of Autonomous Agents and Multi-Agent Systems
, 2004
"... Abstract. The European Commission’s eEurope initiative aims to bring every citizen, home, school, business and administration online to create a digitally literate Europe. The value lies not in the objective itself, but in its ability to facilitate the advance of Europe into new ways of living and w ..."
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Cited by 28 (6 self)
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Abstract. The European Commission’s eEurope initiative aims to bring every citizen, home, school, business and administration online to create a digitally literate Europe. The value lies not in the objective itself, but in its ability to facilitate the advance of Europe into new ways of living and working. Just as in the first literacy revolution, our lives will change in ways never imagined. The vision of eEurope is underpinned by a technological infrastructure that is now taken for granted. Yet it provides us with the ability to pioneer radical new ways of doing business, of undertaking science, and, of managing our everyday activities. Key to this step change is the development of appropriate mechanisms to automate and improve existing tasks, to anticipate desired actions on our behalf (as human users) and to undertake them, while at the same time enabling us to stay involved and retain as much control as required. For many, these mechanisms are now being realised by agent technologies, which are already providing dramatic and sustained benefits in several business and industry domains, including B2B exchanges, supply chain management, car manufacturing, and so on. While there are many real successes of agent technologies to report, there is still much to be done in research and development for the full benefits to be achieved. This is especially true in the context of environments of pervasive computing devices that are envisaged in coming years. This paper describes the current state-of-the-art of agent technologies and
CTR-S: A Logic for Specifying Contracts in Semantic Web Services
- WWW2004
, 2004
"... A requirements analysis in the emerging field of Semantic Web Services (SWS) (see ..."
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Cited by 21 (3 self)
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A requirements analysis in the emerging field of Semantic Web Services (SWS) (see
Social software
- Synthese
, 2001
"... We suggest that the issue of constructing and verifying social procedures, which we suggestively call social software, be pursued as systematically as computer software is pursued by computer scientists. Certain complications do arise with social software which do not arise with computer software, b ..."
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Cited by 15 (3 self)
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We suggest that the issue of constructing and verifying social procedures, which we suggestively call social software, be pursued as systematically as computer software is pursued by computer scientists. Certain complications do arise with social software which do not arise with computer software, but the similarities are nonetheless strong, and tools already exist which would enable us to start work on this important project. We give a variety of suggestive examples and indicate some theoretical work which already exists. I send someone shopping. I give him a slip marked “five red apples”. He takes the slip to the shopkeeper who opens a drawer marked “apples”; then he looks up the word “red ” in a table and finds a colour sample opposite it; then he says the series of cardinal numbers – I assume he knows them by heart – up to the word “five ” and for each number he takes an apple of the same colour as the sample out of the drawer. “But what is the “meaning of the word ‘five’? ” No such thing was in question here, only how the word “five ” is used. In this passage from the Philosophical Investigations Wittgenstein is describing a social algorithm, albeit a simple one. He also introduces the notion of a data type (though not by that name) which is now quite important in computer algorithms. The words “apple”, “red”, “five ” belong to different data types and are used in very different ways. This variety forms a sharp contrast to the uniformity of objects in set theory, where everything, natural numbers, reals, etc. are constructed from the same basic material. But it does form a parallel to the variety we find in computer algorithms. In computer algorithms we also find integers, stacks, queues, and pointers which play different sorts of roles. Wittgenstein’s purpose in his example is to wean us away from the notion that there is just one kind of thing – meaning – which explains all different kinds of words, and he uses 1
The tree of knowledge in action: Towards a common perspective
- Advances in Modal Logic (AiML
, 2006
"... abstract. We survey a number of decidablity and undecidablity results concerning epistemic temporal logic. The goal is to provide a general picture which will facilitate the ‘sharing of ideas ’ from a number of different areas concerned with modeling agents in interactive social situations. 1 ..."
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Cited by 13 (6 self)
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abstract. We survey a number of decidablity and undecidablity results concerning epistemic temporal logic. The goal is to provide a general picture which will facilitate the ‘sharing of ideas ’ from a number of different areas concerned with modeling agents in interactive social situations. 1

