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Learning and Sequential Decision Making
- LEARNING AND COMPUTATIONAL NEUROSCIENCE
, 1989
"... In this report we show how the class of adaptive prediction methods that Sutton called "temporal difference," or TD, methods are related to the theory of squential decision making. TD methods have been used as "adaptive critics" in connectionist learning systems, and have been proposed as models of ..."
Abstract
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Cited by 185 (10 self)
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In this report we show how the class of adaptive prediction methods that Sutton called "temporal difference," or TD, methods are related to the theory of squential decision making. TD methods have been used as "adaptive critics" in connectionist learning systems, and have been proposed as models of animal learning in classical conditioning experiments. Here we relate TD methods to decision tasks formulated in terms of a stochastic dynamical system whose behavior unfolds over time under the influence of a decision maker's actions. Strategies are sought for selecting actions so as to maximize a measure of long-term payoff gain. Mathematically, tasks such as this can be formulated as Markovian decision problems, and numerous methods have been proposed for learning how to solve such problems. We show how a TD method can be understood as a novel synthesis of concepts from the theory of stochastic dynamic programming, which comprises the standard method for solving such tasks when a model of the dynamical system is available, and the theory of parameter estimation, which provides the appropriate context for studying learning rules in the form of equations for updating associative strengths in behavioral models, or connection weights in connectionist networks. Because this report is oriented primarily toward the non-engineer interested in animal learning, it presents tutorials on stochastic sequential decision tasks, stochastic dynamic programming, and parameter estimation.
Average Reward Reinforcement Learning: Foundations, Algorithms, and Empirical Results
, 1996
"... This paper presents a detailed study of average reward reinforcement learning, an undiscounted optimality framework that is more appropriate for cyclical tasks than the much better studied discounted framework. A wide spectrum of average reward algorithms are described, ranging from synchronous dyna ..."
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Cited by 80 (12 self)
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This paper presents a detailed study of average reward reinforcement learning, an undiscounted optimality framework that is more appropriate for cyclical tasks than the much better studied discounted framework. A wide spectrum of average reward algorithms are described, ranging from synchronous dynamic programming methods to several (provably convergent) asynchronous algorithms from optimal control and learning automata. A general sensitive discount optimality metric called n-discount-optimality is introduced, and used to compare the various algorithms. The overview identifies a key similarity across several asynchronous algorithms that is crucial to their convergence, namely independent estimation of the average reward and the relative values. The overview also uncovers a surprising limitation shared by the different algorithms: while several algorithms can provably generate gain-optimal policies that maximize average reward, none of them can reliably filter these to produce bias-optimal (or T-optimal) policies that also maximize the finite reward to absorbing goal states. This paper also presents a detailed empirical study of R-learning, an average reward reinforcement learning method, using two empirical testbeds: a stochastic grid world domain and a simulated robot environment. A detailed sensitivity analysis of R-learning is carried out to test its dependence on learning rates and exploration levels. The results suggest that R-learning is quite sensitive to exploration strategies, and can fall into sub-optimal limit cycles. The performance of R-learning is also compared with that of Q-learning, the best studied discounted RL method. Here, the results suggest that R-learning can be fine-tuned to give better performance than Q-learning in both domains.
Reinforcement learning is direct adaptive optimal control
- In Proceedings of the American Control Conference
, 1991
"... optimal controls are estimated directly more attractive. We view reinforcement learning methods as a computationally simple, direct approach to the adaptive optimal control of nonlinear systems. For concreteness, we focus on one reinforcement learning method (Q-learning) and on its analytically prov ..."
Abstract
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Cited by 39 (4 self)
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optimal controls are estimated directly more attractive. We view reinforcement learning methods as a computationally simple, direct approach to the adaptive optimal control of nonlinear systems. For concreteness, we focus on one reinforcement learning method (Q-learning) and on its analytically proven capabilities for one class of adaptive optimal control problems (markov decision problems with unknown transition probabilities).
On the Computational Economics of Reinforcement Learning
, 1990
"... Following terminology used in adaptive control, we distinguish between indirect learning methods, which learn explicit models of the dynamic structure of the system to be controlled, and direct learning methods, which do not. We compare an existing indirect method, which uses a conventional dynamic ..."
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Cited by 24 (6 self)
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Following terminology used in adaptive control, we distinguish between indirect learning methods, which learn explicit models of the dynamic structure of the system to be controlled, and direct learning methods, which do not. We compare an existing indirect method, which uses a conventional dynamic programming algorithm, with a closely related direct reinforcement learning method by applying both methods to an infinite horizon Markov decision problem with unknown state-transition probabilities. The simulations show that although the direct method requires much less space and dramatically less computation per control action, its learning ability in this task is superior to, or compares favorably with, that of the more complex indirect method. Although these results do not address how the methods' performances compare as problems become more difficult, they suggest that given a fixed amount of computational power available per control action, it may be better to use a direct reinforcemen...
Solving Semi-Markov Decision Problems using Average Reward Reinforcement Learning
- Management Science
, 1999
"... A large class of problems of sequential decision making under uncertainty, of which the underlying probability structure is a Markov process, can be modeled as stochastic dynamic programs (referred to, in general, as Markov decision problems or MDPs). However, the computational complexity of the ..."
Abstract
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Cited by 17 (4 self)
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A large class of problems of sequential decision making under uncertainty, of which the underlying probability structure is a Markov process, can be modeled as stochastic dynamic programs (referred to, in general, as Markov decision problems or MDPs). However, the computational complexity of the classical MDP algorithms, such as value iteration and policy iteration, is prohibitive and can grow intractably with the size of the problem and its related data. Furthermore, these techniques require for each action the one step transition probability and reward matrices, obtaining which is often unrealistic for large and complex systems. Recently, there has been much interest in a simulation-based stochastic approximation framework called reinforcement learning (RL), for computing near optimal policies for MDPs. RL has been successfully applied to very large problems, such as elevator scheduling, and dynamic channel allocation of cellular telephone systems. In this paper, we exten...
An Analysis of Direct Reinforcement Learning in non-Markovian Domains
- PROCEEDINGS OF THE FIFTEENTH INTERNATIONAL CONFERENCE ON MACHINE LEARNING
, 1998
"... It is well known that for Markov decision processes, the policies stable under policy iteration and the standard reinforcement learning methods are exactly the optimal policies. In this paper, we investigate the conditions for policy stability in the more general situation when the Markov prop ..."
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Cited by 13 (0 self)
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It is well known that for Markov decision processes, the policies stable under policy iteration and the standard reinforcement learning methods are exactly the optimal policies. In this paper, we investigate the conditions for policy stability in the more general situation when the Markov property cannot be assumed. We show that for a general class of non-Markov decision processes, if actual return (Monte Carlo) credit assignment is used with undiscounted returns, we are still guaranteed the optimal observation-based policies will be equilibrium points in the policy space when using the standard "direct" reinforcement learning approaches. However, if either discounted rewards, or a temporal differences style of credit assignment method is used, this is not the case.
An Analysis of non-Markov Automata Games: Implications for Reinforcement Learning
, 1997
"... It has previously been established that for Markov learning automata games, the game equilibria are exactly the optimal strategies (Witten, 1977; Wheeler & Narendra, 1986). In this paper, we extend the game theoretic view of reinforcement learning to consider the implications for "group rationality" ..."
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Cited by 1 (1 self)
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It has previously been established that for Markov learning automata games, the game equilibria are exactly the optimal strategies (Witten, 1977; Wheeler & Narendra, 1986). In this paper, we extend the game theoretic view of reinforcement learning to consider the implications for "group rationality" (Wheeler & Narendra, 1986) in the more general situation of learning when the Markov property cannot be assumed. We show that for a general class of non-Markov decision processes, if actual return (Monte Carlo) credit assignment is used with undiscounted returns, we are still guaranteed the optimal observation-based policies will be game equilibria when using the standard "direct" reinforcement learning approaches, but if either discounted rewards or a temporal differences style of credit assignment method is used, this is not the case.
Networks of Learning Automata and Limiting
"... Abstract. Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is that a set of decentralized, independent learning automata is able to control a finite Markov Chain with unknown t ..."
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Cited by 1 (0 self)
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Abstract. Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is that a set of decentralized, independent learning automata is able to control a finite Markov Chain with unknown transition probabilities and rewards. This result was recently extended to Markov Games and analyzed with the use of limiting games. In this paper we continue this analysis but we assume here that our agents are fully ignorant about the other agents in the environment, i.e. they can only observe themselves; they do not know how many other agents are present in the environment, the actions these other agents took, the rewards they received for this, or the location they occupy in the state space. We prove that in Markov Games, where agents have this limited type of observability, a network of independent LA is still able to converge to an equilibrium point of the underlying limiting game, provided a common ergodic assumption and provided the agents do not interfere each other’s transition probabilities. 1

